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Hellgate didn't meet expectations, says Roper


Flagship head Bill Roper's held his hands up over PC oddity Hellgate: London and said that it wasn't the game he wanted it to be.

"I think that people had incredibly high expectations that we simply didn't meet," he said, adding, "We simply tried to do too much with the game. Vista, DirectX 10, being both a single-player boxed product and a multiplayer online game, a simultaneous launch in seven languages across Europe, the US and South East Asia, and creating our own fully-featured online destination on top of all that."

Sounds like you may be right, Bill, but we do know a few Germans that properly love Hellgate because you "can just keep your finger down and keep firing." There's got to be something to be said for that.

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Patrick Garratt


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