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Assassin’s Creed 4 guide – sequence 4 walkthrough

Monday, 28 October 2013 02:03 GMT By Staff

A complete walkthrough of Assassin’s Creed 4 Black Flag’s fourth sequence.

Sequence 04

Memory 01: This Old Cave

Oh look! You’re back in Abstergo. Follow the girl to the elevator, then head up to the head honcho’s office. Speak to him for a short time, then get back in the elevator and follow the prompts down to your floor and into your colleague’s office. Access their computer and open the tutorial.

Now instead of being an assassin, you get to be a computer hacker! Use the left analog stick to move the data down to the green line, then left or right to initiate another cut scene. With the computer successfully hacked, head back to the elevator and down to the lobby to meet the courier.

Talk to the courier, then head back to the elevator and up to your floor. Walk into your office and access the computer to get back to the assassinating!

Follow James Kidd back into the jungle. After a short cut scene, it’s time to investigate the Mayan Stela! Climb to the very top to interact with the object. Continue to follow Kidd as you make your way unto the mansion.

Head back out of the mansion, through the cave and return to the dock to meet up with Kidd once again and complete the mission.

Memory 02: Nothing is True…

Optional Objectives

  • Knock out assassins (3)
  • Loot treasure chests (4)

Head back to the trusty Jackdaw and take the wheel to begin your next mission! As soon as you get underway, you’ll need to make a trip to the captain’s cabin. Don’t forget that you can upgrade and customize your ship from the cabin as well. If you haven’t done so yet, it may just be time!

Examine the Fleet map, then head back to the wheel and on to the next location on the map. Feel free to take down naval bases or plunder ships long the way, but if you’re looking for a shorter trip, head to the closest point to the new location that you’ve already visited. You’ll be able to “fast travel” to that destination, cutting your travel time significantly.

When you arrive at final the destination, the first order of business is to locate James Kidd. This island is full of assassins, and if you’re spotted, it’s gamer over. Take a look at the wall to your right. You should see a large, vertical crack. You can use that to scale the wall and reach the upper section. You’re in a restricted area again, so you’ll need to proceed with caution.

Duck into the heavy brush just ahead and move in close to the assassin. There are two assassins here, but one moves off to the right. Wait until he does, then whistle like only you can to get the attention of the remaining assassin. Knock him out when he gets close, then wait for the other assassin to approach. Use the same tactic of whistling to get his attention, then knocking him out. Once again, don’t forget to loot the bodies!

Move ahead into the next portion of heavy brush. Climb the post here to reach another synchronization point. Jump off and into the water, then swim to just behind the next assassin. Get out of the water and wait in the brush behind the assassin until the female patrolling assassin is stationary on the far right. Whistle to get the assassin’s attention, then knock him out. This fulfills one of the optional objectives, but you’re not quite done yet. Wait until the female assassin starts walking by again, then whistle to get her attention and give her the knock out treatment.

Continue to the left and toward the location of James Kidd. Move into the next batch of brush, behind the rock, and position yourself behind the assassin. Wait for the next female assassin to walk away, then take out the assassin immediately in front of you. Once again, wait for the lady to return and take her out as well. You won’t be getting any dates on this mission, but key is not to be seen by any of the assassins.

With both assassins dead, you still can’t just proceed ahead. There are too many other assassins just waiting for you to show your face. Instead, head back to where you took out the assassins after getting out of the water. Move into the brush closest to the remaining assassin on the far right. If you’re at the edge of the brush you can whistle to get his attention. Whistle away, then take him down when he approaches.

Run across, past the bushes and into the next set of bushes ahead. Two more assassins are standing under a tree in front of you. Do not try to engage both assassins at once. Instead, more to the edge of the brush, just before the tree. From here you can whistle and attract the attention of only one assassin. Do your best spy impression and take him down.

More around the back side of the tree, but remain in the brush. You’re not quite ready to be seen. Head across into the next batch of brush and move close enough to the remaining assassin to get his attention with a whistle. Take him down, then proceed to the first two location markers. You don’t have to worry about the assassins until you reach the second location marker.

An assassin is on patrol just around the corner. Move over to the corner and wait for him to walk to the far side. If you can’t see hi visually, watch the radar instead. When he moves away, walk forward and hide in the brush on the right. Wait for him to return, then whistle when he gets close to get his attention. Take him out, then move forward into the bushes on the left.

There are three more assassins in this general area. Now you could be all stealthy and take them out, but that’s not necessary in this situation. Instead, move as far to the left as you can while still remaining in the brush. When the closest assassin starts moving to the right to meet up with the other two, quickly run up the stairs to the left, then hide in the brush on the right at the top of the stairs.

Climb up the tree and run across the branches to the platform ahead. Continue across the trees, then drop down into the brush below on the other side. Move over to the location marker and wait in the brush by the stone entrance. When the assassin closest to you moves back toward the group, run through the entrance and hide in the brush just beyond.

As you move ahead in the brush, there’s one assassin near the stone steps. He never looks your direction, but despite how close he is to you, he’s not close enough to hear you whistle. Guess he’s deaf in one ear. Head up the stairs and into the brush at the top. From here, you’re close enough to whistle and get his attention. Do what you do and take him down.

Head back up the stairs to find three more assassins. Wait until two move away, then hide in the brush near the remaining assassin. You’ll never guess what you’re about to do next. That’s right, wait until the two assassins are clear, then whistle and take down the assassin near the brush. Wait for the second assassin to move close and do the same to him.

The third assassin doesn’t move and doesn’t look in your direction. She’s clearly a top notch look out. Walk over to the brush just behind her and you know the drill. Whistle and take her down. Hit the chest just ahead, then move forward into the brush just behind yet another assassin. Do what you do, then run forward to jump over to the white stone just below.

