Tag Archives: Casual
Fri, Jan 13, 2012 | 06:35 GMT
History repeats: Age of Booty is coming right back around, hitting iPhone, iPad and Android devices in the near future, with developers working on an “all new version” of the game. If you don’t remember the original, you’re forgiven – it was a download-only title released in the mess that was holiday 2008, and died a quick and painless death.
Now though, it’s back (or nearly – no release date as yet), bringing with it a handy single-player mode, real-time multiplayer and even cross-platform support if you have friends who aren’t fans of fruit.
Tue, Aug 30, 2011 | 18:23 BST
Nintendo CEO Satoru Iwata has said he feels Wii was miscategorized by the media as a casual gaming console compared to PS3 and Xbox 360, and while he disagrees with the label, he admitted the console did not “cater” to every gamer’s needs.
Tue, Nov 16, 2010 | 15:14 GMT
Krome Studios CEO Robert Walsh has said the Australian firm is currently working on smaller games which fit more into the causal and DLC space, instead of focusing entirely on boxed products.
Tue, Jul 13, 2010 | 09:31 BST
Sony’s announced it will add a casual difficulty to ModNation Racers via an upcoming patch.
Tue, Feb 10, 2009 | 18:26 GMT
DICE producer Patrick Liu wants to reassure fans that the company is not going casual. The Battlefield and Mirror’s Edge developer plans to “continue to do what we are best at”.
Speaking with Videogamer.com, Liu’s comment stems from the fact free-to-play cartoon shooter Battlefield Heroes is aimed at casual PC gamers.
“We are definitely still making PC games, we’ve not forgotten about that”, he said.
“We are not going casual, just because that is the trend. We’re not good at that. It’s not our core focus for the studio.”
Hopefully the worried few will feel a bit better now.
Thu, Mar 06, 2008 | 06:47 GMT
According to this, 145 million Americans played a casual game in 2007, or roughly two thirds of all US citizens in the 12-65 age range. While casual game revenue is obviously a lot lower than that taken from discs – most casual games are free and played online – that piece estimates that $400 to $700 million will be made per annum by 2010.