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Indie devs are more creative, says Starbreeze

riddicka

Want to make super-creative games? Don't work for a mega-corp.

"I personally think it’s more difficult to be creative in a larger corporate environment," Starbreeze boss Johan Kristiansson told Develop.

"Larger companies are – by nature – always slower with making decisions in game production. In an independent studio I think the staff usually has a stronger feeling of ownership-attachment to their properties; and you can develop a more tightly knit team over a long period of time as well."

Kristiansson went as far as to say that publisher input can damage games.

"An independent studio is always going to be more creative, and I think it’s important that publishers let them be independent during production, let them have control of their product," he added.

"If indies are too close to their publishers, that can also damage the decision making process and the overall game quality."

Full thing through there.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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