Thu, Aug 26, 2010 | 15:10 BST

Treyarch “not shying away from the brutality of war” in Black Ops

callofdutyblackops2

No Russian-like level in CoD: Black Ops? Treyarch isn’t saying, but either way, it isn’t going to duck out of showing “the brutality of war”.

The studio’s community manager Josh Olin told Gamerzines at gamescom last week that anything it does do with the game won’t be “gratuitous”.

“It’s tough to say. It is a mature themed game for mature audiences and we’re not shying away from the brutality or grittiness of war,” said Olin.

“Capturing that level of authenticity and realism is important in trying to immerse the players.

Olin added: “Anything we do will be to propel the story or illicit an emotional response from the player, to make them feel angry or righteous or sad.

“Those are all elements that help immerse the player that much more deeply into the world.

“Nothing that we’ll do will be gratuitous.”

It was discovered before the release of Modern Warfare 2 last November developer Infinity Ward had included a level which featured you playing as an undercover terrorist shooting civilians in an airport, although players were given the option to skip the section if they so wished to.

Call of Duty: Black Ops releases on November 10 on PS3, 360, PC and DS.

9 comments

#1

AHA-Lambda
26/08/10, 3:37 pm

if they do do another no russian type of deal then please dont make it as phenomenally stupid plotwise like in mw2

#2

DSB
26/08/10, 3:45 pm

@2 Yeah, but that really went for anything in MW2s singeplayer. Think of it as a 1980′s American action movie. No real point to any of it, it’s just crudely setting the stage for the next firefight.

Personally I was pissed that they not only shot you in the first person (TWICE!) in spite of already having played that card in the last game, but they also had the audacity to end the game with a chase scene, essentially providing the very same ending to the game as they had in the last one.

Gah!

#3

theevilaires
26/08/10, 4:00 pm

Then limbs need to be detachable in Black:ops. This is where I think they can jump ahead of Infinity Ward. I want to see a whole body or certain parts get blasted apart by grenades and other weapons.

Thats brutality!

#4

ReeceHeywood
26/08/10, 4:20 pm

If I shoot a guy point blank with a shotty in the head I expect a melon effect. ;[

#5

LOLshock94
26/08/10, 5:42 pm

mature audiance??????????????????????????????

#6

DarkElfa
26/08/10, 6:42 pm

I agree. Too may games lack the complete Human damage model needed to take a shooter from cartoony to true realism. If you’re going to claim to have great physics and realism, you must have a completely dynamic damage model for the human body.

#7

DSB
26/08/10, 6:51 pm

True realism isn’t always what people think it is.

If you hit a guy with a small and fast round like a 5.56 milimeter, before the bullet starts tumbling, the only effect you get looks a bit like a small red spark when the skin ruptures and the bullet goes through.

Even coroners have trouble finding bulletholes sometimes. I think you’re better off making a design decision and going for gore, since that’s what people expect from watching movies. The last Brothers in Arms had some nice headshots.

#8

DarkElfa
26/08/10, 9:44 pm

I disagree, what you’re talking about is the kind of gore model they have with L4D2. Its scripted and not dynamic. You get bored after an hour or so of the same things happening no matter how you change things up. A dynamic model would allow for truly precision damage resulting in a new reaction every time. I would much rather have the game devote physics resources to body damage than the world around you, though both would be great. The issue is that game developers ad some breakable bottles or splintering trees and they call is physics. Utter crap. I would love to have a game like GTA4 that had every building and structure realistically destructible with citizens done the same way. That game you could play for a long time and not lose interest simply because the results would always be so different. Getting the same results every time is what sucks you out of the game.

Modern war games have lots of action and tension but they lack the horror that real war has. In real war bullets and explosives take off limbs and do things to the human body that can traumatize those who witness it. Put that in the game and we’ll talk.

#9

DSB
26/08/10, 10:29 pm

I don’t see why you’d ever put that in a game. I’m all for causing an effect, but real life trauma is a lot different from hollywood trauma.

When you get a limb torn off, there’s no momentous splash of blood for example, a human being taken apart by a 30mm round of explosive looks a lot like a slab of jello flying apart.

You only get the identifiable “wet mist” effect by hitting someone with hundreds of tiny particles, like a shotgun blast or certain kinds of mines.

Stylized violence like GTA IV is fine and all, but real war makes for a nauseating experience, no one would play it.

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