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Warframe: from PC to PS4 in three months

Monday, 15 July 2013 08:01 GMT By Dave Cook

It took Warframe developer Digital Extremes just three months to get its free online shooter running on PS4. VG247′s Dave Cook speaks with the team about the flexibility of Sony’s next-gen console.

Warframe

Developed by Digital Extremes, Warframe is a free-to-play co-op shooter out now on PC. You can play it here.

The game is in development for PS4′s November launch, and will include cross-play with the PC version.

It took the studio just three months to get Warframe working on PS4 in time for E3 in June, thanks to the console’s PC-like architecture.

When asked to pitch Warframe to newcomers, Digital Extremes always tells people they can play as ‘Space Ninjas’. To be fair, it’s a strong pitch.

Plenty has been written about Sony’s aggressive approach to courting indie developers since PS4 was unveiled in February. It’s a transparent strategy, yet questions remain.

The company’s promise of self-publishing, Unity support and a step away from unreasonable submission fees almost sound too good to be true, sparking belief that there must be some kind of hideous catch lurking beneath the perfect smiles of Sony’s executive elite.

So when the opportunity to interview Warframe developer Digital Extremes arose, I asked if I could focus solely on the studio’s dealings with Sony, and made clear my desire to talk about the game’s porting from PC to PS4. The team was more than happy to oblige.

“They approached us actually,” creative director Steve Sinclair recalled of Sony’s interest in Warframe. “I guess it’s coming up to about four months ago. We were in our open beta and rocking the Steam charts there, and Sony got in contact with James, who’s the owner of the company and said, ‘Hey what would you think about bringing Warframe over to our next gen console?

“We had, probably, a 30-second conversation about if we should do it,” Sinclair added, and then, “[Sony] squeezed themselves to send us as many dev kits as possible and three months later we were on the [E3] show floor at PlayStation 4 showing Warframe playable.”

By its very nature, Warframe is the kind of release that would be unthinkable on PS3 or Xbox 360 – say – around the start of the current hardware cycle. Around 2005, free and online titles were strictly viewed as products of the home computer arena, but in 2013 however, the story is quite different.

With both PS4 and Xbox One architectures falling in line with what developers have come to expect when making games like Warframe for PC, there is no reason that free, online and monetised MMOs can’t exist in abundance in the console market.

Sony’s approaching of Digital Extremes shows that it’s keen to deliver new experiences on PS4, and to make clear that it’s not afraid of independently-developed, free releases. It’s also well aware of what MMO developers need in terms of updates, patching and monetisation support, something Sinclair was more than happy to divulge.

He explained, “It seems that Sony, at least with PlayStation 4 … I mean you can see Dust 514 there as well, so they’re obviously open to experimentation even on PS3, but it sounds with PS4 they were willing to give it a shot with a developer like us who doesn’t have a publisher. That was a big surprise, and an awesome one.”

”I was every surprised how fast we got up and running – I think Sony was as well. When we went to [E3] people said, ‘Holy smokes this is on PlayStation 4? It looks amazing.’”

“Historically it’s been a little easier with Sony,” said Sinclair of the company’s patching and update model,” and to be honest, so is the back and forth with Sony on how we’re going to update and make sure we’re handling the currency aspects of free-to-play. All of that stuff is a little bit of a ‘work-in-progress’, so I can’t give you 100% answers on some stuff.

“But from the sounds of it, that was the first big reluctance we had, which was, ‘Well does that mean we’re going to be treating the game like DLC?’ and ‘is the PS4 version going to fracture off from the main game because it’s only going to be updated every three months? When I talked to Sony at E3 they said, ‘No go for it, write down what you want.’”

Sinclair told Sony at the show that he wanted Warframe to be updated every week or two weeks, and that players would be able to team up with PC users using cross-platform. They agreed no questions asked. It surprised Sinclair as he initially feared there would be many political hurdles blocking his team’s ambition, particularly when cross-play was concerned. It was a non-issue for Sony.

While the age-old complaint of mouse and keyboard players being much faster than their joypad-wielding counterparts is reasonable whenever cross-play is mentioned, Sinclair advised me that PS4 does support both devices, but couldn’t say if Warframe would follow suit. However, he stressed that Warframe’s co-op focus should leave all players on an even keel regardless of input.

