Here’s what TTK/TTD changes mean for Battlefield 5 gameplay

By Sherif Saed, Wednesday, 12 December 2018 12:48 GMT

After much deliberation, DICE has announced that Battlefield 5’s TTK is changing today.

In a follow-up post, the developer explained exactly how this is going to work for Battlefield 5 players, and how the new damage model will affect the different weapon classes.

For starters, DICE plans to make these changes available to all players today in the regular Conquest playlist. The existing TTK model will instead be moved to a new playlist dubbed Conquest Core. It seems this will be used as a basis for the inevitable launch of hardcore mode. In other words, you’re going to have to go a bit out of your way to play with the current values.

As far as the damage model, the developer confirmed that headshot multipliers are not changing for any of the weapons. Instead, all other damage values are being adjusted for the majority of weapons. The goal is to add a little bit of survivability in firefights to cut down on frustrating cases where players are dying too fast.

As a result of the lower maximum damage, it’ll take players one extra shot to kill using most weapons, and this is especially true at range.

DICE shared an overview of how the new TTK values hit each weapon class in a concise image, which we’ve embedded above. Bolt action rifles, and shotguns firing buckshot have not been changed.

Shot multipliers for all parts except the head have dropped to 0.85x for everything else, down from 1x, with the exception of self-loading rifles which dropped from 0.8x.

This should bring the TTK more in line with the updated Battlefield 1 values, and certainly makes it a bit slower than Battlefield 3. DICE noted that this isn’t set in stone, and asked players to jump back and forth between the two models to get a better feel for the changes.

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