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Halo: The Master Chief Collection gets yet another matchmaking patch

Another day, another Halo: The Master Chief Collection patch designed to fix endless, fruitless matchmaking queues.

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Halo: The Master Chief Collection has been patched multiple times since launch and seems to be in much better shape, but some players still just can't get into a match on a regular basis.

The latest patch is rolling out now and is, as usual, designed to fix matchmaking. Surely this has to be the one to fix it?

In addition to matchmaking the patch goes someway towards addressing team balance, but 343 said it has another patch coming next week specifically for that issue.

Here are the patch notes, direct from Halo Waypoint:

  • Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.
  • Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.
  • Streamlined the process for maintaining party continuity through the matchmaking process.
  • Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.
  • Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.
  • Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.

Isn't this fun? We're still waiting to hear how Microsoft and 343 intend to make this right for fans.

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Halo: The Master Chief Collection

Xbox One, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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