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Tomb Raider writer discusses violence and story-telling

Wednesday, 29 May 2013 08:47 GMT By Dave Cook

Tomb Raider co-writer and BioShock 2 scribe Susan O’ Connor has given an insightful interview into the game writing process, in which she discusses the issue of violence in games. Connor has suggested that on one hand violence can be in a game for no good reason, but when written well it can help flesh out a character.

Speaking with Gameological, O’ Connor described what sort of projects she’d like to be doing, “I’m way more interested in telling stories about different kinds of characters. I don’t want to tell stories that involve shooting or being shot at. I’m all for violence at some points, but I think game stories can be black and white, because of the way the stories are told. You don’t have a lot of time to get a lot of stuff across. It’s a lot easier to be like, ‘Here’s a guy. Go shoot him.’

“What really gets me excited as a consumer of stories is something [like Breaking Bad]. That’s some phenomenal shit, and that show’s got more than its fair share of violence. But that doesn’t bother me because it’s very rounded in these characters, and you really understand their dilemma.

“In the second episode of the first season, he’s got that one guy chained up to the basement, and he’s like, ‘Oh my God, what am I going to do? I can’t let him go because he’s going to kill my family, but I can’t kill him because killing is wrong.’

“That’s a genuine fucking dilemma. I want to see how that’s going to resolve, and I guess that’s what frustrates me about games. I want to tell more thoughtful and complex stories that games really allow us to do.”

O’ Connor added that game studios often aren’t ballsy enough to include big dilemmas like this, or to really push the level of writing in a game, but suggested that it’s not as difficult as it looks. “The reason that people shy away from being ballsy about storytelling is that it’s a black box mystery to them,” she added. “Other elements of game production make more sense to them.

“And it’s a safer bet, and if you can point to it and say, ‘It’s going to be just like Call Of Duty, but with apes,’ that’s one way to make a game. Again, someone’s going to do it. BioShock’s a perfect example. If you had talked to someone the year before BioShock came out, they would go, ‘Myah myah, that wouldn’t work,’ and then it came out and everyone said, ‘Oh, this totally works!’ I want to see more paradigm-busting stuff.”

What is your take on the issue of violence in games from a story-telling perspective? Can it lend weight to a story like in Spec Ops: The Line, or can it seem throwaway and crass? Let us know below.

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46 Comments

  1. FeaturePreacher

    Amazing how writers tend to forget that some publishers have games GTA to lean on which allows them to take more risks. Buy then again, any idiot can write stuff, so I guess I shouldn’t be amazed.

    #1 2 years ago
  2. PEYJ

    “but when written well it can help flesh out a character.”

    Lara Croft certainly fleshed out her enemies many times over…

    #2 2 years ago
  3. salarta

    @2: With her boobs, obviously, according to people that enjoy seeing the proper, original Lara Croft torn apart and thrown away because they didn’t see the good aspects of her and didn’t even want to try.

    #3 2 years ago
  4. Ireland Michael

    @3 That would imply original Lara had any redeeming qualities to begin with.

    She didn’t.

    The games were shit, never changed, and the character design was a juvenile porn fantasy for men made by people who weren’t very good at CGI to begin with.

    She should have been discarded a *long* time ago.

    #4 2 years ago
  5. salarta

    @4: You are implying she had no redeeming qualities.

    She did.

    The gameplay was good for its time. They TRIED to change things, but it was always in the same manner as they changed it with the latest game, by forcing a change that doesn’t fit and would be more appropriate as a brand new IP. The character design BECAME juvenile porn fantasy, because it was made in a time when juvenile porn fantasy sold more than the proper take the team actually wanted for her. And really, porn fantasy still sells more, just that now that porn fantasy is less about how big her boobs are and more about how helpless and beat up a woman can be.

    Lara Croft was an icon. That’s what everyone that bashes the old Lara forgets. In a sea of video games where women were all helpless, weak, fragile little damsels in need of saving by the men, Lara Croft was a woman that got shit done and did it with a certain amount of cool British attitude and style. Past the unnecessary hypersexualization of Lara, there was an actual pillar of female power in there.

