Terminal Reality doesn’t want consumers to be confused over the constant publishing changes for Ghostbusters: The Video Game.
After changing hands three times within a year, VP Joe Kreiner says the team is frustrated and hoping the alterations do not sully customer expectations.
“It is not the ideal situation for a developer like Terminal Reality as we really enjoy a collaborative relationship when we work with publishers, so that has had to be rebooted every time the game changes hands,” Kriener told GI.biz.
“As a developer these distribution decisions are handled far above our level and is not been something that we would have a say in. We have just focused on keeping the teams attention on making the best game we possibly can.
“We do not want the consumer to be confused as that can hurt sales. Our hope is that this is a transparent change to the gamer and that the desire to play the next authentic chapter of Ghostbusters is a draw that overcomes any complications.
“All I can say from the Terminal Reality perspective is that the game is done on all platforms. We are really pleased with the final result and happy that it is ready for the fans on every platform whenever the decision is made to release it.
It was announced yesterday that Sony would publish the PlayStation versions of the game in Europe, thus pushing the Microsoft and Nintendo SKUs later into the year.
All platform versions in North America will still release on schedule via Atari.
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