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Bioshock Infinite impressions

Monday, 16 August 2010 14:10 GMT By Justin Kranzl

bioshock infinite

The funny thing about keeping a high profile game project secret nowadays is the sheer difficulty factor. Twitter, online resumes, trademarks, financial reporting, classification boards: they all conspire against would-be tight lipped developers. So Irrational Games deserve credit for somehow concealing the fact they have spent the past three years working on BioShock Infinite unbeknownst to anyone outside of the studio and what we assume was a very tight clique within 2K Games.

Just how security-conscious Irrational founder Ken Levine and the BioShock Infinite team were was brought home in the steps they took in the game’s New York unveil. Irrational staff went in person to 2K Games offices worldwide to show the trailer of the game. Not code – just the launch trailer.

Post-trailer

The city of Rapture in original BioShock may not have identified itself as necessarily “American”, but this time around Irrational Games are being very specific about what informs this game world.

As the trailer reveals, Columbia isn’t your ordinary population centre. It’s a miniature archipelago of land masses suspended in midair by large hot air balloons, designed to show the new progressive American spirit. While the peons toil away on the earth below, the distinct impression is Columbia is meant to be a Better Place for Better People, much the same way that Rapture was.

Also like Rapture, Columbia represents a corruption of ideals. Inaccessible to commoners, the floating city that was meant to demonstrate American ingenuity instead has become in Levine’s words a “death star”. After conflict breaks out, Columbia ascends out of sight. Since then nobody knows where the city has gone, or how to get there.

Your involvement comes as an outsider, Booker DeWitt. An ex-Pinkerton for hire, DeWitt is regarded as a corner-cutter who can get the job done if the price is right. As Levine points out, “he’s not an unknown cipher”. DeWitt is charged by a mysterious stranger with a missing person job with a difference – his quarry, named only as “Elizabeth” is somewhere in the airborne city complex of Columbia. His job is to find and rescue her from the city where she’s been cloistered all her life.

First steps in Columbia

Irrational’s demo opens in first person with DeWitt facing a large recruitment poster. Shades of a leering Uncle Sam echo here, with a stark warning about the “foreign hordes”.

Once DeWitt is up and about, the fidelity on show is immediately noteworthy. Irrational’s director of product development Tim Gerritsen later confirmed the game demo was run off a PC, saying the choice was made in part because it’s a “neutral platform”. However the combination of high resolution, extreme draw distance and what looked to be a solid 60fps framerate on show had a few attendees wondering how console hardware would bear up.

When I put the question to Gerritsen, he was adamant the Xbox 360 and PlayStation 3 platforms wouldn’t lose out. The game engine is an in-house concoction of Irrational’s, and will make heavy use of streaming technology in order to render a city comprised of several floating clusters of buildings.

The game already looks exceptional. Characters are rendered with the same satirist’s eye as BioShock’s were, forsaking photo authenticity in favour of caricature, however the detail level has been considerably enhanced. Further the demo took place predominantly outdoors, without the luxury of Rapture’s shadows conferring the benefit of the doubt. The impact is only a minor step down from the rendered CG of the trailer, with the standard first person shooter camera angle being a more obvious differentiator than the detail or animation level.

Irrational’s design team has clearly enjoyed the opportunity to create a world set in broad daylight where fluid dynamics are reduced to rendering water trickling in a gutter rather than being a defining characteristic. The other thing BioShock players will be unused to is the existence of a sky. It seems like such a minor thing until it’s slapping you in the face with its cheeky blue-ness. BioShock Infinite already appears to be more selective in how it will use your environment to convey oppression. Instead of the subterranean gloom of BioShock, we were confronted by intense, summery hues.

With immersion in the sea no longer the game gimmick of choice, there were suggestions wind may play a factor. While there was no mention of it impacting how people will play the game, several of the sequences we saw featured prominent cloud and wind effects come into play. Either the environmental animation crew at Irrational have a disproportionate amount of sway, or the developer is gearing this up to be more than eye candy.

Skipping the foreplay

It doesn’t take long for BioShock Infinite to turn on the action. Columbia’s decline doesn’t appear to be as progressed as Rapture’s was, however its inhabitants are still a fractious, unpredictable lot. We pass a house blazing on fire, with a woman seemingly heedlessly sweeping its porch. A gigantic statue with the stars and stripes gazes into the distance, while we’re pretty sure the horse lying on the ground isn’t just taking a kip after a midday frolic. Drawn by a human voice, DeWitt enters a park area, passing a chap on a park bench surrounded by crows. The sun might be shining, but the vibe is bleak.