    There’s a reason Lara Croft became popular as a female protagonist, and it wasn’t because her boobs were big, despite just how badly people want to pretend that’s the case so they can have their fun hate train. Claiming Lara Croft was never a good character and meant nothing but a pair of boobs is just about as stupid as saying Superman is nothing but a brainless meathead wish fulfillment fantasy. It’s like saying Superman’s only defining trait is the fact he has muscles, when anyone that knows a thing about Superman knows that such a claim is complete bull.

    Remember how comic books in the 90s were all about trying to be “edgy” and “dark” and turning good things evil and all that other stupid shit? That’s where we are right now with video games. The only difference is, past attempts tried to allow Lara Croft to still look strong and admirable on some level as an icon showing off female power while turning darker. Apparently, the dark and edgy approach is okay if it comes with a heaping helping of playing the part of a horror film survivor girl.

    We’re encouraging everything we don’t want to see this industry become, every day. We’re encouraging the idea that women can’t be protagonists or can only be so if they are completely redefined into the fragile innocent girls we claim to hate seeing in games, then ruined and thoroughly brutalized in ways that don’t happen to male characters in front of our eyes. We’re encouraging companies to Hollywoodize games, and follow whatever bullshit trends and gimmicks they see turning out popular instead of being faithful and respectful toward good elements of the source material.

    We lost a powerful icon with this game, and all we got in return was a video game version of a Hollywood horror film survivor girl. One that I’ve seen making guro porn popular, by the way. Fun times.

    #5 2 years ago
  6. viralshag

    On other fronts anyone that has actually played the new Tomb Raider knows Lara is pretty much anything but a “fragile innocent girl” and a huge improvement in looks and attitude over the original one.

    Of course, people are entitled to the opinions they create for themselves while completely overlooking the obvious faults of the original Lara and at the same time completely overlooking the pros of the new, while creating whatever image they want to in their head.

    But hey I’m just a guy with a lot more respect for the new character than the old, so what do I know!

    #6 2 years ago
  7. salarta

    @6: Lara starting out as a fragile and innocent girl was pretty much the selling point of the game. It’s very easy to choose an alternative interpretation to what is presented, one that is easy to write off, if you want to really love or really hate something badly enough. All the people claiming the original and proper Lara “sucked” or was supposedly only a pair of boobs with guns proves that for me.

    I saw the great qualities of the character, qualities that people that actually played the original games back then saw and obviously admired. People saying the original, proper Lara was somehow bad and somehow just for sex appeal, are basically saying that Lara Croft was basically stripped down video game pornography with nothing else to show for it. If that was all there was to her, why the HELL would the IP even exist today? Why hasn’t Custer’s Revenge been remade? That was a pure porn game, it’s infamous, so why don’t we have it still going?

    Because games that start out as glorified porn or near-porn, with characters that exist solely for sex and sex appeal, do not become popular, mainstream franchises that get Hollywood movies made of them.

    If people can bullshit that Lara Croft magically became an icon selling millions of units just because her big tits got her places and absolutely no other reason, then I should get a free pass for everything I’ve said about the new game to be just as valid. Besides, being wrong sure as hell doesn’t stop people from bashing the original Lara as supposedly being something other than the icon she used to be and never will be again.

    #7 2 years ago
  8. Ireland Michael

    @7 “Lara starting out as a fragile and innocent girl was pretty much the selling point of the game.”

    Whatever idiot marketers or producers might have said, that’s not how she was represented in the story itself. At all. Right from the opening cutscene of the game she’s pretty much the most proactive and insightful member of the group, encouraging action while everyone else is being hesitant. The “fragile and innocent” one in the story is her friend who gets kidnapped.

    She’s not “fragile”. She just deals with injury and pain in a far more realistic way than most games tend to present it. Naive? Sure. Innocent? Hardly. Gender has nothing to do with it.

    “Besides, being wrong sure as hell doesn’t stop people from bashing the original Lara as supposedly being something other than the icon she used to be and never will be again.”

    Icon or not, she was still terrible, Lara Croft stopped being relevant to the industry years ago buddy, mostly due to the franchise’s own creative stagnation.

