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Destiny: match-making, public areas and social interaction discussed by Bungie

Wednesday, 19th June 2013 08:25 GMT By Dave Cook

Destiny’s persistent world is full of online features running constantly in the background, but Bungie doesn’t necessarily see it as an MMO. Lead engineer Chris Butcher has discussed how the game’s match-making, public areas, dynamic events and social features work within its ambitious world.

Speaking with Joystiq, Butcher confirmed that Destiny will encompass solo missions, high-intensity encounters, co-op and competitive play seamlessly within the universe, but when asked if it was an MMO, he confirmed that Bungie views the game as an FPS first and foremost.

Online play with other people ramps up in public gameplay spaces, similar to events seen in Guild Wars 2. Butcher shed light on how they will work in practical terms. “The way we think about the public spaces is that they’re areas within the world of Destiny where, as your fireteam goes into that area, you’ll be seamlessly match-made behind the scenes with other fireteams. There’s no UI, progress bars, loading screens or anything like that.

“And that’s where we think shooter players are going to find the gameplay that’s most interesting and meaty for them, because it’s something we feel is kind of new, unexpected and exciting. What happens is, in these public areas – like I said – you’ll be match-made with other players in this large-scale cooperative experience.

“There’s continuously these dynamic events that are kicking off in these public areas, and you can choose to engage with them if you want, or you can choose to go about your own personal mission that you came to do there. So it’s up to you; you don’t have to participate if you don’t want to, but if you do, you get to enjoy this cooperative experience and you get additional rewards as well.”

So definitely like Guild Wars 2 then for anyone who has that frame of reference. Similarly, Destiny will tell you when a dynamic event is kicking off, and there is no request or prompt to join in, you simply start taking part in the fight and there you go, you’re cooperatively helping out.

What do you make of the above? Let us know below.

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8 Comments

  1. CyberMarco

    Is it going to have a sub?

    #1 2 years ago
  2. NocturnalB

    All sounds like awesome news. I don’t understand his stigma though about calling it an MMO, I mean, from everything he said and I’ve seen it sure sounds like an MMO. But hey whatever I’m very excited to play this game, and for that matter PlanetSide 2 on a console.

    #2 2 years ago
  3. Erthazus

    It’s not Guild Wars 2.
    It’s Guild Wars 1 style of gameplay with matchmaing system on the go.

    The city will be your citadel where you meet people, trade with them and do a lot of stuff. When you go on a mission (or just level up your character) you go outside and every location is a big “Instance” where the system will match judging by your stats other players. It won’t be like Guild Wars 2 when you see all of the people walking around you killing mobs and doing daily stuff.

    There will be massive events where players can be joined with each other without matchmaking system.

    In other words, it’s a MMOFPS or FPSRPG multiplayer.

    I’m interested in it, but so far no one can’t ask them how matchmaking system actually works, what’s the level cap, how about PvP aspect of the game? What about END CONTENT? How about guilds? Gear? Stats? Roleplaying system?
    Nothing about that. Except for the fact that you can level up your weapon.
    How many classes will be there? They have 3 but there is a rumor of another one: Vanguard.

    Crappy interview. Just bad. Every interview about this game is going like this:
    Journalists: Hi
    Bungie: Hi
    J: It’s a MMO?
    Bungie: No! Kind of
    J: KThxB
    B: BB

    @1, No it won’t. It’s going the same road Guild Wars 1 went. you buy a game and it’s free but knowing Activision you will charge a fuckton for a DLC.

    #3 2 years ago
  4. salarta

    @2: The phrase “MMO” conjures up many different expected traits based on role-playing games, and not calling it an MMO may be more a matter of trying to avoid association with those RPG expectations than about what the actual term MMO means. Even though a person a reasonable intelligence would understand MMO means “Massively Multiplayer Online” and that alone, others might think it means the game includes character and stat leveling, actions through a command bar, a requirement of joining huge groups where each person needs to have a designated role like healer or tank within the party, things like that. Refusing to use the term “MMO” is more insurance that people will remain open-minded to seeing the actual features of the game first.

    #4 2 years ago
  5. CyberMarco

    @3

    Thanks, I’ll keep an eye on it, but seeing Activision is behind it probably it’s going to DLCed to death…

    #5 2 years ago
  6. Erthazus

    @4, Except for Command bars it’s essentially the same.

    you have Tank – Titan
    You have hunter, Warlock – Space Mage and so on.

    But I agree with you that they want to avoid calling it a MMO just for the PR.

    #6 2 years ago
  7. salarta

    @6: Those are classes, not roles. Perhaps those classes will end up leading to them being treated as certain roles in the same way MMORPGs do, but at the moment that’s not necessarily the case. Particularly since Bungie appears to be stressing that you can jump in or out of events at your choosing with no requirement to take part, whereas in MMORPGs, you pretty much have to get a bunch of people, meticulously plan out who does what, and then set to it.

    Those were also examples that come to mind of how MMORPGs operate, not a whole list. :P There may be more obvious differences if I took the time to think more thoroughly.

    #7 2 years ago
  8. xino

    can someone still tell me what is so special or unique about this game?
    feels like another regular FPS:/

    #8 2 years ago

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