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Far Cry 3: brand new HD video, why multiplay’s a beach

Wednesday, 4th April 2012 17:05 GMT By Stace Harman

Five minutes of brand spanking new in-game HD action plus impressions of the most beautiful action multiplayer in 2012. Stace Harman spends too long looking at Far Cry 3′s scenery.

Far Cry 3 multiplay

As part of Ubisoft’s “companion gaming” initiative, a Far Cry 3 themed iOS app is in development that will help unlock weapons, items and skills for use in multiplayer.

Multiplayer’s currency is Team Support Points, earned by reviving teammates, capturing bases and performing the Battle Cry skill. TSP will allow powerful weapons to be activated providing a buff to allies or debuffing the opposing team.

Ubisoft is promoting “silent communication” for Far Cry 3’s multiplayer; the ability to tag nodes, allies or enemies to send context-sensitive messages to teammates.

A more powerful and flexible version of Far Cry 2’s map editor will feature.

Some of my most enduring memories of places I’ve visited are rooted in the physical features of the environments – the otherworldly landscapes of Iceland, vast emptiness of the Australian outback or juxtaposition of India’s bustling city streets with its serene mountain forests.

But these impressions say nothing of my experiences in those countries which, for the most part, were formed through interaction with people; be it other travellers or local communities, sparsely populated or densely congregated.

And so it’s unsurprising that my first foray to the idyllic surrounds of Far Cry 3’s tropical island follows much this same pattern; a vivid memory of standing on the brilliant white sand of an unspoilt beach with a lush, verdant jungle at my back, achingly azure depths as far as the eye can see and the brilliant crimson of spilled blood from a gaping wound.

It seems I’ve been shot in the back, again.

Alas, it’s very difficult to fully appreciate the mesmeric scenery when there’s a son-of-a-bitch lurking around every corner with a fistful of fury and a bag full of bullets, every single one of which bears your name. Here, it seems that the locals herald your arrival at the gates of paradise by sending you straight to the depths of hell.

Respawning, I head off in the direction of the nearest arbitrary location that’s to be captured for reasons I neither know nor care for – I’m sulking because I can’t spend more time on the beach. Regrettably, this means heading underground, away from the natural beauty of the exterior locale, and into the tight, dank, sweaty corridors of a concrete munitions dump. Passing through a slightly wider, less well-lit room, I’m shot from behind and I’ve barely turned through 90 degrees before I’m on the floor, prone and bleeding out, again.

The cycle repeats and it seems it’s simply an afternoon for being shot in the back; this I attribute in equal parts to my own failure to “check my corners” when indoors, my insistence on standing still to marvel and the scenery when outside and too slow a turning circle when using a 360 controller.

There’s a marked reduction in the number of bullets that are drilled into me once I ditch the pad and take up keyboard and mouse, though it’s then necessary to reduce mouse sensitivity to its lowest setting to avoid manic twitching (it’s surely no coincidence that we’re being shown a game known for its beauty on a PC powerful enough to host Skynet).

My kill ratio finally starts inching towards respectable and the remaining rounds of Domination pass in a flurry of gunfire and Battle Cry – the team-based buffs that affect allies in the immediate vicinity and grant the initiator a handful of team support points.

Team support points grant access to powerful offensive weapons such as psyche gas, which can be unleashed on a handful of the opposing team, causing them to see every other player as a black-silhouetted demon of indeterminate team assignment.

Each round is bookended by an optional map tutorial, voiced by star-antagonist Vaas, and an interactive cut-scene in which the best performing player of the winning team is offered bragging rights over their opposite number on the losing side, opting either to beat them to death or free them.

Each round is bookended by an optional map tutorial, voiced by star-antagonist Vaas, and an interactive cut-scene in which the best performing player of the winning team is offered bragging rights over their opposite number on the losing side, opting either to beat them to death or free them.

With little opportunity to leisurely explore the iconic environs during frantic multiplayer bouts, it’s through these slender ties – and the occasional zip line – that elements of Far Cry 3’s single-player fiction, with its themes of civil unrest and preoccupation with insanity and hallucination, are introduced to the multiplayer. With just two multiplayer modes on show, it’s curious that Ubisoft chooses this occasion to re-introduce one of the defining elements of Far Cry 2: fire.

Twisted fire starter

In the parched African savannahs, fire played the role of both indiscriminate force of nature and deadly antagonist. In Far Cry 3’s firestorm mode, Ubisoft is looking to recreate these destructive characteristics by once more inviting us to get our fingers burned.

We’re tasked with igniting two capture points in the opposing team’s encampment, prompting a radio comm-link to be revealed which, if activated by the aggressors, will call in air support to dump gasoline on the blaze thus ending the round.

However, if the radio is secured by the defending team it will call in a very similar looking aeroplane to douse the flames with water, which conveniently looks very similar to gasoline but has the opposite effect, thus resetting the round.

