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The making of Assassin’s Creed 4: origins, reparations & uncharted waters

Monday, 20 January 2014 08:02 GMT By Dave Cook

Assassin’s Creed 4: Black Flag marks – for many – a significant leap in quality over its predecessor. Now that it’s out, VG247′s Dave Cook has managed to dig deep into the game’s development, with insight from Ubisoft’s creative team.

”We asked ourselves ‘What if a talented and shrewd pirate – a criminal who already had some of what he wanted in life – were to come into contact with the Assassins?’ Would he care? Would he shun or spurn them? Would they kill him? Would he find them silly?”

It’s no secret that sequels are tricky, and in this age of blockbuster franchises they are surely getting trickier. If a new triple-a IP gains critical acclaim and makes a solid return on investment you can be assured that somewhere, at some time, the possibility of a sequel has been discussed. It’s that old mentality of having a good thing and rolling with it. As we’ve seen with the saturated Tony Hawk and Guitar Hero franchises, there comes a point where the sequels simply have to stop.

The original Assassin’s Creed launched in 2007 to mixed critical response, but its sequel knocked it out of the park and significantly improved the template. While the series is still going strong, staying relevant for all those years can’t have been easy for Ubisoft and its cluster of internal studios. Assassin’s Creed 3 proved to be a sore point for several critics and gamers alike, its open world frontier overshadowed by Rockstar’s Red Dead Redemption. I also wrote a blog explaining why I felt Assassin’s Creed 3 was a major let-down compared to previous instalments.

I truly feel Ubisoft pulled an ‘Assassin’s Creed 2′ when it released Black Flag, however. Once again, the company showed that it was happy to listen to its critical response and make amends where necessary, ultimately releasing a superior experience that pushed the template further. But why did the series jump from the third game to Black Flag when Assassin’s Creed 2 formed a trilogy? What happened between both games to create such a leap in quality? I went straight to Ubisoft for answers.

Assassin’s Creed 4: Black Flag creative director Jean Guesdon recalled the origins of the project, and revealed that the concept first started in 2011. “I’d been asked to have a first think about an AC pirate game using the amazing naval tech that was, back in the day, in development in Ubisoft Singapore for Assassin’s Creed 3. As usual we made our historical research and realized that the perfect setting for us would be the beginning of the 18th century in the Caribbean.

“That being said we decided to make our main protagonist the father of Haytham and grandfather of Connor in order to create that link between Assassin’s Creed 3 and 4. We knew from the beginning that we would deliver for six consoles and we made our plan accordingly. In the end we can say that we’re very proud because the end result is in fact quite close – if not superior on some aspects – to our initial thoughts.”

It’s quite refreshing that the team was asked for its thoughts on where to take Assassin’s Creed after colonial America, but for Guesdon, the decision to create a game around the Golden Age of Piracy was helped along by the third game’s naval combat; arguably its finest aspect. He added that the studio saw an opportunity to create the world’s first triple-a pirate game based on that sea-faring concept, and with the base tech already in-house the decision was helped along.

As something of a tease, Guesdon added, “Feudal Japan remains – like numerous other time periods and locations – a possible future setting for the franchise because thanks to the Animus. The entire human history is our playground.” To fully realise its free-roaming Caribbean environment, Ubisoft had to not only research the period for accuracy, but hone its own tech. The grand scale of Assassin’s Creed 3′s landscape proved to be a solid starting point, but in Black Flag the team was going bigger and bolder.

”Two of the six Assassins Creed games have spanned three decades, which is great for showing a certain kind of character development. But we weren’t terribly interested in talking about Edward’s boyhood. It would have felt too repetitive.”

Guesdon explained that to achieve such a grand play-space without constant loading screens or interruption, Ubisoft’s technical directors had to optimise its assets – from characters and props, to the constantly shifting ocean itself – ensuring that ships built from hundreds of separate parts didn’t cause the world to stutter, and develop a two-tier loading system that streamed both the dry land settings and vast draw distances out at sea. In the end Black Flag’s 16km by 16km map is as dynamic and vibrant as they come.

Fast travel is always an option in Assassin’s Creed games, but in Black Flag there’s a thrill that comes with lazily steering the Jackdaw against calmly lapping waves, seeing a dolphin leap playfully our of the surf, while Spanish vessels bob on the distant tide. That such a vast space is rarely boring comes as something of a triumph in itself, but once naval battles kick off in the middle of a violent storm, you really do appreciate how that sense of calm can be dynamically elevated to chaos at the drop of a hat. It is, in short, a real technical achievement.