    #8 2 years ago
  9. viralshag

    @7, “Lara starting out as a fragile and innocent girl was pretty much the selling point of the game.”

    Where are you actually getting this sort of information from?

    You do know that it’s pretty widely accepted that Lara Croft is one of gamings first real sex icons, right? For all that she represented to you, to probably 99% of the people actually playing the games, and you can kinda gather this from her character design, is done to appeal to men.

    I can’t be bothered to argue opinions with you, I don’t even have a problem with you liking old Lara. You just sound quite delusional when you compare the old Lara to the new one as there is an improvement in every department from looks, to character, to game design.

    #9 2 years ago
  10. salarta

    @8: Having one character that’s more fragile and innocent doesn’t make a character suddenly not that way too. It just gives them a distracting target to take the heat off them. A whiner doesn’t look like such a whiner if there’s someone else whining a lot harder and more annoyingly.

    I’ve seen her initial reaction to death compared to how she initially reacted to it in origins content. She’s innocent.

    And no, she was not terrible. She was an icon, and we’re living in a time when people don’t seem to give a fuck about that, and in fact go out of their way to smear icons into being something abysmal in order to justify destroying every part of them that makes them such an icon until the icon is “down to their level.” It’s pretty sad that we’re in a stage of humanity where people glorify destroying anything that represents positive virtues, and feel the need to snuff out every last trace of those icons ever standing for something other than humanity sucking ass.

    #10 2 years ago
  11. Phoenixblight

    @8 and 9

    He hasn’t played the game. He has said himself he is just going off of conjecture.

    #11 2 years ago
  12. viralshag

    @10, so basically what you’re doing to the new Lara then?

    #12 2 years ago
  13. Ireland Michael

    @10 At what point in the story of Tomb Raider does Lara “whine”?

    There’s maybe one line in the entire game which could be even remotely construed that way, when she tells Roth “I don’t think I’m that kind of Croft”. But if a moment of temporary self doubt is whining, well then… I don’t know about you, but if a game is going to have a real world setting and a real world premise, I like my characters to actually be a little bit human.

    “She was an icon, and we’re living in a time when people don’t seem to give a fuck about that,”

    Even back then I thought she was terrible. Her design was ugly and sexist, and her games were terrible. They were tedious slogs with poorly designed levels and an obsession with pixel perfect jumping

    Eidos managed to turn lazy sequelitis into an artform with Tomb Raider long before Call of Duty was even a twinkle in Activison’s eye. So no, I don’t give a fuck about that.

    “t’s pretty sad that we’re in a stage of humanity where people glorify destroying anything that represents positive virtues.”

    The new Lara is practically the embodiment of positive virtues, and a far better role model than old Lara ever was. She’s smart. She’s proactive. She’s a survivor. She fights to her last breath for those she cares about, and she never gives up no matter how much is thrown at her. And she goes through a *lot* through the course of the story.

    Old Lara was an empty cipher. There was *nothing* to her beyond shooting guns and kicking ass. She had no humanity, no real identity, no depth. Times have changed. People wants action heroes anymore. They want relatable characters that suffer just as much as we do, but are strong enough on the inside to still push through and win.

    #13 2 years ago
  14. DSB

    It’s just childish to refuse to play a game in order to preserve your ridiculous assumptions about it.

    There doesn’t seem to be a lot of ambiguity among the people who actually played it.

    Do the math.

    #14 2 years ago
  15. Ireland Michael

    He never played it?

    Ell ooh ell. Wow. Okay.

    #15 2 years ago
  16. salarta

    @11: I am going off what I have both seen and heard.

    @12: What I’m doing is complaining about the obvious focus of this game, with Lara acting weaker, more scared, more vulnerable when the old Lara was a complete badass. I wasn’t exaggerating when I said this game and its depiction of Lara are popularizing guro porn. Even if I didn’t see anything else, that alone would be enough, especially since other people seem to think idiots thinking the original Lara was just a sex object means that had to be all there was to her.