Far Cry 3’s appeal is tied inextricably to the promise of wandering off the beaten track to explore its island habitat and interact with its host of dangerously unhinged characters. It’s difficult to ascertain from just two multiplayer modes how much of that promise exists outside of the single-player campaign and while the multiplayer content we’re shown is fun, it falls far short of the level of engagement that looks to be offered by the campaign.

Other multiplayer modes might offer more in the way of consistency by incorporating the central themes of the main game, rather than relying on an association with its predecessor, but at this stage Ubisoft is declining to comment on what form those modes might take. I can only speculate how awesome it might be to have a mode based around the camera, in which opposing teams have to out-snap each other or capture varied examples of the island’s fauna and flora.

In the meantime, I’ll be looking forward to exploring every corner of the island, marvelling at its beauty and being the one to shoot people in the back, all on my own lonesome. It’s a beautiful location, after all; it’s just a shame about the people.

Far Cry 3 launches on PS3, PC and 360 on September 4 in the US and September 6 in PAL territories.

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22 Comments

  1. CyberMarco

    CoD clone anyone?

    #1 2 years ago
  2. Sam Clay

    If anything it’s more of Far Cry 2. I’m loving the BattleCry idea.

    #2 2 years ago
  3. Karooo

    @1 Isn’t everything nowadays? But I admit this looks fantastic.

    Also, VG247 is on fire!

    #3 2 years ago
  4. Sam Clay

    @3 Brace yourself, I think this rocket is taking off. ;)

    #4 2 years ago
  5. CyberMarco

    @3 Sure is! I’m not surprised seeing FPS games going that direction, if gamers want to play that way then the developer will please them (most of the time anyway)

    #5 2 years ago
  6. Maximum Payne

    ”A more powerful and flexible version of Far Cry 2’s map editor will feature.”
    I think this is probably best thing I heard about FC3.
    FC3 easily best shooter in 2012.

    #6 2 years ago
  7. Gigabomber

    All of these shooters environments look like maps filled with rigid props after watching 15 minutes of dragon’s dogma. I hope the next gen of shooters will have a more organic feeling.

    #7 2 years ago
  8. Dragonborn

    This game looks great , the scenery is breath taking !
    I can’t wait for it , looks like one of the best FPS’s this year

    #8 2 years ago
  9. Erthazus

    Looks great, but i was not a fan of Far Cry 2.

    #9 2 years ago
  10. The_Red

    Slow down VG! Seriously, too much awesomeness can kill. How many direct, awesome videos of gameplay can day get!? Also, glad to see there is a “firestorm” mode.

    #10 2 years ago
  11. Hcw87

    So lets see. We got Radar sweeps (even showing the direction the enemy is facing), 1-hit kill snipers, way-too-fast melee, guns with zero recoil (and you even unlock more passive recoil decreasing perks as you play), semi-kill streaks and a small map with lots of choke points.

    Shame, i guess it’s singleplayer only for me. Got my hopes up when i saw the mention of ”team support points” in the article though, but this was a let down :/

    #11 2 years ago
  12. Gekidami

    To be fair, at least it looks like CoD rather than FC2′s MP which was a horrible unbalanced mess. Anything is better than what FC2 offered.

    #12 2 years ago
  13. The_Red

    Love the part at the end with the cinematic finisher. So cruel and yet, so entertaining.

    #13 2 years ago
  14. UNUSUAL WEASEL

    I’m so excited about a new map editor for this game, it is reasonable to criticise the comparisions with COD et al but FC2s multiplayer population had a badly limited lifespan and as fully featured as the map editor was, there was no one to make maps for. If more mainstream multiplayer mechanics can keep the population alive then a good map editor opens up a world of possibiltes.

    #14 2 years ago
  15. K-V-C

    i wouldnt say a cod clone but cod has influenced some of it id say but it does look spectacular indeed

    #15 2 years ago
  16. El_MUERkO

    disappointingly unoriginal

    #16 2 years ago
  17. Fnoros

    what’s the situation with player mobility in this game? can you climb chest-high walls? head-high walls? nothing at all? I’m getting REALLY sick of playing as a refrigerator with a rifle taped to the front in FPS games.

    #17 2 years ago
  18. lama

    was it really necessary to add stupid cod killstreaks? also the end part is totally stupid. what a disappointment!

    #18 2 years ago
  19. back_up

    Lovely graphics
    single player will rule no doubt
    best FPS of 2012

    #19 2 years ago
  20. G1GAHURTZ

    Interesting ideas.

    Looks a bit wonky, though…

    #20 2 years ago
  21. Dannybuoy

    That voiceover guy sounds like he should be commenting on whacky video outtakes on TV. Poor

    #21 2 years ago
  22. LOLshock94

    looks like a less glitchy version ofsuckyfield 3 but in a tropical island yeaaah boiii cant wait

    #22 2 years ago

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