He also told me that the Digital Extremes team has been thoroughly impressed with the technical capabilities of PlayStation 4, and he was keen to stress just how the closely its architecture matched that of a PC. Without this common ground, Warframe might not have been playable on PS4 in time for E3.

“Warframe supported 64-bit and DirectX 11 for a long time,” Sinclair added, “and there’s a lot of commonality in that sort of architecture with what they’re doing on PS4. They’ve got a lot of cores on there, so, I was every surprised how fast we got up and running – I think Sony was as well. When we went to [E3] people said, ‘Holy smokes this is on PlayStation 4? It looks amazing.’

”Free-to-play has grown its acceptance in Western markets, and the company is radically different as a result. I think ‘free’ is going to continue to disrupt. It’s disrupted PC games and it will continue its way into the console space.”

“Maybe they were Warframe fans so they were just trying to appease us, but they said it was one of the best-looking games they saw at the show. In three months time; that’s a testament to how developer-friendly this version of PlayStation is. It’s absolutely awesome. What surprised me most is how kick-ass the GPU is – the graphics are super, super high-end.”

For all of the PlayStation 4′s technical grunt and the ease with which Sinclair’s team transferred the game to Sony’s platform, a troubling question remains.

How ready and willing is the console populace to accept free-to-play, monetised experiences that have largely existed on the PC format? He suggested that there may be some resistance, but that ultimately the scene will simply grow from here. “It’s hard to compete against ‘free’ for a lot of games,” Sinclair stated with a laugh.

“The reasons we did it were, we wanted to try something utterly independent without taking publisher money and do something where we controlled our own destiny. Maybe three or four years ago that would have meant taking a shot at an Xbox Live Arcade game, or a PSN game.

“But free-to-play has grown its acceptance in Western markets, and the company is radically different as a result. I think ‘free’ is going to continue to disrupt. It’s disrupted PC games and it will continue its way into the console space.”

Free-to-play on consoles is a relatively new notion, but I posed a potential concern to Sinclair; If this market does succeed on PS4, might it trigger a ‘gold rush’ similar to what we’ve seen in the PC space? Could this success inadvertently give rise to a slew of second-rate MMOs geared towards making a fast buck?

“I think we saw a gold rush on mobile, a free-to-play gold rush, a Facebook gold rush – all those sorts of things,” Sinclair replied. “Warframe comes at a time where now, the competition is heating up. We need to bring the graphical quality, we need to bring a richer experience.

“We can’t just slap a slot machine game mechanic on whatever and profit. So I agree, [free-to-play] is growing, it’s maturing, and it seems like ‘free’ for most games everywhere is kind of an inevitable thing.”

Interestingly – and I’m closing off this feature with something the fans might appreciate – the game’s concept started life as a sci-fi MMO called The Dark Sector. The Warframe of today casts players as the Tenno; an ancient race of space-faring warriors locked in a war against two human factions. You can watch Digital Extremes’ early concept trailer from 2000 here.

Those of you who played Digital Extreme’s 2008 blaster Dark Sector may have already recognised a link with its hero Hayden Tenno, but that’s just the surface of both games’ common threads. Sinclair explained that while developing The Dark Sector, the studio was repeatedly dissuaded by publishers to pursue the project as they felt it was too similar to Deus Ex.

In short, they wanted something like Call of Duty to distance the pitch from other space shooters like Halo. The end result – Dark Sector – was a militarised third-person shooter with a selection of watered-down sci-fi elements. It was fun enough but far removed from the studio’s original concept.

At the time Sinclair’s team found The Dark Sector to be a hard sell as an MMO back in 2000, but there we were, talking about the studio’s free online shooter gearing up as a launch title on PS4 this November without issue. The contrast in ideals and attitudes displayed by the industry in just over ten years shows how far market opinion has shifted.

As far as Sinclair is concerned, Warframe is the spiritual successor to Dark Sector, and it’s taken a lot of effort to see the vision come to life. Thanks to Sony’s willingness to accommodate the needs of Digital Extremes and the MMO archetype in general, PS4 is already looking like the format of choice for this new breed of online console experiences.

Warframe is out now on PC. You can play it here. It’s out on PS4 this November.

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20 Comments

  1. KAP

    Incredible

    #1 2 years ago
  2. backup

    PC to torrents in less than min
    PC gamers = pirates

    #2 2 years ago
  3. Digital Bamboo

    Good article Dave.

    I had no idea about the Dark Sector link. (I just picked that up a little while ago, though I have yet to play it. Almost started it last night actually, but opted for Vanquish instead.)

