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Yamauchi: PS3 dev was harder than anticipated, pushed PSP out

In what's hopefully the last Kazunori Yamauchi interview for the day - courtesy of EGM - the Polyphony boss explained that the reason behind the delay of the PSP version of Gran Turismo was due to difficulties thrown up by PlayStation 3 development.

"We had been developing the PSP version, but the problem was that the PS3 version took much more time and effort than we had first imagined," he said. "So that's been delayed - I don't think we'll be able to make the end of this year for the PSP version, but we are working on it."

No more. If you've got a Kazunori interview, don't blame us for not running it.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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