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Arkane provides a look at Dishonored's UI options 

Those interested in the look of the UI and the options available in Arkane Studios' Dishonored, should know there will be a full slate of interface options you’ll be able to enable and disable individually in all versions of the game with some PC-specific features included as well.

In addition to general gameplay options, there will also be multiple options, such as the crosshair style as well as the Health/Mana gauges and many other options.

In the screenshots below, you'll notice: options where the interface is fully enabled; stance icons that change when in stealth mode; an icon pointing to the next objective, context-sensitive icons for when you approach enemies, doors and other objects you can interact with; health and mana status; and currently equipped power or gadget. You'll also notice how it looks with the UI elements disabled.

The PC-specific “shortcut” bar appears when you hit one of the shortcut buttons and will fade out quickly, so you will have a more familiar interface to "select your powers and gadgets."

You'll still have the option to use the standard Quick Access Wheel, which defaults to “mouse wheel click” on PC and the game also supports a gamepad.

Here's a list of UI options available which are not depicted in the screenshots:

  • The FOV slider for changing your field of view.
  • Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
  • The mouse smoothing/acceleration slider and enable/disable options. (PC only).
  • Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).

Hit up the Bethesda Blog for more.

Dishonored is slated for release on October 9 on PC, PS3, and Xbox 360.

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Stephany Nunneley-Jackson

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