    But, of course, the most interesting thing out of this is Sony’s apparent flexibility and ease with which the PS4 can be developed for/ported to from PC. It gives me hope that games like The Witcher 2 and Total War II may one day be released on a $400 system.

    Also, that the PS4 can support a keyboard and mouse. I didn’t know that. Great news for FPS & RTS games!

    #3 2 years ago
  4. Samoan Spider

    @2 I’m just going to leave this here. In a calm voice, read this to yourself:

    “Developed by Digital Extremes, Warframe is a free-to-play co-op shooter out now on PC”

    Your point is now irrelevant!

    Edit: On topic and to my shame, I’ve not played this, or many other f2p shooters because I simply have too much to play as it is. Good article though Dave.

    #4 2 years ago
  5. silkvg247

    @4 Don’t ever feed trolls :)

    If PC games can be ported to console (PS4) with ease that’s initially good news for PC gamers, means we’ll have higher quality games potentially. Until in 5 years time when our hardware is even more superior and once again we’re being held back by consoles.

    Look at defiance, great game, loving it.. but so blatantly fucking tuned to console and no way to make it look as good as a PC game should.

    #5 2 years ago
  6. backup

    @4
    PC pirates can do anything u know
    to kill developers

    #6 2 years ago
  7. FabioPal

    It’s not a big deal.

    They’re using UnrealEngine, which supports PS4 (and XBoxOne) and, knowing the UnrealEngine prettty well, to some extents it’s just a matter of changing the target from PC to whatever you want and: done.

    So I call “marketing” on this “news”.

    #7 2 years ago
  8. Dave Cook

    @7 So you’re accusing me of writing this for Sony or something? That’s not really something I appreciate.

    It is news because of how horrible PS3 was to code for. It shows a world of difference and a willingness by Sony to open up development on its platform, which is big coming from a company that used to be so obsessed with locking developers into its own formats and systems, which is both costly and time-consuming for devs.

    So this is definitely news to hear it from a studio that has lived it and can explain it freely without embargoes or anything like that.

    Call you what you want but I don’t like being accused of supporting covert marketing ploys. I never have been.

    *returns to work while trying to remain calm*

    #8 2 years ago
  9. OwnedWhenStoned

    post-Doritosgate?

    #9 2 years ago
  10. Ireland Michael

    Deep breaths Dave. In and out. Take them slow.

    #10 2 years ago
  11. melonbuster1

    Same thing is done on the xbox1

    #11 2 years ago
  12. backup

    http://gaminrealm.com/2013/07/14/killer-instinct-and-xbox-one-get-boo/

    lol

    #12 2 years ago
  13. FabioPal

    @8 No Dave, chill out :)

    I’m just saying that they stated “it took us just three months” to create hype, that’s it.

    And I’m just pointing out that there’s nothing special about targeting a game made on a multiplatform-driven engine on… a different platform.

    I’m blaming the developers, not you, Dave! :**

    #13 2 years ago
  14. machy

    i think u post this before … but with different tital

    #14 2 years ago
  15. Arkorvo

    @7 It’s not Unreal Engine, they’re using their own Evolution Engine that they’ve used on most of their earlier games.

    Porting a game from one system to another is more than “hitting a switch.”

    #15 2 years ago
  16. FabioPal

    @15 It looks like you’re right ;)

    Sorry about that, I was damn sure it was UE.

    Btw I know that it’s not a trivial task, (in the past I’ve been porting games on different platforms for years) but using dedicated multi-platform engines it “almost” is ;)

    #16 2 years ago
  17. Arkorvo

    @16 Yeah the Evolution engine does have that “Unreal” look to it, I was surprised myself when I found it it wasn’t unreal. Great looking game though. :)

    #17 2 years ago
  18. FabioPal

    Yeah, very good looking game. Pity that the game itself is not that good ;)

    #18 2 years ago
  19. Dave Cook

    @14 What you’re thinking of is my news piece on a few of the quotes. This is the full article :

    @13 gotcha, cheers for the explanation, I can chill out now ;)

    #19 2 years ago
  20. fearmonkey

    My favorite part of the article “What surprised me most is how kick-ass the GPU is – the graphics are super, super high-end.””

    Thats a nice thing to see in a next gen console game article :)

    #20 2 years ago

Comments are now closed on this article.

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    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]