Irrational Games has laid off a small number of staff members

Thursday, 5th September 2013 16:36 GMT By Stephany Nunneley

Irrational Games has laid off a small number of staff, and a statement from the developer assures the lay-offs won’t impact development of BioShock Infinite’s DLC.

“In an effort to streamline our processes I am sad to confirm that we let go a total of 8 employees today,” read the statement to Kotaku. “Any studio’s greatest asset is the group of people that make up the whole, and as such it was extremely hard to make this decision and there is never a good time for this to happen.

“As co-workers and friends, we wish them the very best.”

Irrational is working on two DLC packs for Bioshoc Infinite: Burial at Sea – Episode One is out in the fall and Burial at Sea – Episode Two is out in 2014.



  1. Talkar

    When it is 8 people, it might just be that those people were not performing good enough.

    #1 1 year ago
  2. Francis O


    There is no way you can confirm that. Companies are greedy. Plain and simple.

    #2 1 year ago
  3. Lengendaryboss

    He may have gotten two people tip him off ;) :) :P :D

    You Gotta Believe!


    #3 1 year ago
  4. antraxsuicide

    This is routine. Game development is like contract work. Once your project is done, your job is closed. Only in cases like Bethesda, Bioware, Activision, etc… where you’re still needed to work on the next entry in a franchise is your job still necessary.

    These 8 people will get re-hired once the next Bioshock gets into production. Irrational is only working on DLC right now, so they need less people.

    #4 1 year ago
  5. Joe Musashi

    Logically, if a company is laying off a number of staff, they are going to consider the performance of the staff when shortlisting employees.

    Whilst it’s surely not the sole reason, it’s a far more realistic assumption than assigning an emotion to an entity which has no ability to emote.


    #5 1 year ago
  6. TheBlackHole

    @1 Unlikely. It’s more like a round of layoffs after a) a large project has come to a close and the excessive man count isn’t justifiable, or b) a small project didn’t take off or work out as planned.

    #6 1 year ago
  7. ududy

    “bla-bla-bla-extremely-hard, bla-bla-bla-so-sad” – this is the routine way those big studios operate, so i find it more than a little hypocritical to always hear how hard it is for them.

    #7 1 year ago

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