Bayonetta’s port on PS3 is considered Platinum Games’ “biggest failure”, according to director Atsushi Inaba.
Speaking with EDGE, Inaba said the port, which was handed off to SEGA instead of being done in-house, is something that still sticks out in his mind.
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” Inaba said. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t.
“But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”
The PS3 version of Bayonetta suffered framerate issues and control problems and was later patched – not by SEGA, but by Sony.
Inaba said it was a bit of a hard lesson.
“One thing I will say is that it wasn’t a failure for nothing,” he said. “We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house.
“We learned, so it wasn’t a pointless failure, but it was a failure nonetheless”.