DeWitt passes a succession of campaign signs jammed into the ground. “They’ll take your gun.” “They’ll take your business.” “They’ll take your wife.”  The person on the controller pauses for effect before moving onto the last one – “They’ll take your life.”

The human voice we heard is coming from Saltonstall, a mad xenophobe campaigning in a park. Apart from the crow-man lounging on the bench, there’s no other people in sight. As Saltonstall urges his nonexistent audience to take up arms, we amble up to his handy barrel of rifles and select one, and then all hell breaks loose.

First, Saltonstall’s eye start glowing a decidedly unfriendly colour, and the next thing you know he’s sicced Charlie, the crow man onto us. From here the action gets familiar. Before long, we’ve shot his minion in the head and are in hot pursuit of the madman, who has fled by jumping on a mini roller coaster system that is strung up between the landmasses. It’s quite a sight to see: gold railings twist and cascade between Columbia’s islands, with only your grip stopping you from a clearly lethal drop below.

As DeWitt gains the safety of a distant landfall, you start picking off enemies in the distance with your rifle. There’s not much time to get comfortable as Saltonstall starts firing a mortar-style cannon at you. The shells describe a fiery, flare-like arc before slamming down increasingly close to you. The message is clear – it’s time to hit Columbia Rail.

Immediately prior to DeWitt taking his first ride on the Terry Gillam-esque creation, we get a glimpse of a type of psychic power he’s been imbued with. DeWitt takes a swig from a handy, crow-shaped flask. The screen distorts, flickers black and white, and he’s suddenly able to stop and move objects with the power of his mind. There’s little time to ponder the import of these actions in the demo, but we’re sure the game will explain them fully later. What we do know is the avian-themed flask coupled with DeWitt’s private eye occupation seems a subtle nod of the head towards the Maltese Falcon. Except Humphrey Bogart never had telekinesis.

Hanging on for dear life, DeWitt ziplines across the gap to Saltonstall – including a death-defying drop from one rail to another some distance below. Of course, someone has to jump aboard from the opposite direction and attempt to take your head off, joust-style, but a quick belt with a wrench quickly solves the problem. Once DeWitt hits the ground – literally – we see more of his new mental powers in action. Ducking into an old fashioned western-style bar once again we see evidence that BioShock Infinite won’t just be a “slaughter everything” deal. You’re initially met with indifference from the locals before trouble kicks in. A barman threatens you with a shotgun, but gets more than he bargains for when DeWitt’s power plucks it out of his hands and brings the shotgun – floating in midair – to bear on its previous owner. Boom. DeWitt then uses the same crow-swarming power the unfortunate Charles used on him to leg it.

Once outside, it’s time to dispatch the cannon. DeWitt stops a shell inches from his face, Neo-in-the-Matrix style, then turns it around and flings it back home to a gratifying explosion. Problem solved.

Finding Elizabeth

Levine had mentioned previously the game action wasn’t so much about locating Elizabeth as escaping Columbia with her. As the trailer already revealed, she possesses powers of her own. It becomes clear progression in the game will rely on the two of you working together. We’re told Elizabeth will be imbued with a little more nous than the average AI drone, which tends to indicate Irrational’s team might have collected a little inspiration from the likes of Prince of Persia’s Elika along the way as well.

We didn’t witness any ill-effects on DeWitt after he made use of his mental powers, but Elizabeth is a different matter. While it’s heavily implied her powers are far greater than DeWitt’s, using them appears to diminish her and cause her harm. The two first combine when DeWitt is fending off more deranged Columbians with a electrical attack. It’s worth noting that a lot more bad guys are onscreen than we recall in BioShock here, and DeWitt is currently fending off a football team’s worth.

Elizabeth conjures up a raincloud, and the entire group of bad guys in DeWitt’s becomes toasted in a coruscating ring of lightning. This takes a fair bit out of your charge, and she his the ground in distress. There’s not much time to relax however, as the action segues into a boss battle of sorts. One of Elizabeth’s captors, a chap who looks like the offspring of Robocop and Duke Nuke Em with a bum part lumbers on the screen. If you’ve seen the trailer, this is the owner of the mechanical talon that drags Elizabeth from you.

As DeWitt tries zapping roboduke to little effect, Elizabeth is yelling instructions and trying to demolish the bridge he’s attacking from. Success: the bridge collapses, and your foe vanishes into the void after you zap his grasping hands off the edge. The demo closes out with a familiar sting – a bigger, meaner airborne beastie swooping down on the duo, and a fade to black.