    @13: The whiner analogy was just an analogy, not a statement of the content of the game. That’s my mistake, I should have been clearer on that. Your complaints about the gameplay were YOUR perception, many of which could be claimed of the old Resident Evil and Silent Hill games. Moreover, your perception of the past, like everyone’s perception of the past, is colored by the present. Before this new game, I probably would have thought pretty low of the old Lara too, but that was before this new game decided to piss away the good things about Lara that I took for granted in the past. Of course, when I mention that in order to be honest and up-front, people try to use such honesty as “proof” that everything else I say is wrong, which just proves what I think of the kind of attitude people have that led to the new Tomb Raider getting a lot of the reception it has.

    The new “Lara” is not a survivor. This comes nowhere near touching on the concept of a survivor. It’s a tagline to sell a game to people that think the game is being “progressive” by ripping out the heart and soul that made it and stuffing something else in that fits popular gimmicks and fantasies of what counts for “good” content. I’m not even going to argue the issue of Lara as a “survivor” past this because I refuse to make my case with that to people I know will pretend it’s somehow the best representation of such content ever conceived of by the hands of man. She may be smart, what I’ve seen doesn’t suggest otherwise so I won’t dispute that.

    I flat out do not care that people “don’t want action heroes anymore.” Too bad. If they don’t want action heroes anymore, then you know what? MAKE A NEW IP. Why is that so hard for people to figure out? Do we need to have a Die Hard movie set when John McClane is a little boy with a bunch of terrorists pistol whipping him and raping his mom in front of him to make him “relatable” before we can enjoy something?

    @14: I refuse to play it because I disagree with ruining perfectly fine characters out of a desire to force new directions where they don’t belong that are more appropriate as brand new IPs. Similarly, I refuse to buy or even play a game I loathe and know I won’t enjoy just because people on the internet that think opposite of me are using it as an easy way to write off legitimate points I make.

    You know what, this has gone on too long, so I’ve decided that I’ll simply end this off here with a list. This list will display things on par with what this new Tomb Raider did to Lara Croft as a character, only to male characters. Once these things happen, I’ll happily go buy and play the new Tomb Raider game, okay? Here we go.

    -Duke Nukem origin story, where we find out Duke tries to be ultra ‘macho’ either because a woman bound and raped him or aliens anal probed him, maybe both just for good measure
    -Dante started out as a tryhard wannabe cool kid tha- oh wait that’s been done already!
    -A Legend of Zelda game where Link, Triforce of Courage wielder that he is, is utterly terrified of combat and Ganon, while Princess Zelda, Triforce of Wisdom owner, is a sleazy bimbo; naturally, Link has to “develop” his courage so he doesn’t run away in terror from even the weakest enemy, and Zelda has to “develop” into not being so dumb and sex-obsessed.
    -Ash Ketchum hates Pokemon with an undying passion, and would like nothing better than to stay at home with his mom and do nothing for the rest of his life; unfortunately, his mom forces him to become a Pokemon trainer and go on his adventure, where he will “develop” his love for Pokemon and adventure.
    -Solid Snake starts his very first mission as a terrified klutz, and only becomes good at sneaking around after getting captured and tortured repeatedly, and he needs a strong, skilled, fearless woman to save his ass every time

    I can’t think of any more that have something iconic about them on the same level as what Lara once had, but I think those are good enough. Until all those happen, or Tomb Raider is rebooted again and the original Lara comes back sans hypersexualization, I won’t be touching the franchise.

    #16 2 years ago
  17. Phoenixblight

    @16

    conjecture: a conclusion deduced by surmise or guesswork

    Yeeeeeah, pretty much what all your posts about when it comes to the new Tomb Raider.

    You want to post your big ass wall of text to somehow validate your opinion but until you actually play the game your opinion is worth as much as BDH posts about consoles.

    #17 2 years ago
  18. viralshag

    Such a ridiculous statement based on a load of nonsense. People write off what you say because your points have no legitimacy to them at all and you don’t even have the first hand proof based on the new game to back up what you say about it.

    Whereas most of us have played the old games, seen the old Lara and played through the new game to base an actual judgement on both. Old Lara wasn’t great and new Lara really puts her to shame with everything #13 said.

    Mild spoiler (sort of): What makes you sound even sillier is the fact that a much more believable and likeable “old”-style Lara starts to shine through by the end of the game, one that people can actually relate to. But then you would know that if you had played the game.

