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Destiny "micro-transactions": class upgrade packs go on sale for $45

Remember that Spark of Light Destiny gifted you with The Taken King? The one that took any of your characters to level 25 and straight into the year-two content? Now you have to pay for it.

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New Destiny DLC has gone live today in the form of class-specific upgrade packs for $45/€30.

These Sparks of Light are blue crystals that allow you to take a character - be it Hunter, Warlock or Titan - straight to level 25. One was given to every player who upgraded to The Taken King in September via the Tower postmaster. Looks as though that's the last of your fast-tracking freebies.

According to the description on PSN, each pack contains the level upgrade, a "sub-class boost" (which presumably allows you to max a sub-class) and some telemetries, items that accelerate weapon upgrades for specific classes.

There's been no announcement from Activision on these updates, which only appeared today.

The Spark of Light was offered to all Taken King buyers as part of the DLC in September as a method of allowing players to instantly access the new, year-two content. It effectively lets you bypass everything from the first year, meaning you only have to take in the original story content via quests from Tower Vendors, and only if you really feel the need: the resultant drops are largely useless in the current game.

The upgrade packs are the latest real-money additions to Destiny, with the first micro-transactions appearing in the form of emotes and dances in October.

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Destiny

PS4, Xbox One, PS3, Xbox 360, PC

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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