id Software boss Tim Willits has told Game Informer that Rage's post apocalyptic setting has given the company freedom to express itself.
"The reason that we picked this setting is that it allows us to place the game near enough to the present day to have it familiar with people and have it easy to understand, but set far enough in the future where you can have this sci-fi element to it," he said.
"which gives us the ability to have these over the top weapons, have some unique gameplay modes and gameplay elements, and we’re not constrained to modern day ballistics or a certain time or a certain place. It gives us the freedom to be more creative."
No date on Rage yet. Plenty more through the link.