    Your constant criticism of a game that you have never played and for the most part, are completely wrong about is actually quite strange.

    #18 2 years ago
  19. salarta

    @18: I’ve addressed those spoilers thousands of times already, I’ve acknowledged that she apparently becomes “tough” by the end, and how it doesn’t matter one iota because she’s completely lost being an icon by that being a quality that had to be forced into her rather than something she naturally had from the start. Just like with how people act about the original Lara, it’s more convenient for people to forget that so they can bash me more easily for not going along with the program of pretending something bad for the character and the industry as a whole is somehow a masterpiece.

    Just give up. You’re not going to convince me this reboot somehow doesn’t suck, and I’m not going to convince you to stop telling yourself Lara somehow managed to suck ass for all 17 years straight before Crystal Dynamics fucked her up.

    #19 2 years ago
  20. viralshag

    @19, I’m not trying to convince you of anything. I’m simply pointing out your blatant inaccuracies based on the new game. By all means, please carry on using ignorance as an excuse to bash the game, it just adds a whole lot of nothing to back up what you say.

    #20 2 years ago
  21. Ireland Michael

    @19 And BDH has addressed PC gaming thousands of times already, but that still doesn’t change the fact that 99% of what he’s said is wrong because it completely fails to take in the concept of context whatsoever.

    Your observations would be taken a lot more seriously if they weren’t factually wrong.

    #21 2 years ago
  22. DSB

    @16 Nevermind the fact that Lara is competent from the outset and you’re basing everything on false assumptions.

    But apparently your idea of a background that makes sense is that everybody’s been a complete infallible badass since the day they were born.

    Lara is still a badass in the game, she’s just a believable one this time around.

    #22 2 years ago
  23. salarta

    @20: And feel free to point out anything you wish. Pointing out things when people are wrong is always a good goal. But also know that I’m not going to take such things pointed out as very accurate or free of skewed personal biases when the people I’m dealing with show plenty of ignorance toward me or the things I care about while proclaiming they have no ignorance whatsoever. It’s much better to stay silent at that point, especially as the new Tomb Raider is rapidly surpassing 3rd Birthday as my most hated game now with all the bullshit I’ve seen and put up with.

    @21: Says the guy that thinks the old Lara Croft had no redeeming qualities and somehow managed to become a household name just because she had magically seductive triangle tits.

    @22: My idea of a background that makes sense is that Lara got that shit out of the way when she was a child or a teenager, not when she’s a full-grown adult, particularly one that’s supposedly had combat training already.

    #23 2 years ago
  24. silkvg247

    TR took it too far.. or not far enough, I dunno. It just wasn’t real. Half way through the game I was sick of her pretend-whining, especially when some of the sounds were seemingly sexualised. When I get hurt I don’t moan out loud like I’m in a porno ffs.. I hiss, complain, growl and swear like any woman would.. ;p

    Not “oooooh.. shit.. ouch.. ohhhhh. shit I appear to be partially impaled oh dear shit. ouch. oooh moan..”

    More like

    FUCK OW MOTHERFUCKER BASTARD OW FUCK ME SHIT JESUS I’M BLEEDING

    Give me a break.. we’re human too. TR was NOT realistic in sharing Lara’s pain in any way shape or form.

    #24 2 years ago
  25. salarta

    @24: Surely you howl as well! Women do that, right? Someone told me that, I swear. :P

    Thanks for commenting, especially that fun part in your sentence about hissing and growling, I’ve been getting increasingly pissed over this today and that was a nice spot of calming.

    #25 2 years ago
  26. viralshag

    And so it continues based on not playing the game and not knowing what you’re talking about… Quite astonishing really.

    And while I don’t fully agree with #24s opinion, I can respect it as she has actually played the game. Fair enough.

    #26 2 years ago
  27. silkvg247

    @26 aimed at whom? I has completed it, check my steam profile. 18 hours of faux porno moaning.. in all seriousness a good game other than that shit.

    #27 2 years ago
  28. DSB

    @23 Martial arts is supposed to turn you into a desensitized sociopath capable of blowing away hundreds of strangers at a whim? In what universe?

