Major PUBG PC patch changes blue zone speed and damage, removes clothes spawn

By Sherif Saed, Thursday, 12 April 2018 09:32 GMT

For the first time since it first came out, PUBG is changing the pace of the game.

Last night, the PUBG test server was updated with patch 10. Despite the drastic changes in the patch, PUBG Corp. decided to roll it out to everyone a few hours later.

Patch 10 is now live on PC, and it features the biggest ever change to the game’s pace. The blue zone, the damaging electrical field that forces players into a smaller and smaller circle every couple of minutes, will now start off much earlier each time.

It will be moving at a slower speed, particularly in the end-game, however. Blue zone damage remains the same, except for circle 7, 8, and 9, to force people to move in faster.

Beyond these speed changes, which will no question alter the pace of the game, PUBG Corp. is also reducing the chance for the safe zone to be far away from the centre of the previous circle by 30%, meaning those cases where it spawns on opposite ends of the map will be fewer.

There are also map-specific changes. The first safe zone on Miramar will show up before players are able to leave the plane, similar to how it was on Savage’s test server. Miramar’s layout is also being expanded with new locations in the northeast and northwest parts, to make the top section more enticing.

As part of the same initiative, the number of roads and cars available in Miramar has been increased. On Erangel, the first safe zone will be revealed 30 seconds earlier than it does now.

Clothes spawns, which many players have been complaining about since launch, have been entirely removed.

Check out the full set of patch notes below.

General gameplay

  • Blue zone delay time has been reduced. You’ll be given less time to linger between phases.
  • The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
  • The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
  • Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
  • The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
  • As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
  • On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
  • On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
  • In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.


  • The Oasis can now be found in the north, and Alcantara village has been added to the northwest.
  • We’ve added more roads, off-road paths, and car spawning positions to facilitate easy travel into and out of the area.
  • Higher-tier loot is now more likely to spawn in specific areas of the north of Miramar.
  • We’ve optimized the GPU performance of buildings seen from mid-range (all maps).


  • You can now send requests for invitations by clicking the invite button on another player’s career screen.
  • If you are a team leader, you can now kick your team members.
  • You can also kick any team member using “Team” tab in the friends list, found at the bottom right corner of the screen.

Bug fixes

  • Footsteps should now always make sound when walking on tarp, carpet
  • Fixed an issue causing some objects to become invisible at particular distances
  • Indoor plants should no longer block bullets
  • Fixed and removed some weirdly-placed road signs, plants, and stairs
  • Fixed an issue that broke the killer spectating function whenever the killer died too quickly after taking out the spectating player
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle

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