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Overwatch's Lucio detailed for Heroes of the Storm, and he sounds mega helpful

Overwatch characters seem to translate perfectly to MOBAs, huh?

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Overwatch support character Lucio is the third character to jump to Heroes of the Storm, and Blizzard has today provided details of just how that will work.

Just like in Overwatch, Lucio is a highly mobile support hero in Heroes of the Storm, who constantly heals or buffs the movement speed of nearby allies.

Lucio can attack while moving, making him a difficult target for some Heroes of the Storm characters to pin down, and he never needs to reload. Again, as in Overwatch, he has the ability to wall ride, which both speeds him up and allows him to pass through units, thanks to his passive trait. That's gonna be handy for bypassing trouble - or causing your own in pincer attacks.

Lucio's first ability in Heroes of the Storm is Soundwave, which allows him to damage and knock back enemies in its area of effect. His second ability, Crossfade, has no cooldown, and switches between his healing and speed boost songs, which play constantly. Amp It Up increases the effect of his current song. The Sound Barrier heroic ability also works really similarly to Overwatch, giving all nearby players a shield that decays over time. Gosh, Blizzard really hasn't had to make too many changes from the Overwatch build, huh?

The second heroic ability, Reverse Amp, adds a nerf effect to Lucio's songs, effecting all enemy units within its area of effect - slowing them or depleting their health. Note that this doesn't negate the positive effects for team members.

It sounds like Lucio will be as much a help in Heroes of the Storm as he is in Overwatch, although he does have some weaknesses; Blizzard goes over them in the video above.

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In this article

Heroes of the Storm

PC, Mac

Overwatch

PS4, Xbox One, PC, Nintendo Switch

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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