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Ken Levine shuttering Bioshock studio Irrational Games

Tuesday, 18 February 2014 17:41 GMT By Phil Owen

In a statement issued on the homepage of the company’s official site, BioShock creator Ken Levine says he will be closing down the BioShock Infinite studio soon, with most of its staff being laid off in the process.

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“I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two,” Levine wrote. “That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.”

Levine had said as recently as October that the possibility for Irrational to produce a new Bioshock title still existed. Now, Levine and those folks he’s bringing with him to this Take-Two sponsored startup will look more closely at story and reaplayability in new game projects.

“In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

“When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.”

Meanwhile, 2K will take over the BioShock property completely moving forward.

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38 Comments

  1. BlackArrow

    So.. No more Bioshock in the future?

    That would be a huge shame.

    #1 1 year ago
  2. Dragon

    Odd. Their games were a huge success financially. Wonder why he is doing that…

    #2 1 year ago
  3. Legendaryboss

    Thats strange and unexpected, Bioshock seemed like a hit commercially, may have taken a nose dive with Infinite with some fans but still.

    #3 1 year ago
  4. Johnny Cullen

    Megaton.

    #4 1 year ago
  5. Andryprime

    I’m extremely sad. I LOVE the Bioshock Series :(

    Why Ken..

    #5 1 year ago
  6. jmg24bad

    I wouldnt like to think they had a huge amount of debt. Maybe they didnt have another game in the pipeline and wanted to start from scratch. Have a smaller team to work on smaller games?

    #6 1 year ago
  7. Edo

    To say that I am shocked would be an understatement,hopefully this doesn’t meant the end for Bioshock as we know it.

    #7 1 year ago
  8. Edo

    fgdfg

    #8 1 year ago
  9. TheWulf

    BioShock Infinite was a bizarre beast. It was either a fantastic game riddled with a terminal case of shooter-cancer, or it was an average shooter burdened by unnecessarily ‘artsy’ stories and plot. It was as much of a Frankenstein’s monster as anything could be, except that in this case they didn’t follow the instruction manual and they didn’t have an officially licensed Igor.

    So they put it together wrong, and now the monster has sixteen pairs of testicles dangling from its head. It could be called gross incompetence, but of a bizarre kind, where they were talented but at the same time they clearly had absolutely no idea what they were doing, at all.

    I’m sure that if you took the shooter elements and dipped them in the homogeneous soylent green sludge that AAA games are known for, thus making it more like Halo or Gears of War, then you’d have something that fans of that would have enjoyed. If you’d scraped away all of the shooter-cancer and put it through a steady course of therapy? In that case, it’s conceivable we might have had something memorable, for the ages.

    But we had neither. It was deemed more profitable to keep it riddled with shooter-cancer, but they were also wholly unable to let go of their desire to create an interesting world and tell an engaging, human story.

    Such a strange beast. And one I pity.

    BioShock Infinite was something I wanted to take away from them and nurse back to health, I would have paid the medical bills myself, if I could. I hate seeing something ail so, and ail it did. It was meant for some kind of exploration-based experience, perhaps something more along the lines of Myst, maybe even with some platforming, just for fun.

    BioShock Infinite is amazing right up until the moment you’re given a gun, and then it lays dormant until that gun is taken from you at the very end. You can experience the only worth of Infinite on Youtube, which makes it not worth the entry price. And they didn’t realise this, or perhaps they did, and they weren’t allowed to act on it. I can’t help but wonder whether it was Levine’s idea, or whether his hands were tied.

    If he was against it, then this is a good idea, and I support it. I’d love to see what he could do if he didn’t have to turn every one of his games into a shooter. If it was his doing, then perhaps it’s best if he quietly leaves the industry, because those kinds of Frankenstein constructions…

    Well, no one needs them.

    We’ll see. We’ll see.

    I hope for the best.

    #9 1 year ago
  10. Edo

    @BlackArrow
    Hopefully that is not the case here.

    #10 1 year ago
  11. Erthazus

    It’s because Bioshock Infinite costed them a lot.
    http://www.joystiq.com/2013/07/30/bioshock-infinite-sales-pass-4-million/

    The sales are great in theory (let’s just say 1.5 million for 360+PS3 and other sales for the PC), but I think they are not great for the title that had massive amount of cash for actors, art assets and the result was not what Take-Two had expected.

    Personally I think the game had good story but with weak gameplay and replayability.