It wasn’t only the technical aspects of Assassin’s Creed 4: Black Flag that impressed critics. Many commentators praised Ubisoft’s step back from the series’ mythical elements; such as the first-civilization and the deep secrets of the Animus itself. Lead writer Darby McDevitt told me that the team’s story concept came from the elevator pitch, ‘what would drive a relatively normal person to accept the Creed?’ In this case, you played as a new employee at Abstergo Entertainment, a multimedia company that creates products based on historical research.

It’s a strange setting that regularly breaks the fourth wall; recognising Black Flag and its predecessor Assassin’s Creed 3: Liberation as actual game products. Ubisoft itself is name-dropped as a game development company, and there’s even some Watch Dogs easter eggs in there too if you look hard enough. It’s very strange, but bears a mystery that’s more endearing than the ‘First Civilization’ plot arc of previous.

McDevitt continued, “In previous games, our heroes have joined the Assassins without much deliberation. That is to say, its tenets were already naturally aligned with their personal goals. But since they were not natural fighters to begin with, it was incumbent upon the Assassins to train them up to a certain level. Our concerns were different. In Assassin’s Creed 4 we wanted to tackle the Creed from a new perspective.

“We asked ourselves ‘What if a talented and shrewd pirate – a criminal who already had some of what he wanted in life – were to come into contact with the Assassins?’ Would he care? Would he shun or spurn them? Would they kill him? Would he find them silly? We wanted to find out. Edward is a pirate who yearns for freedom much like the Assassins do, but loathes the sense of responsibility that a truly functional freedom requires. Seen this way, we realized he should be in constant conflict with the very idea of the Creed, even while using some of its methods. This became the whole thrust of our story. At what point would Edward realize his brand of freedom is too chaotic to function for very long.”

This new focus saw McDevitt and his team scrapping those ‘coming of age’ moments seen in previous games. Players would step into Kenway’s sand-filled boots as a fully-capable fighter, without the need for coddling tutorials or long origin story. What you got instead was a quick route to the action that opens with a mad chase through a dense jungle. Most of us already know how the game’s mechanics worked anyway, so this was a smart move on Ubisoft’s part.

”We’re always trying to improve our own game, incorporating good ideas if we think they make sense in the game. For example we listened as much if not more to comments about Far Cry 3 than comments about Assassin’s Creed 3.”

“In our games,” McDevitt continued, “the Assassin’s Creed is an important philosophy about the nature of free will, not a murderer’s instruction manual. So we never felt it was a problem to assume Edward knew how to fight and climb. That’s just what sailors do. He does receive some Assassin training later, however, about the more arcane elements of our fiction. The Templars inadvertently teach him about hidden blades in Havana, and his friend James Kidd teases out his innate Eagle vision. So in that sense, he does have things to learn over the course of the game.

“Also, as a writer I felt it was time to change the pace of the narrative a little bit. Two of the six Assassins Creed games have spanned three decades, which is great for showing a certain kind of character development. But we weren’t terribly interested in talking about Edward’s boyhood. It would have felt too repetitive.”

Returning to the modern day Abstergo Entertainment sections, Guesdon added, “One thing that was important to me with the end of Assassin’s Creed 3 was that it was the time where our real world was merging with the fictitious Assassin’s Creed world which [had been] set in 2012 since Assassin’s Creed 1. We had to acknowledge that somehow, and saying bye to Desmond to allow people to be themselves in our universe is something that was at the core of the pitch of Black Flag. The present day sections of Black Flag are the perfect vehicle for fan service; giving more information about what fans may know, and for universe exposition, exposing to newcomers the incredible content that’s already been developed.”

In the end, Assassin’s Creed 4: Black Flag takes significant steps towards rectifying problems from across the series. It succeeded in the majority, but what of the rumours that suggest Ubisoft ditched Connor and his North American setting as a way of making amends? Guesdon revealed, “Every game, every project has its own history, its own challenges and its own reception. We were already in conception and pre-production when Assassin’s Creed 3 entered full speed production. Our main key decisions were already made when the first reviews came in. For sure we read them and identified some points that we wanted to make sure to address but in no way was Black Flag decided or majorly influenced after or by Assassin’s Creed 3’s reception.”

“During the development of Black Flag a lot of things happened,” he added, “a lot of other games went out that we looked at. We’re always listening to players, even players of our competitors. We’re always trying to improve our own game, incorporating good ideas if we think they make sense in the game. For example we listened as much if not more to comments about Far Cry 3 than comments about Assassin’s Creed 3.”

