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Leadbetter: PS3 Ghostbusters "simply isn't good enough"

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DF's Richard Leadbetter has called out Terminal Reality on the PS3 version of Ghostbuster's saying the greatly reduced resolution over the 360 game "simply isn't good enough".

The game's PS3 version runs at 960×540, while the 360 SKU hits 1280×720.

From Eurogamer's latest face-off:

My response to that is pretty straightforward. First of all, PS3 Ghostbusters is rendering 518,400 pixels per frame. Xbox 360 is managing 921,600, so there's some interesting mathematics going on in that statement. Secondly, if quincunx anti-aliasing is compromising your image quality to this degree, why not try another solution? With regards the RAM situation, it's a well-known limitation that the vast majority of cross-platform developers have (thankfully) managed to overcome.

The admission that 25 per cent of the texture work in Ghostbusters is compromised on PS3 is very telling. More than that, the notion that somehow we're not allowed to compare the two versions without downscaling the higher resolution one is frankly astonishing. How many people out there have 540p displays? Perhaps we should we be sitting further away from the screen to make the two games look the same? Terminal Reality's response, rather like the PS3 build itself, simply isn't good enough.

Full thing through there.

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Ghostbusters: The Video Game Remastered

PS4, Xbox One, PC, Nintendo Switch

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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