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Warframe: from PC to PS4 in three months

Monday, 15 July 2013 08:01 GMT By Dave Cook

It took Warframe developer Digital Extremes just three months to get its free online shooter running on PS4. VG247′s Dave Cook speaks with the team about the flexibility of Sony’s next-gen console.

Warframe

Developed by Digital Extremes, Warframe is a free-to-play co-op shooter out now on PC. You can play it here.

The game is in development for PS4′s November launch, and will include cross-play with the PC version.

It took the studio just three months to get Warframe working on PS4 in time for E3 in June, thanks to the console’s PC-like architecture.

When asked to pitch Warframe to newcomers, Digital Extremes always tells people they can play as ‘Space Ninjas’. To be fair, it’s a strong pitch.

Plenty has been written about Sony’s aggressive approach to courting indie developers since PS4 was unveiled in February. It’s a transparent strategy, yet questions remain.

The company’s promise of self-publishing, Unity support and a step away from unreasonable submission fees almost sound too good to be true, sparking belief that there must be some kind of hideous catch lurking beneath the perfect smiles of Sony’s executive elite.

So when the opportunity to interview Warframe developer Digital Extremes arose, I asked if I could focus solely on the studio’s dealings with Sony, and made clear my desire to talk about the game’s porting from PC to PS4. The team was more than happy to oblige.

“They approached us actually,” creative director Steve Sinclair recalled of Sony’s interest in Warframe. “I guess it’s coming up to about four months ago. We were in our open beta and rocking the Steam charts there, and Sony got in contact with James, who’s the owner of the company and said, ‘Hey what would you think about bringing Warframe over to our next gen console?

“We had, probably, a 30-second conversation about if we should do it,” Sinclair added, and then, “[Sony] squeezed themselves to send us as many dev kits as possible and three months later we were on the [E3] show floor at PlayStation 4 showing Warframe playable.”

By its very nature, Warframe is the kind of release that would be unthinkable on PS3 or Xbox 360 – say – around the start of the current hardware cycle. Around 2005, free and online titles were strictly viewed as products of the home computer arena, but in 2013 however, the story is quite different.

With both PS4 and Xbox One architectures falling in line with what developers have come to expect when making games like Warframe for PC, there is no reason that free, online and monetised MMOs can’t exist in abundance in the console market.

Sony’s approaching of Digital Extremes shows that it’s keen to deliver new experiences on PS4, and to make clear that it’s not afraid of independently-developed, free releases. It’s also well aware of what MMO developers need in terms of updates, patching and monetisation support, something Sinclair was more than happy to divulge.

He explained, “It seems that Sony, at least with PlayStation 4 … I mean you can see Dust 514 there as well, so they’re obviously open to experimentation even on PS3, but it sounds with PS4 they were willing to give it a shot with a developer like us who doesn’t have a publisher. That was a big surprise, and an awesome one.”

”I was every surprised how fast we got up and running – I think Sony was as well. When we went to [E3] people said, ‘Holy smokes this is on PlayStation 4? It looks amazing.’”

“Historically it’s been a little easier with Sony,” said Sinclair of the company’s patching and update model,” and to be honest, so is the back and forth with Sony on how we’re going to update and make sure we’re handling the currency aspects of free-to-play. All of that stuff is a little bit of a ‘work-in-progress’, so I can’t give you 100% answers on some stuff.

“But from the sounds of it, that was the first big reluctance we had, which was, ‘Well does that mean we’re going to be treating the game like DLC?’ and ‘is the PS4 version going to fracture off from the main game because it’s only going to be updated every three months? When I talked to Sony at E3 they said, ‘No go for it, write down what you want.’”

Sinclair told Sony at the show that he wanted Warframe to be updated every week or two weeks, and that players would be able to team up with PC users using cross-platform. They agreed no questions asked. It surprised Sinclair as he initially feared there would be many political hurdles blocking his team’s ambition, particularly when cross-play was concerned. It was a non-issue for Sony.

