Destiny 2 invites you to be the bane of some poor mortal’s life in the Crucible, and a death-dealing frontline force in co-op. Hello, Sunbreakers.
Yes, it’s true – the three Taken King subclasses return in Destiny 2. The Sunbreaker’s is the Titan’s hammer-throwing Solar subclass, and we’re very glad to see it come back – although not when it’s on the other team in PvP, to be honest.
As part of our Destiny 2 guide, this page aims to give you a quick overview of the skills and abilities, so you can speculate on builds even when you haven’t got the game right in front of you. The Sunbreaker is the last of the three Titan subclasses you’ll unlock in Destiny 2, so you’re forgiven for wanting to see what’s waiting for you.
While we have tended to think of Sunbreakers as a primarily DPS subclass, the Code of the Fire-Forged grants Titans some neat support abilities to buff their teammates and weaken enemies – and to make lots of lovely explosions, of course.
The second path, Code of the Siegebreaker, is more of a solo build; you’ll be able to recharge your health and Super, while dealing additional damage and locking down territory with well-placed Sunspots. Neat.
So you have two very distinct paths open to you depending on how you like to play. Check out the full skill tree below.
This page is part of our Destiny 2 class and subclass guides. Check it out for details on the Striker and Sentinel subclasses, as well as information on how to use your Super effectively and combining class powers to maximise DPS.
- Super: Hammer of Sol
- Final description TBC.
- Incendiary Grenade
A grenade whose explosion catches enemies on fire.
- Thermite Grenade
A grenade that sends forward a burning line of fire.
- Fusion Grenade
An explosive grenade that burns enemies when it attaches to targets.
- Class ability: Barrier
- Towering Barricade
Press and hold Circle/B to create a large barrier that can be used to reinforce a position with cover from enemy fire.
- Rally Barricade
Press and hold Circle/B to create a small barrier that allows you to peek over it while aiming down sights, and which instantly reloads your equipped weapon when you take cover.
- Mobility: Lift
- High Lift
Jump while airborne to activate Lift and launch into the air at greater heights.
- Catapult Lift
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
- Strafe Lift
Jump while airborne to activate Lift and launch into the air with strong directional control.
- Code of the Fire-Forged – passive skill tree 1
- Hammer Strike
While sprinting, use this Melee Ability to unleash a blazing Hammer strike that weakens enemies.
- Tempered Metal
Solar Ability kills grant you and nearby allies bonus movement and reload speed.
Enemies killed by Hammer of Sol explode.
- Vulcan’s Rage
Hammers shatter into explosive molten embers on impact.
- Code of the Siegebreaker – passive skill tree 2
- Mortar Blast
Strike an enemy with this Melee Ability to release a Solar explosion setting nearby enemies on fire.
- Sun Warrior
Solar Ability kills restore your health. Grenade and Melee Ability kills leave a deadly Sunspot in their wake.
- Rings of Fire
While standing in a Sunspot, your Solar Abilities recharge faster and your Super lasts longer.
- Solar Siege
Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.