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Bionic Commando is "not f**king Spider-Man," says GRIN

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Speaking to Kotaku, GRIN chap Ulf Andersson has explained the reasoning behind not making Bionic Commando's swing mechanic an automatic affair, claiming the decision to make you press a button to latch on is all about "focus."

"It’s not f**king Spider-Man," he said. "We made a swing mechanism that’s not automatic.

"This means you have to focus a bit more, because it’s a proper mechanic instead of just a button press; it’s the core mechanic of the game. Everything in the game is built around that, from the environments to the enemy."

Andersson added: "It’s really hard to do a good swing mechanic. Not many games have got it right. But we’re all really proud of ours.

"The original Bionic Commando was skill-based. There was a risk in jumping: you might die, you might not. We’ve stayed true to that core mood and feeling of the original in our game."

Game's out early next year. More through the link.

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bionic commando

PS3, Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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