While the age-old complaint of mouse and keyboard players being much faster than their joypad-wielding counterparts is reasonable whenever cross-play is mentioned, Sinclair advised me that PS4 does support both devices, but couldn’t say if Warframe would follow suit. However, he stressed that Warframe’s co-op focus should leave all players on an even keel regardless of input.

He also told me that the Digital Extremes team has been thoroughly impressed with the technical capabilities of PlayStation 4, and he was keen to stress just how the closely its architecture matched that of a PC. Without this common ground, Warframe might not have been playable on PS4 in time for E3.

“Warframe supported 64-bit and DirectX 11 for a long time,” Sinclair added, “and there’s a lot of commonality in that sort of architecture with what they’re doing on PS4. They’ve got a lot of cores on there, so, I was every surprised how fast we got up and running – I think Sony was as well. When we went to [E3] people said, ‘Holy smokes this is on PlayStation 4? It looks amazing.’

”Free-to-play has grown its acceptance in Western markets, and the company is radically different as a result. I think ‘free’ is going to continue to disrupt. It’s disrupted PC games and it will continue its way into the console space.”

“Maybe they were Warframe fans so they were just trying to appease us, but they said it was one of the best-looking games they saw at the show. In three months time; that’s a testament to how developer-friendly this version of PlayStation is. It’s absolutely awesome. What surprised me most is how kick-ass the GPU is – the graphics are super, super high-end.”

For all of the PlayStation 4′s technical grunt and the ease with which Sinclair’s team transferred the game to Sony’s platform, a troubling question remains.

How ready and willing is the console populace to accept free-to-play, monetised experiences that have largely existed on the PC format? He suggested that there may be some resistance, but that ultimately the scene will simply grow from here. “It’s hard to compete against ‘free’ for a lot of games,” Sinclair stated with a laugh.

“The reasons we did it were, we wanted to try something utterly independent without taking publisher money and do something where we controlled our own destiny. Maybe three or four years ago that would have meant taking a shot at an Xbox Live Arcade game, or a PSN game.

“But free-to-play has grown its acceptance in Western markets, and the company is radically different as a result. I think ‘free’ is going to continue to disrupt. It’s disrupted PC games and it will continue its way into the console space.”

Free-to-play on consoles is a relatively new notion, but I posed a potential concern to Sinclair; If this market does succeed on PS4, might it trigger a ‘gold rush’ similar to what we’ve seen in the PC space? Could this success inadvertently give rise to a slew of second-rate MMOs geared towards making a fast buck?

“I think we saw a gold rush on mobile, a free-to-play gold rush, a Facebook gold rush – all those sorts of things,” Sinclair replied. “Warframe comes at a time where now, the competition is heating up. We need to bring the graphical quality, we need to bring a richer experience.

“We can’t just slap a slot machine game mechanic on whatever and profit. So I agree, [free-to-play] is growing, it’s maturing, and it seems like ‘free’ for most games everywhere is kind of an inevitable thing.”

Interestingly – and I’m closing off this feature with something the fans might appreciate – the game’s concept started life as a sci-fi MMO called The Dark Sector. The Warframe of today casts players as the Tenno; an ancient race of space-faring warriors locked in a war against two human factions. You can watch Digital Extremes’ early concept trailer from 2000 here.

Those of you who played Digital Extreme’s 2008 blaster Dark Sector may have already recognised a link with its hero Hayden Tenno, but that’s just the surface of both games’ common threads. Sinclair explained that while developing The Dark Sector, the studio was repeatedly dissuaded by publishers to pursue the project as they felt it was too similar to Deus Ex.

In short, they wanted something like Call of Duty to distance the pitch from other space shooters like Halo. The end result – Dark Sector – was a militarised third-person shooter with a selection of watered-down sci-fi elements. It was fun enough but far removed from the studio’s original concept.

At the time Sinclair’s team found The Dark Sector to be a hard sell as an MMO back in 2000, but there we were, talking about the studio’s free online shooter gearing up as a launch title on PS4 this November without issue. The contrast in ideals and attitudes displayed by the industry in just over ten years shows how far market opinion has shifted.

