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Watch Dogs team enlisted feedback from Kaspersky Labs to make hacking more realistic

Saturday, 11th May 2013 13:51 GMT By Stephany Nunneley

Watch Dogs, as you know, will contains loads of hacking into Chicago’s Central Operating System. In order to give players a more realistic feel to said hacking, Ubisoft Montreal enlisted the expertise of Kaspersky Labs.

Speaking with Joystiq, senior producer Dominic Guay said the team chose Kaspersky due to the “hardcore” hacking experts it employs.

“We send them some of our designs and we ask them feedback on it, and it’s interesting to see what gets back,” he said. “Sometimes they say, ‘Yeah, that’s possible, but change that word,’ or, ‘That’s not the way it works.’”

In the game, as noted yesterday, hacking is a way for the main character Aiden to use security camera to note enemy positions, open doors, change the flow of auto traffic, and use the city’s crime prediction data to track down criminals before they do the deed.

However, there’s more to it than just hacking into something to accomplish a goal, some planning will also be involved, and doing so can also cause dynamic and unpredictable events.

“It’s not about the minigame that will let me open the door, it’s the fact that I’m making a plan,” said Guay. “I’m making a plan of how I’m going to chain hacking, shooting, traveling the city and driving to achieve an objective.”

Watch Dogs releases on PC, PS3, PS4, Wii U and Xbox 360 in North America on November 19, and in Europe November 22.

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4 Comments

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  1. mkotechno

    Yeah, they know a lot about making virus and spreading it to make money. Don’t be a fool, use Linux.

    #1 1 year ago
  2. Night Hunter

    So they had feedback from professionals? What did Kaspersky tell them, that you can hack just about everything by pressing X?

    You got trolled, Ubi ;)

    #2 1 year ago
  3. Ra1n

    Comments here are idiotic. Yes kaspersky has gone down hill, but you should remember kaspersky was one of the best not too long ago. Thats around the time big virus programs like Blackshades were popular, and Darkcomet was around almost as good but free to use. In my opinion the most popular viruses are Trojans and aren’t some bs CMD coding or SSH(unless your hacking a mac, then it’s the easiest way.) They would work with a control panel listing all the connections (slaves) and the “Hacker” would be able to use a list of tools on them, Keylogger, screenviewer, webcam, text chat, lock mouse/keyboard, shutoff monitor, encrypt hdd with pass (usually for bank threats.) and it would obviously eventually get detected by an antivirus right? Nope. If you are being hacked by someone who knows what he is doing and can code/buy a new stub whenever need be. He can crypt his virus daily if he wanted to pulling any antivirus to scan it into a path to lead nowhere. Keeping the virus FUD (Fully Un-Detected.) I’d trust that kaspersky would knows what there talking about.

    #3 1 year ago
  4. fihar

    Okay, now I’m intrigued.
    How exactly are they going to implement hacking in this game? I don’t know much about hacking, but doesn’t it involves a lot of coding?

    Most of the coding I’ve ever done (which isn’t much) is in MATLAB and some basic assembly language and I don’t see how either will work in a videogame.

    #4 1 year ago