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Battlefield 3 patch hits PS3 tomorrow, to follow on XBL “shortly”

Tuesday, 29th November 2011 20:20 GMT By Stephany Nunneley

DICE has announced through Twitter that the client update for Battlefield 3 will arrive for PS3 tomorrow, and the update will “follow shortly” on Xbox 360. It was released on PC last week. The full list of console patch notes are posted below, courtesy of Joystiq.

General fixes

  • Significant improvements to the Squad Join interface, full details in this earlier blog post
  • Removed FIND ME A SQUAD option
  • Allow players to join empty Squads alone, thus having 1/4 Squad members
  • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
  • Disable Privacy flag when 1 man Squad
  • Reset Privacy flag from Private to Public when Squad drops to 1 player
  • All occupied Squads will now show up colored blue on the Squad selection screen
  • Players who choose not to join Squads will also show up as Blue in the “Not in a Squad” line
  • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text
  • Added round duration and ticket summary at end of round screen
  • Fixed sound for when climbing ladders
  • Fixed and issue with some weapons’ sounds in first person view
  • Fixed a swim sound loop error
  • You should no longer be able to damage a friendly vehicle when sitting in an open position
  • Grenades now drop to ground if you get killed while attempting to throw it
  • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
  • You should no longer spawn too close to enemies in TDM and SQDM
  • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
  • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
  • Fixed a problem with revived players not being able to get suppressed
  • Fixed a problem with the camera when being revived in co-op
  • Spotting VO now plays when spotting from MAV/EOD bot
  • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
  • Fixed that sometimes you would be stuck on a black screen when kicked from server
  • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
  • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
  • Fixed a problem with the bipod deploy sound
  • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
  • Fixed problems with health bars not displaying health properly when using EOD bots
  • Fixed a problem with flickering name tags
  • Fixed a problem where you could damage friendly helicopters
  • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
  • You should now be able to spot explosives
  • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
  • Damage from bullets will now continue to cause damage even after the firing user is dead
  • Fixed several client crashes
  • Fixed a problem where players could get stuck in the join queue
  • Fixed the repair icon on the minimap
  • Fixed a problem with changing camera on certain vehicles
  • Fixed a problem with the grenade indicator when in guided missile mode
  • Fixed a problem where the machine could hard lock when joining a public coop game
  • Fixed a problem where the headset attached icon would not show up in the UI
  • Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
  • Fixed a problem where tank turrets would turn too slow
  • Fixed a bug on co-op mission “Exfiltration” where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
  • Fixed a problem where a user can become invulnerable after being resurrected
  • Fixed a problem with the M60 reload sound
  • Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
  • Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
  • Fixed soldiers disappearing in the mortar kill cam
  • Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)

Balance changes

  • Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
  • Increased the damage of helicopter miniguns against jeeps
  • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
  • Increased the damage of the 44 Magnum slightly
  • Increased the range and minimum damage of the .357 Round from the MP412 Rex
  • Increased the range of all .45cal and 9mm weapons
  • Slightly increased the range of the P90 and MP7 and PDW-R
  • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
  • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
  • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
  • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
  • Increased the damage and range of the 40mm BUCK rounds
  • Reduced the damage .50cal weapons do against helicopters
  • Updated T90 canister shell tweaks to match Abrams canister shells

Latest

12 Comments

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  1. AJacks92

    What about crosshairs disappearing in TDM at respawn or after running a certain amount of time? That’s one of the more biggest bugs that requires attention. An easy fix I must say. That shouldn’t even be happening…

    #1 3 years ago
  2. freedoms_stain

    @1, easy fix, don’t play TDM.

    Waste of space in a Battlefield game.

    #2 3 years ago
  3. AJacks92

    @2 It even sometimes occurs in Rush as well, though. And Rush is a pretty darn good mode.

    #3 3 years ago
  4. DSB

    I reckon that 50% of assaults are running around with AEKs at this point. It’s the M60 all over again.

    #4 3 years ago
  5. OrbitMonkey

    @Freedom, Thats not a fix, its opinion & flawed opinion at that. TDM is a bedrock of any online shooter. If they can’t get that right, then theirs some serious flaws.

    #5 3 years ago
  6. freedoms_stain

    @5, decade old much loved online fps series, only brought in tdm this year. Kinda shits on your assertion.

    #6 3 years ago
  7. DSB

    That would make sense if it was actually as popular as the most loved ones, which do tend to feature TDM.

    Even BC2 had SDM, which is essentially just TDM with a couple of extra teams and an FFA vehicle.

    #7 3 years ago
  8. Fin

    A quit option on the post-game screen would be nice…

    Hate having to wait until the next game to quit…

    #8 3 years ago
  9. DSB

    Give it time, Fin! They finally added an option to queue for full servers. I’ve been waiting for that for quite a while.

    Personally I’d like it to remember my camo choices from game to game, and allow me to tinker with my kits during the post-game screen. Or at least build that into the Battlelog, so I don’t have to waste time on it during an actual game.

    #9 3 years ago
  10. strikkebil

    this game is buggy as hell. im dissapointed in DICE for not finishing up the game before it was released. glad to see theyre fixing it now though.

    #10 3 years ago
  11. A Zombie Riot

    Perfect. I just put this on my GameQ (as I seen it just moved away from Low to Medium) so, this should definitely be out on 360 by then. =]

    #11 3 years ago
  12. IL DUCE

    @6 I agree with TDM being useless in Battlefield but they did have squad deathmatch in BC2 so its technically been in there since 2010

    I was pretty sure they had already fixed that issue since it was a problem in the beta, at least in rush mode they did

    #12 3 years ago