    #11 1 year ago
  12. TheWulf

    @1

    I’m sure there’ll be BioShock, but it’ll be more of a homogeneous sort, and less artsy. Which is, I think, what the audience there wants. If Levine is truly the artist of the piece and not just the shooter fan, I think that those who prefer those artsy experiences will get what they want, too.

    So if it is that way, it’s a win-win.

    #12 1 year ago
  13. JB

    I think their games became worse and worse from a gameplay perspective. One can only hope of better things in his new studio, so good luck to them.

    #13 1 year ago
  14. TheWulf

    @8

    I don’t believe that’s actually the case. I think that the desired audience for BioShock Infinite were alienated by how artsy it was, and it turned them away from it. Why play artsy manshoot when you can just play military manshoot?

    And then those who were attracted to the visuals and the stories (like myself) were alienated by it because its manshootness was grafted on in a really ugly and unwelcome way.

    Separating the art from the manshoot is the best thing they can do. I’m starting to think that art and manshoot are mutually exclusive.

    #14 1 year ago
  15. Ireland Michael

    @BlackArrow I have to disagree.

    Games don’t need to have loads of sequels, spin offs and reboots. I think a lot of people have lost appreciation for self contained stories, where once the story is done, that’s it. Why does there *have* to be more?

    It’s definitely sad that people will lose their jobs. That’s never a good thing. But I’m also of the belief that Triple AAA has essentially transformed into Hollywood, with only big budget, low risk ideas being financially feasible anymore. Unfortunately, even those are struggling, with only the most high profile stuff ever managing to turn a profit anymore.

    Indie / digital arcade / mobile is the way to go.

    #15 1 year ago
  16. absolutezero

    Why have you all instantly jumped to sales and commercial reasons as to why someone would not want to continue making Triple-A endless budget games?

    Its pretty obvious that Infinite was a very difficult and very long thing to create and perhaps Levine has just gotten tired of the entire thing. I would not blame him for wanting to try something, anything different to the Triple A machine of death.

    #16 1 year ago
  17. Edo

    Well that’s that then.

    #17 1 year ago
  18. CyberMarco

    Still waiting to hear about that Bioshock Vita game…

    Not going to happen!

    #18 1 year ago
  19. Edo

    Well…that’s that then.

    #19 1 year ago
  20. Legendaryboss

    @CyberMarco Vapourware project is definitely killed now, well no one should have expected it either way.

    #20 1 year ago
  21. mistermogul

    @TheWulf – I agree. Bioshock Infinite was rated higher than it should have been imo. Pretty average all round except for cool artwork.

    I think reviewers let their love for Ken Levine interfere with their scores…

    #21 1 year ago
  22. fihar

    What an absolutely Irrational thing to do.
    Been wanting to say that since I saw the headline.

    @absolutezero
    If that’s the case, wouldn’t it be easier for him to just leave the studio instead of closing it down and laying off most of its staffs? Like what a lot of developers have done before?
    This seems to be a shitty thing to do if it’s purely for creative reasons.

    #22 1 year ago
  23. Dragon

    @CyberMarco,
    What are you talking about? They downsized just so they could concentrate on Bioshock Vita :lol:

    #23 1 year ago
  24. Dragon

    @absolutezero,
    I don’t have worries either way. If he just wants to make “smaller, unique” games, that is his wish.
    I hope he could have said it, because I doubt anyone will question him that way. Its all just a bit weird. Like tomorrow David Cage or Kojima disband their studio.

    #24 1 year ago
  25. Kieran

    Once I grasped the story it was well written I thought I enjoyed it and the art direction was class I thought to. But the gameplay was kinda shallow searching stuff constantly in bins and all but I wish them all the best and goodluck in future :-)

    #25 1 year ago
  26. traumadisaster

    They proably received a severance for 3 months equaling regular take home pay. In which case they can spend a few hours daily looking for a job and the rest working out and catching up things. If they are good they will be hired with 4 weeks and receive paycheck and severance pay. If they cant get a job in 3 months then they can have a plan to make themselves more marketable.

    #26 1 year ago
  27. gyactive The

    ahh what

    #27 1 year ago
  28. NinjaMidget

    Huge announcement. I’m actually happier he’s going to be taking on something new. Prove he can do something great outside of the ‘Shock’ franchise with a small team. Good luck to him.

