Ken Levine has confirmed that his new IP has entered development proper.
“We’re not in the blue-sky period any more,” said the developer, speaking to VG247 at Develop today. “We’re actually building design elements and building it out… But it’s, you know, it’s going to be pretty crazy ambitious.”
Levine refused to confirm specifically the identity of the new title, but did flesh out some primary details.
“I’ll say this about it. It’s important to us that whatever we do has the same impact on the gamer that BioShock did. And so, I think that the company’s position on us and what we do is that we’re going to be breaking down barriers and breaking down doors.
“Whether we succeed or not, that’s our goal. In terms of our timeline and the resources we have and the people we have working on it, I’m really fortunate to have Bill [Gardner, BioShock's lead designer - Ed] and Nate [Wells, 2K Boston’s art director - Ed] who designed the Big Daddy… that BioShock team, and sit around with the guys that did the original BioShock and come up with this thing that we’re working on now.”
Levine did said that he was “not substantially” working on BioShock 2.
“I’m doing my thing and making my game,” he said.
“It’s not Bioshock 2.”
It was confirmed that Levine would not directly work on BioShock 2 when the sequel was announced in March, and would instead embark on a new IP at 2K Boston.