BioShock: Infinite AI and combat leads exit for Microsoft

Tuesday, 16th October 2012 02:13 GMT By Brenna Hillier

Irrational Games has farewelled two senior development staff from the BioShock: Infinite team.

As spotted by Superannuation, former Irrational Games staffers Don Norbury and Clint Bundrick have both left Irrational Games to take up new positions at Microsoft.

The pair reportedly served as BioShock: Infinite’s AI and combat lead designers.

There has been plenty of movement at Irrational Games recently. BioShock: Infinite art director Nate Wells went overboard for Naughty Dog; product development lead Tom Gerriston packed his things and walked; and producer Joseph Faulstick also joined Microsoft in May this year.

More cheerfully, Gears of War executive producer Rod Fergusson exited Epic to join the Boston team.

BioShock: Infinite is expected on PC, PlayStation 3 and Xbox 360 on February 26, 2013. The project has been relatively quiet since its delay out of 2012, but a new trailer is expected this week.

Thanks, Joystiq.



  1. Maximum Payne

    For Microsoft ? On what would exactly would they work on ?

    #1 2 years ago
  2. Brenna Hillier

    If you follow the links above, you’ll see! Norbury is a senior development engineer in the core publishing unit, and Bundrick is a senior designer. Microsoft Studios has about a dozen teams in the US working on games and technology support.

    #2 2 years ago
  3. The_Red

    What’s up with this game? It went from a full awards sweep at E3 2011 to full absentee during most 2012 including E3 and has been losing members left and right. WTF?

    #3 2 years ago
  4. roadkill

    @3 I think it’s wiser if we don’t speculate. That’s what other people who predicted the death of the PC and the consoles did and look, what a surprise, they are still here. Anyway, we’ll see when the game releases. If it’s good than that’s all that matters for me.

    #4 2 years ago
  5. Telepathic.Geometry

    @3: I agree. I’m not the “It’s the Apocalypse, run for the hills!” type, but there’s been little in the way of positive news out of them for a while now. /trembles

    #5 2 years ago
  6. Moonwalker1982

    A trailer is incoming next sunday though. Maybe these guys finished their work on it and were simply done.

    #6 2 years ago
  7. Dave Cook

    @6 I think that’s precisely what has happened. I don’t think there’s anything sinister going on.

    #7 2 years ago
  8. monkeygourmet

    Im worried about this game.

    It was my most anticipated this year, but, after the multiplayer confusion, delays and reports they were finding it hard to tie all the gameplay together, i just hope it’s not a turkey…

    Elizabeth’s psychic abilities look very hard to implement well into gameplay, it just looked like a lot of scripted events from the footage they’ve shown.

    After games like Dishonoured, it looked very linear.

    #8 2 years ago

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