As far as Sinclair is concerned, Warframe is the spiritual successor to Dark Sector, and it’s taken a lot of effort to see the vision come to life. Thanks to Sony’s willingness to accommodate the needs of Digital Extremes and the MMO archetype in general, PS4 is already looking like the format of choice for this new breed of online console experiences.

Warframe is out now on PC. You can play it here. It’s out on PS4 this November.

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20 Comments

  1. KAP

    Incredible

    #1 2 years ago
  2. backup

    PC to torrents in less than min
    PC gamers = pirates

    #2 2 years ago
  3. Digital Bamboo

    Good article Dave.

    I had no idea about the Dark Sector link. (I just picked that up a little while ago, though I have yet to play it. Almost started it last night actually, but opted for Vanquish instead.)

    But, of course, the most interesting thing out of this is Sony’s apparent flexibility and ease with which the PS4 can be developed for/ported to from PC. It gives me hope that games like The Witcher 2 and Total War II may one day be released on a $400 system.

    Also, that the PS4 can support a keyboard and mouse. I didn’t know that. Great news for FPS & RTS games!

    #3 2 years ago
  4. Samoan Spider

    @2 I’m just going to leave this here. In a calm voice, read this to yourself:

    “Developed by Digital Extremes, Warframe is a free-to-play co-op shooter out now on PC”

    Your point is now irrelevant!

    Edit: On topic and to my shame, I’ve not played this, or many other f2p shooters because I simply have too much to play as it is. Good article though Dave.

    #4 2 years ago
  5. silkvg247

    @4 Don’t ever feed trolls :)

    If PC games can be ported to console (PS4) with ease that’s initially good news for PC gamers, means we’ll have higher quality games potentially. Until in 5 years time when our hardware is even more superior and once again we’re being held back by consoles.

    Look at defiance, great game, loving it.. but so blatantly fucking tuned to console and no way to make it look as good as a PC game should.

    #5 2 years ago
  6. backup

    @4
    PC pirates can do anything u know
    to kill developers

    #6 2 years ago
  7. FabioPal

    It’s not a big deal.

    They’re using UnrealEngine, which supports PS4 (and XBoxOne) and, knowing the UnrealEngine prettty well, to some extents it’s just a matter of changing the target from PC to whatever you want and: done.

    So I call “marketing” on this “news”.

    #7 2 years ago
  8. Dave Cook

    @7 So you’re accusing me of writing this for Sony or something? That’s not really something I appreciate.

    It is news because of how horrible PS3 was to code for. It shows a world of difference and a willingness by Sony to open up development on its platform, which is big coming from a company that used to be so obsessed with locking developers into its own formats and systems, which is both costly and time-consuming for devs.

    So this is definitely news to hear it from a studio that has lived it and can explain it freely without embargoes or anything like that.

    Call you what you want but I don’t like being accused of supporting covert marketing ploys. I never have been.

    *returns to work while trying to remain calm*

    #8 2 years ago
  9. OwnedWhenStoned

    post-Doritosgate?

    #9 2 years ago
  10. Ireland Michael

    Deep breaths Dave. In and out. Take them slow.

    #10 2 years ago
  11. melonbuster1

    Same thing is done on the xbox1

    #11 2 years ago
  12. backup

    http://gaminrealm.com/2013/07/14/killer-instinct-and-xbox-one-get-boo/

    lol

    #12 2 years ago
  13. FabioPal

    @8 No Dave, chill out :)

    I’m just saying that they stated “it took us just three months” to create hype, that’s it.

    And I’m just pointing out that there’s nothing special about targeting a game made on a multiplatform-driven engine on… a different platform.

    I’m blaming the developers, not you, Dave! :**

    #13 2 years ago
  14. machy

    i think u post this before … but with different tital

    #14 2 years ago
  15. Arkorvo

    @7 It’s not Unreal Engine, they’re using their own Evolution Engine that they’ve used on most of their earlier games.

    Porting a game from one system to another is more than “hitting a switch.”

