PUBG Xbox One patch expands controls, fixes more bugs

By Sherif Saed, Tuesday, 23 January 2018 11:50 GMT

PlayerUnknown’s Battlegrounds has a new patch on Xbox One that brings more improvements to performance, and updates the controller bindings.

PUBG developer PUBG Corp has been tweaking the game’s controls on Xbox One since the previous patch. Though the control scheme is largely the same, some changes have been made.

In this case, players are now able to double click the left stick to auto-run, and drop equipped weapons with Y even in the inventory screen. You can also cancel drinking/healing animations while using the inventory screen.

After being changed in a previous patch, the grenade cycle function has now returned to clicking right on the d-pad. The game’s controller guide has been update to reflect these changes.

Outside of that, the patch added some bug fixes and performance optimisations. The update is available now.

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Here are all the patch notes:

Gameplay

  • Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run)
  • Players can now drop equipped weapons with Y button when inventory screen is active
  • Grenades can once again be cycled by tapping right on D pad
  • Players can now cancel casting actions while the inventory screen is active

Optimisation

  • Continued optimisations and crash fixes

Option

  • Game controller guide has been updated

Bug fixes

  • Buildings around the Military Base have had their collision adjusted
  • Camera shake when riding as a passenger in vehicles has been reduced
  • Inventory character models have returned to their normal stance
  • Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions
  • “A” button will no longer refresh game results screen
  • Team UI will now correctly show the proper direction teammates are facing over larger distances
  • Player changes to markers on the in-game map will now be properly applied to their teammate’s in-game map
  • Fixed an issue where switching to throwables under certain conditions left the player empty-handed
  • Adjusted character positioning when exiting vehicles and parachutes

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