    She already has a pretty easy time of doing it, which is a little weird, but your idea is arguably even more of a stretch.

    @24 To be fair, the game was hardly going for realism. In terms of crafting a character that’s compelling and competent, I think they did a pretty good job.

    But then maybe I’m just partial to porno moans. I think all women should be doing that.

    #28 2 years ago
  29. salarta

    @26: Sure thing, and let me know when you’re ready to stop pretending Lara Croft sucking as hard as you keep telling yourself she did magically earned her a whole 17 year spanning franchise that broke out beyond video games and into films and comics. That’s always going to win me over.

    @28: I never said it turns you into a desensitized psychopath, only that it makes it even more likely that she wouldn’t be a badass from the get-go, but whatever. We know how this goes now, don’t we?

    #29 2 years ago
  30. viralshag

    @27, I edited my reply. ;)

    #30 2 years ago
  31. silkvg247

    Like I said, actually a good game.. with minor gameplay flaws.. but being as I am a woman I understand we don’t react to pain any different to you guys. I mean come on.. opening scene. you get a pipe through your ribs.. what do you do.

    I’m just saying, you don’t get some pansy ass dude going “oh my, that stings a little, oh ouchie ouchi ohhhh. ”

    No. You get him going FUCK SHIT JESUS I AM IMPALED I AM GOING TO DIE. Like any human would. Just sayin’.

    I mean it is a minor point, I don’t care much and I can see most folks wouldn’t see the overwhelmingly bad discrepancy between a girls real reaction to pain (probably fouler than a dudes) and a fancy ass Lara posh porno reaction. Oh gosh I appear to have been shot in the face ooooh owww ohhh.

    The reboot overall is great. It could do without the shitty QTE’s though.

    #31 2 years ago
  32. DSB

    @29 It really doesn’t seem like you do.

    There are far more obvious things to critisize, like the supporting characters or the rinse and repeat combat.

    @31 That’s just movie logic versus real life logic though, isn’t it? Something like Die Hard wouldn’t exactly work in the real world either.

    #32 2 years ago
  33. silkvg247

    @32 “Supporting” characters is a bit optimistic.. I’d of gladly left them to die. ;)

    #33 2 years ago
  34. viralshag

    @31, That I can agree with. I have said on here before she is a bit too “Terminator” for me in the sense that any real human being, by the end of that game, would be a completely broken mess. At first it was off putting but I just got on with it (as it is a game) and by the end I was like “yeah, badass”.

    @29, Please feel free to quote me where I say old Lara “sucked hard”. I think you’ll find most of the time I bring up old Lara is in comparison to new Lara. Oh, unless you mean the bit where I talk about her being a gaming sex icon (which she is/was) or perhaps the bit where I said ““old”-style Lara starts to shine through”…

    #34 2 years ago
  35. silkvg247

    @32 Bruce Willis vs. a young naive Lara? Really? Did you really just make that comparison? tsk.

    Anyhoo.. They should totally make a Die Hard game.

    #35 2 years ago
  36. salarta

    “Old Lara wasn’t great and new Lara really puts her to shame with everything #13 said.”

    To which you agreed with everything Ireland said. Also referring to this “Lara’s” later attitude as being a “more believable and likeable” version of the proper Lara, which is basically trying to force the original Lara to fit the mold of this new IP idea that was forced on the franchise.

    I’m judging the new game by the old ones. Most people are judging the old games by the new one, so that even the good qualities of the old games are “worse” or “suck.”

    #36 2 years ago
  37. Richenbaum

    the funniest thing is the whole thing is just an origin story that goes through her first adventure that shows how she became the character people are familiar with now. i.e. she just ends up as the same Lara Croft in the end of the game anyway and in the long run nothing has really changed. next game will be back to business as usual with nothing really different except a slightly darker tone. maybe it’s just more comforting for some people to believe that she just shot right out of the womb looking for treasure with dual pistols blasting everywhere. who knows.