    #15 2 years ago
  16. FabioPal

    @15 It looks like you’re right ;)

    Sorry about that, I was damn sure it was UE.

    Btw I know that it’s not a trivial task, (in the past I’ve been porting games on different platforms for years) but using dedicated multi-platform engines it “almost” is ;)

    #16 2 years ago
  17. Arkorvo

    @16 Yeah the Evolution engine does have that “Unreal” look to it, I was surprised myself when I found it it wasn’t unreal. Great looking game though. :)

    #17 2 years ago
  18. FabioPal

    Yeah, very good looking game. Pity that the game itself is not that good ;)

    #18 2 years ago
  19. Dave Cook

    @14 What you’re thinking of is my news piece on a few of the quotes. This is the full article :

    @13 gotcha, cheers for the explanation, I can chill out now ;)

    #19 2 years ago
  20. fearmonkey

    My favorite part of the article “What surprised me most is how kick-ass the GPU is – the graphics are super, super high-end.””

    Thats a nice thing to see in a next gen console game article :)

    #20 2 years ago

Comments are now closed on this article.

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    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]

  • That Metal Gear Rising 2 logo was for the second anniversary of the original

    Metal Gear Rising developer Platinum Games has confirmed, once and for all, that the “2″ logo we saw during Sony’s presentation at Taipei Game Show was definitely not for a sequel. Platinum posted this on Twitter earlier. デザイナーの趙&ニシイから、『MGR』2周年記念イラスト! ディレクターの齋藤( @PG_saito )が、開発スタッフブログでご紹介しています↓↓ http://t.co/IW1aOxAZQR #mgr pic.twitter.com/ZbNF3Jk1tF — PlatinumGames Inc. (@platinumgames) February 25, 2015 The illustrations were made by artist Yong-Hee […]

  • Resident Evil Revelations 2 is formulaic and I’m okay with that

    There’s something comforting about the lack of ambition and plain old gameplay in Resident Evil Revelations 2, says Matt Martin. “It’s locked from the other side.” Of course it is. What did I expect? I’ve been here before. So many times. Not just in Resident Evil but a million other games. It’s so familiar as […]

  • Battlefield 4: double XP event live now through Sunday

    EA is holding a double XP event in Battlefield 4 on all platforms. The publisher is celebrating Battlefield Hardline going gold by offering all Battlefield 4 players double XP in multiplayer matches. The double XP event is now live and through 23:59 UTC on Sunday, March 1.

  • BioShock Infinite, Tomb Raider, Rayman Legends free with March Games with Gold

    The list of free games coming in March as part of Microsoft’s Games with Gold programme has leaked. The leaked list of games include Rayman Legends and #IDARB for Xbox One along with Tomb Raider and BioShock Infinite for Xbox 360. In addition, Microsoft will be offering double the amount of games in April. The […]

  • Telltale’s new IP will be a “super show”, bridges the gap between TV and game

    Telltale’s upcoming mysterious new IP will be produced in collaboration with Lionsgate and will be a hybrid game and TV show. Entertainment Weekly spoke to Telltale CEO Kevin Bruner to understand what’s a super show. “A “Super Show” episode combines one part of interactive playable content with one part of scripted television style content,” said […]

  • Next Mortal Kombat X stream to show Brutalities, new character

    Brutalities will be making a return in Mortal Kombat X and we’re getting a look at them very soon. The next Mortal Kombat X live-stream has been dated and we know it will show Brutalities for the first time. Developer NetherRealm Studios posted this on Twitter. pic.twitter.com/ZJYN1FNRZ9 — NetherRealm Studios (@NetherRealm) February 23, 2015 Notice […]

  • PC version of Resident Evil: Revelations 2 does not support offline co-op [Update]

    Players who bought the PC version of Resident Evil: Revelations 2 have realised that the game doesn’t support offline co-op. Unlike the console versions, the PC version of Resident Evil: Revelations 2 can only be played in single player, with no offline co-op option. Capcom has not revealed this prior to launch. Instead, users on […]