Levine’s new shock to the system

Past BioShock titles have been strong on subtext and Infinite will be no exception. This time however Levine has taken on a topic uncomfortably close to home to many of his fellow countrymen: America’s hero/saviour complex.

While BioShock Infinite is set towards the end of the 19th century – a time that Levine points out saw an “agrarian” America still exiting the national trauma of the civil war. Columbia in this setting becomes an ideal of sorts, a glimpse of the future of a nation still finding it’s identity.

To help reinforce the setting and ideals of the game, Levine took a page out of actual history, quoting ex-US president William McKinley’s argument for the USA’s annexation of the Philippines – a move at the time was justified as being “for their own good”. Move forward to today and the criticism borne of the US’ self-appointed role as global policeman, and it’s fair to say Levine will be hitting very close to home with Columbia’s notions of enforced civilisation.

When asked about this, Gerritsen was at pains to stress that like the original BioShock, the deeper thematic layer is purely there for gamers looking for more depth in their experience. It’s completely possible, he noted, to play the game purely as a first person action adventure. Further, what Levine and Irrational are doing is merely presenting a fictitious case study that so happens to touch on particularly hot American buttons such as race and imperialism; Gerritsen insists the game doesn’t judge, it merely presents cause and effect and invites players to draw their own conclusions.

Final Cut

The demo session and the trailer combined give the strong impression this is Irrational’s vision of a “proper” sequel to BioShock. It also explains the absence of rancour when it first was revealed Levine and the then-2K Boston wouldn’t be involved with BioShock 2. As it turns out Irrational were busy taking the franchise back in time and skyward.

The obvious observation to make is you don’t fly games press from all corners to New York to unveil a trailer and a few minutes of gameplay unless you’re pretty certain you’re on a winner. There’s a story worth telling up there in the clouds, the real test will come when we go hands-on.

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15 Comments

  1. Psychotext

    A good read.

    /thumbs up

    #1 5 years ago
  2. DJ Deathstar

    Sounds full of Win

    #2 5 years ago
  3. DrDamn

    Has there been any indication of why it is called “Infinite”?

    #3 5 years ago
  4. Blerk

    I’m liking the sound of this!

    #4 5 years ago
  5. Boris Fett

    “Past BioShock titles have been strong on subtext and Infinite will be no exception.”

    And this was entirely the problem with Bioshock “2″. There was absolutely no subtext at all. The first game set new standards for storytelling in gaming. The second… had a story that existed for no other purpose than to create a sequel. It had no debt at all.

    “This time however Levine has taken on a topic uncomfortably close to home to many of his fellow countrymen: America’s hero/saviour complex.”

    This excites me. “Heroes” are so overdone in gaming. It’s juvenile, boring, and contrived. The first game managed something different. It looks like this will be doing exactly the same.

    Man, I am looking forward to this.

    #5 5 years ago
  6. mington

    @3 “Levine was non-committal about multiplayer, saying only that it would make sense to have some for the game if Irrational could think of something special. He would not divulge the reason for the the word “infinite” in the game’s title, teasing only that it has significance. “The name has meaning,” he said.”
    http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea–into-the-skies

    #6 5 years ago
  7. DrDamn

    @6
    Thanks. Amazes me that several big previews didn’t pick up on the naming and comment on it. Particularly as it was a significant part of the teaser site.

    #7 5 years ago
  8. mington

    The infinite thing got me thinking about DLC and expanding the game world, considering all the buildings are independent floating islands, you could add an infinite amount of new content to the game.

    #8 5 years ago
  9. Petulant Radish

    What’s the betting you come across Andrew Ryan in one form or another, a younger version of him or perhaps a relation.

    #9 5 years ago
  10. mington

    His father might pop up maybe. But i don’t think they need to make the connection, if they do i hope they just keep it as an easter egg diary entry in a hidden room somewhere

    #10 5 years ago
  11. Samuel

    Whoever the guy on the balcony listening to the music is, he seems like he might be a Ryan-type of figure. The trailer held on him just long enough to suggest that it might be a bit of a clue.

    #11 5 years ago
  12. Dr.Ghettoblaster

    Trailer and pics from Gameinformer newsletter. Looks awesome! Wonder why not B3 though

    http://gameinformer.com/b/news/archive/2010/08/12/bioshock-infinite-trailer-and-screens.aspx

    #12 5 years ago
  13. Gekidami

    ^ Old.

    #13 5 years ago
  14. Dr.Ghettoblaster

    my bad. just realized that was from Aug 12. Sorry, been out of loop for bout a week.

    #14 5 years ago
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  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]