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inFamous length "to be determined," says Sony


Sony's swooped to allay fears of inFamous erring on the side of conciseness after creative director, Nate Fox, intimated last week that the game will be relatively short.

"inFamous is still in development at Sucker Punch," said a spokesperson for the company, "and the game's length is still to be determined."

Is that the smell of slapped wrist?

Thanks, EG.

By Mike Bowden

About the Author

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33, live in Denmark, married, little boy named Aleksander help out Pat with some news stories for VG247

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