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Dying Light PS3, Xbox 360 ports cancelled, "just couldn't run the game"

Dying Light is coming to PC, PS4 and Xbox One. Everything else has been given the flick.

dying_light

Dead Island developer TechLand had shelved the past-gen versions of Dying Light, saying the older consoles weren't powerful enough for the ambitious zombie sandbox.

"After thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC," TechLand wrote on Facebook.

"Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time.

"To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, you’ll get the full and best experience regardless of the platform you play on."

So what is it about Dying Light that puts it beyond the reach of the older consoles? A bunch of features and technologies that add up to a "truly next-gen" experience, apparently.

"For instance, up to 200,000 objects can be displayed in the game at once," TechLand said.

"Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits.

"Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms."

Dying Light is due in January 2015.

Thanks, Gematsu.

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Dying Light

PS4, Xbox One, PC

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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