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Willits: Post apocalyptic Rage setting lets us be more creative

id Software boss Tim Willits has told Game Informer that Rage's post apocalyptic setting has given the company freedom to express itself.

"The reason that we picked this setting is that it allows us to place the game near enough to the present day to have it familiar with people and have it easy to understand, but set far enough in the future where you can have this sci-fi element to it," he said.

"which gives us the ability to have these over the top weapons, have some unique gameplay modes and gameplay elements, and we’re not constrained to modern day ballistics or a certain time or a certain place. It gives us the freedom to be more creative."

No date on Rage yet. Plenty more through the link.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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