Quickly run to the left onto the next path, and hide behind the stone structure. Wait for one of the assassins to move away, then hide in the brush behind the other assassin. When the first assassin is clear, whistle and go to work, then do the same to the other assassin.

Now, this is where it gets a bit tricky. Straight ahead is a series of branches that allows you to get to the stone structure ahead. However, there’s a patrolling assassin with a gun on the same structure you’re heading for. In addition, there’s another patrolling assassin just to the left of the guard, that’s difficult to see visually (use your radar).

You need to wait until the gunman and the other assassin both move away before you make your move. When you move, you need to be quick. The gunman has a three point patrol and only faces your direction at one point during the patrol. Wait until he faces you, then make sure the other assassin is as north as their patrol takes them, and make a run for it. As soon as you reach the platform, there’s brush to the immediate left that you can hide in.

Wait in the brush until the coast is clear again, then head under the branch to the right and into the brush just beyond. Continue in this direction, moving from brush to brush until you climb up the small rock formation. Hide in the brush at the top and use your Eagle Vision to spot James Kidd just ahead. Walk over to James to watch another cut scene and complete the mission!

Memory 03: The Sage’s Buried Secret

Follow James Kidd until the bridge collapses before you. Unfortunately, you can’t bring out your best Indiana Jones impression and jump the chasm. Instead, you need to make your way to the door mechanism by climbing up the stone-like ramp on the wall to your left. Use the vine to work your way around to the other vines that protrude from the stone structure. Some of the stones will give away as you approach, but Edward won’t fall, he’s too cool for that.

Swing over to the platform to open the door, then follow Kidd once more. You’ll need to use the stone figures on the left side to reach the top of the area and continue to follow Kidd. Then it’s time to take swimming lessons and dive into the water below. You need to make it to the first air pocket, which isn’t much effort. You have plenty of time, so don’t worry if you’re not swimming as fast as you’d like.

After the first air pocket, follow Kidd again to reach the temple. You’ll need to climb up the temple wall, then make your way around to the left side. This time Kidd follows you as you weave left and right making your way to the top of the temple.

When you reach the top, head up the stairs to find a puzzle waiting at the top. Climb up the blue stone face on the left, then move around to the other stone face further to the left. Stand on top of it to raise the blue stone face. Kidd does the same with the green face on the other side.

With the blue and green stone faces now elevated, interact with the lever in the middle to rotate the ground until the blue stone slabs are directly under the blue stone face. At this point, climb back up the stone you just stood on to raise the blue face, then move over to the blue stone face to lower it back to the ground, on top of the corresponding blue slab.

A larger stone face is revealed in the background, but you’re not done yet, that would be too easy. Rotate the ground once more, this time moving the red stone face over to the location the blue stone face once resided at. Climb the red face and scurry over to the face on the left to raise the red face, just like you did with the blue face a moment ago.

Follow the same process to rotate the ground and lower the green and red stone faces onto the corresponding color on the ground. When all three stone faces are on the ground, the larger stone face is fully revealed, rewarding you with another fabulous cut scene and completing the mission.

Memory 04: Overrun And Outnumbered

Optional Objectives

  • Use sleep darts on guards (8)
  • Use berserk darts on guards (2)

Follow Kidd again to initiate another cut scene and obtain the blowpipe weapon! Take down the guard just ahead with a sleep dart, then jump down into the cover below. There’s a patrolling guard above, so pay close attention to him and move to the next section of brush when he’s looking the other way.

When the coast is clear, head to the wall on your right and climb up to find a soldier guarding a prisoner just beyond the wall. From the top of the wall, tag the guard with a sleeping dart. Drop down and free the prisoner, then climb the wall just ahead and take out the patrolling century just to the left.

Head to the stone structure on the left. Lean on the wall and whistle to get the attention of one guard. Take him down, then use sleeping or berserk darts on the remaining guards here. As a general practice, use berserk darts when there are three or more guards, and sleeping darts when there are only one or two guards.

Once all of the guards are incapacitated, loot the bodies and free the prisoners (including the loan prisoner in the structure to the west). Head east to find several more guards waiting for you. Shoot three with sleeping darts and one or two with berserk darts to complete your optional objectives and incapacitate the guards ahead. When the guards are sleeping, you won’t have much time before they awake, so move quickly to free the prisoners.

There’s another guard to the left. Take him out with a sleeping dart and free the prisoners he’s guarding as well. Access the viewpoint just ahead, then continue to the north. There’s a guard patrolling the ramp just ahead. Take him down with a sleeping dart, then knock him out and loot the body. Two more guards are just ahead, sleeping darts are the order of the day here, followed by a round of knock outs.

Climb the tree just to the south to find a friendly at the top. Take out the guard to the west with a sleeping dart, then head down to knock him out and free the next prisoner. Head back to the guard tower with the friendly, but don’t climb up. Instead, hide in the brush right next to it and use a berserker dart on the armed guard at the top of the tower to the south. While he’s berserk, he should shoot several of the other guards, clearing a path for you.

Head to the hut just west of your position and climb out on the tree just south of the hut. Take down any guards that still remain down below, then jump down and free the prisoner below. Climb up to the area with the guard tower, and look south to find another guard tower. Use a sleeping dart to take down the guard, then quickly free the prisoners, jump down to the ground, run over t the adjacent guard tower and knock out the sleeping guard.

There are two more guards on the ground just ahead. Take them out with sleeping darts, jump down and knock them out as well. Free the prisoners then head south to find another patrolling guard. Hide in the brush close by and whistle to get his attention. Take him out then use sleep darts on the guards ahead, allowing you to free the last set of prisoners and complete the mission.

Head back for the rest of our Assassin’s Creed 4 guide.

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    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]