InSomnia is the new online tactical-RPG from developer MONO. The team has taken to Kickstarter in an attempt to raise $70,000 to make the game happen.
In a press release sent to VG247, Russian developer MONO confirmed that the RPG is a co-operative experience that takes a 'dieselpunk' art style. It also offers real-time strategic combat and non-linear story structures with procedurally-generated missions.
In an interesting twist, MONO says of the narrative structure, "The plot of InSomnia Online is divided into Chapters. As players join, the ongoing story continues and is constantly updated. Characters created six months after launch will experience starting conditions different from those of a character who was created at launch. Events unfold in real time and will differ for everybody regardless of when they joined.
"Player choice may lead to points where players will be required to make difficult decisions that can affect the fate of their characters, their friends in the game, the ongoing story, or the world of InSomnia in general. Tired of MMORPG’s where your character doesn’t really change the world? Now you can, sometimes even if you don’t want to, so be careful!"
We could be looking at a truly shifting narrative that evolves over time as more players stir the pot. What do you make of that?
MONO is eyeing-up a PC, Mac and Linux release for InSomnia, and the Kickstarter campaign looks to raise $70,000 with 48 days left.
Let us know what you think below.