    #37 2 years ago
  38. salarta

    @37: Except that it’s not an origin story of the real Lara Croft. There’s the aspect that I consider concrete but other people think is subjective, that Lara being her full grown adult self but acting the way she does means she’s not the real Lara Croft but just a knockoff version of her. But then there’s also the objective and factual aspect that the real Lara Croft’s origin story involved her plane crashing, not a sea ship crashing as this thing presents.

    #38 2 years ago
  39. DSB

    @35 I’m not sure Bruce Willis was seen as such a badass before the Die Hard movies though. He was the cocky dork doing romantic comedies and Moonlighting.

    Anyway, in the movie he’s really just a random cop, and yet you have him walking over broken glass and strangling German terrorists left and right.

    It’s hardly another day at the office for him, and I don’t see how it makes any sense unless you suspend your disbelief just enough to accept that you’re watching a movie.

    That was my point. Lara Croft isn’t just your average run of the mill archeologist, she’s a character in a game.

    #39 2 years ago
  40. Richenbaum

    @38 you do understand that they’re fictional characters, right? the fact that you won’t even try the new one because you feel you’d be betraying the “real” one over something as petty as IT WAS A PLANE NOT A BOAT GUYZ is rather disturbing I hope you know. I mean it’s not like the “real” one was going to reply to your love letters anyway.

    #40 2 years ago
  41. viralshag

    @35, They did… and it was amazing. I can vouch for that, spent hours on the game.

    http://en.wikipedia.org/wiki/Die_Hard_Trilogy

    @36, So pretty much what I said then, in comparison to the new Lara. I’m glad you found the quotes where I’m really bashing old Lara.

    @40, I don’t think so…

    #41 2 years ago
  42. DSB

    Cough cough, Nakatomi Plaza cough cough.

    Should’ve been the most epic game in the history of anything, and yet it couldn’t have been further from it.

    #42 2 years ago
  43. salarta

    @40: Yes, and as fictional characters they represent more than merely being random entertainment. They’re certainly not worth hurting people in the real world as some crazies will do, but they deserve more respect than this. If “they’re just fictional characters” was a fair statement, people wouldn’t choose careers or form opinions on various subjects based on fictional characters they’ve been exposed to.

    @41: Either you didn’t read all of Ireland’s comment, at which point I’ll take back saying you think the old Lara sucked, or you did and you somehow don’t see how saying you agree with everything said by someone who said in their comment that they think old Lara sucked means you’re saying you think that too.

    #43 2 years ago
  44. Richenbaum

    @43 you say that like it’s a common every day occurrence that someone decides to pattern their life after a fictional character, but it’s not.

    #44 2 years ago
  45. salarta

    @44: I say it 1) as someone aware that not everyone is even aware how much fiction affects them, and 2) having seen plenty of people say “such and such a character is the reason I got into this subject and decided to pursue it as a career!”

    #45 2 years ago
  46. YoungZer0

    So sad …

    #46 2 years ago

Comments are now closed on this article.

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    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]

  • Call of Duty: Advanced Warfare Ascendance DLC dated for PC and PlayStation

    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]

  • Killing Floor 2 PC specs and Digital Deluxe Edition contents announced by Tripwire

    A Digital Deluxe Edition for Killing Floor 2 along with PC specs for the title have been announced, along with the new of a Steam Early Access launch later this month. According to Tripwire Interactive, the Digital Deluxe Edition will run you $39.99/£26.99/€36.99 starting on April 21 on Steam. This edition contains the following additions […]

  • Content in Wolfenstein: The Old Blood tips its hat to Return to Castle Wolfenstein

    Wolfenstein: The Old Blood, the standalone prequel to last year’s Wolfenstein: The New Order, will contain a few nods to the franchise classic Return to Castle Wolfenstein, according to the developers. According to developer MachineGames, the setting works “well with the pulp B-movie thing we’re going for,” and created a prequel instead of DLC for […]

  • Bloodborne is the latest to receive the Honest Game Trailers treatment

    Smosh Games has released another entry in its Honest Game Trailers series, and this time, it’s poking Bloodborne. According to the trailer, the game is “more disturbing” than the scene in South Park: The Stick of Truth where you are “crushed by your own Dad’s balls.” It also has more “stupid top hats than a […]