    #28 1 year ago
  29. wishdokta

    Congratulations. You want mobile games and yearly itterations over creations like BioShock? There you have it…
    Seriously. This is bonkers. Why not having a 15-heads team to work on digital content only AND leave Irrational as it was? Blizzard proving it with Hearthstone, small teams could work.
    Smalltalk aside – this is very sad news.

    #29 1 year ago
  30. TD_Monstrous69

    Wow, bombshell is an understatement, I’m almost speechless. Though I immensely look forward to the fruits of this long endeavor that Ken Levine and Take Two are embarking upon, and am more than confident that nothing but a much stronger Take Two will emerge from this. R.I.P. Irrational Games, though you may be gone soon, your legacy and body of work will surely not be forgotten, especially in the thoughts of this gamer.

    #30 1 year ago
  31. absolutezero

    @fihar

    Hes taking 15 members of Irrational with him. Who I imagine are the core leads that Levine has surrounded himself with. Cutting them out or Irrational would more or less kill the studio anyway. I can’t imagine TakeTwo just wanting to lose the Irrational name though, I mean they tried to rename the studio before and it managed to come back from that.

    #31 1 year ago
  32. thegrimmling

    I got a feeling that Bioshock Infinite was not very profitable. They spent a lot in development and marketing.

    #32 1 year ago
  33. ManuOtaku

    Well iam very sad with this news, sadly iam not in shock by it, because this follows the trend of the closure of developers in this industry in the pase few years, something that it seems to be increasing with not turning back, pretty sad for the people involve and their families, hope they will find a job real soon.

    Having said that i dont understand some of the comments torwars infinite, because i did find the shotting mechanics better in infinite than bioshock, the worlds were supperb in both games and the stories quite good, for me it was a great game, different than the first one, but better on the gunplay.

    #33 1 year ago
  34. Darkfield

    Probably there’s an internal side, I guess he pitched a new game to the board and they didn’t think it’d be successful enough. Now he might open up an indie studio and take that idea to fans through kickstarter.

    #34 1 year ago
  35. Digital Bamboo

    Messed…

    #35 1 year ago
  36. ddtd

    @absolutezero – I agree with you. Some people probably (shockingly) get tired of pumping out sequels and doing the same thing over and over again.

    More likely than not, Levine probably saw the freedom that small teams have, but unlike most indies, he has the backing of a big–and seemingly really cool and with-it–publisher.

    #36 1 year ago
  37. polygem

    the first bioshock clearly is among my favourite games of the last gen consoles.
    bioshock 2, while not a bad game, didn´t do the trick for me anymore, i stopped playing it halfway through and never returned.

    infinite sits on my hdd and i am hesitating to finally start playing it.
    bioshock is one of those games that should have never received a sequel imho.
    maybe one in a half life style pacing :)
    i hope that i will enjoy infinite but from what i´ve seen and heard, there´s a good chance that i wont.

    sequels just often come too fast, then it´s only just money vs creativity and we know who always wins that fight.

    it´s a shame and i do not blame the devs for that but shortsighted stuff this is from the industries´ suits. the industry is pretty wealthy overall but it needs magical games like the first bioshock a little more frequently. they know that but they come around with the easier but often wrong solution: the sequel. they should give games more room to breathe and not cannibalize them.

    new ip´s often feel like a combination of puzzle pieces of well established franchises too. that´s another problem imo.
    what´s been analyzed are sales and only sales. games that sell well. that´s the threshold for making new games.

    it´s understandable but not always the best thing to do if you think in longer periods.
    imho this needs much better balancing in the future.
    now, more than ever before, otherwise it´ll slowly bleed off, will be stuck in mediocrity like the film industry. it´s not there yet, mainly thanks to the rise of the indies and some rare triple a gems. but the indies will be incorporated into the mainstream (happening as we speak) and then forced to assimilate to function under the banner of the dollar.

    i hope we will realise it and not just keep playing anyway mindlessly…

    i am optimistic though. there will always be great stuff, you just have to look for it much more.

    #37 1 year ago
  38. polygem

    i´m 4 or 5 hours in now. opening is pretty good but i´m with wulf on this one. post #9 is a pretty impressive wrap up for me this far. i need to play it more and i will finish it but i am already at a point where i could easily stop playing and it wouldn´t matter to me much. it´s just too much of a regular shooter under all this arty paint. bioshock one is miles ahead in every regard. it was so much more immersive. infinite is yet another good but still disappointing game. i can´t count those anymore.

    #38 1 year ago

Comments are now closed on this article.

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    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]