It’s true that people learn by doing, just as game developers further their own creative understanding and ability by putting out concepts and seeing what works. Few have the luxury of doing so in the expensive triple-a market, but while Ubisoft was already planning on making Black Flag before Assassin’s Creed 3 shipped, it’s clear that its nature was in some way informed by that previous experience.

As I said in my Assassin’s Creed 4: Black Flag write-up last year, the game shows that listening to your critics works. Big game studios may appear to be stuck in their ways or unwilling to listen, but Ubisoft Montreal has become quite open on how it does business in recent years. The same is true of the Watch Dogs delay, and I get the feeling that Assassin’s Creed 5 won’t see the same dip in quality delivered by the third game. I for on, am excited to see what they come up with.

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8 Comments

  1. Edo

    Good read.I was really surprised how good this game was.

    #1 1 year ago
  2. Dave Cook

    @1 Thanks :) Cheers for reading.

    #2 1 year ago
  3. FreeZZa

    I’m currently playing it and one can clearly spot the ‘inspirations’ from Far Cry 3.
    @Dave very good read but some of the passages were repeated. Was that on purpose?

    #3 1 year ago
  4. bakum4tsu

    “As something of a tease, Guesdon added, “Feudal Japan remains – like numerous other time periods and locations…”

    You better give me that long time ago teased Feudal Japan….

    #4 1 year ago
  5. Dave Cook

    @3 Are you reading on mobile or tablets? That’s a glitch that sometimes happens with our box outs. The repeated paras are actually box-outs.T he new version of our site will fix that :)

    #5 1 year ago
  6. StephonTooley

    my best frend got an awesome black Subaru Outback only from working online… visit site http://goo.gl/glj09V (Home more)

    #6 1 year ago
  7. revolting

    Good read Dave, and it closely echoes my own feelings; I’ve always enjoyed the series, but I was bored to tears by AC3. This time last year I was genuinely concerned that the franchise had seen it’s best days in Ezio’s outings, and was on the inevitable downward spiral into uninspired repetition and pretentious regurgitation. On top of having a sour taste left in my mouth from AC3, the announcement of Assassin Pirates of the Caribbean stirred mixed emotions in me; as with so many others, I was concerned that not only had quality dropped, but they were now aiming for easy money pop-culture targets.

    How wrong I was; I’m currently playing through AC4, and I’m absolutely loving every second of it. It’s easily the best of the series, the most enjoyable, and certainly the most beautiful, even on last gen devices. The environments are beautiful, and also more enjoyable to interact with, thanks to fantastically streamlined mechanics. And for once “streamlined” doesn’t really mean “dumbed down,” it means “more efficient and accessible.”

    Moreover, it’s also brilliantly written, with memorable characters and a decent protagonist; Edward himself has far more personality in his little finger than the notoriously bland Connor could muster up over the entire stretch of his game, and this time around, the real historical characters you encounter (pretty much most of the people Edward meets) don’t feel at all shoe-horned or misplaced. And the pirates setting? It really works. It really, really works. Setting aside the sheer joy of sailing about freely amongst the waves and whales, dodging storms and sharks and plundering, pillaging and pirating your way to many shiny coins in a beautifully realised, impressively dynamic, ridiculously immersive open world, the setting works. They haven’t just gone for easy money, they’ve gone for improved integration with their existing lore. And they’ve given you a reason to care. Like the man said, Edward isn’t born into the Creed, he encounters it when he’s already a badass, and already has his own ideals about what’s right and what’s wrong and how he chooses to engage with the world. It’s such a refreshing change, and yet vastly different though it is, it massively reinforces the parts of this mythos that I love.

    I was skeptical at best, firing up AC4 for the first time, but as it happens, I am loving every second of it, and had I played it before New Year, it would have been amongst my three game of the year selections. Thanks Ubisoft, it’s a pleasure to be proven wrong.

    #7 1 year ago
  8. Dave Cook

    @7 “Thanks Ubisoft, it’s a pleasure to be proven wrong.”

    That’s how I felt after playing. I was pleasantly surprised to see it had removed or enhanced all of the poor qualities found in AC3. They had actually listened to their critics, just like they did between AC1 and AC2. I love sequels like that.

    I only hope AC5 / 4.5 will keep that spirit alive.

    Thanks for reading.

    #8 1 year ago

Comments are now closed on this article.

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  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… pic.twitter.com/4wBGu6xsDc — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]