Quantum Break has interactive live-action story sequences that alter the story

By Dave Owen
14 August 2014 09:54 GMT

Since Microsoft killed most of its TV ambitions a few months back, the live-action portions of Xbox One exclusive Quantum Break have been in some doubt. Now Remedy has shed some light on how they’ll fit in with the game.

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The game will feature an interactive live-action show as part of the game’s story. A chapter of gameplay will end on a cliffhanger called a ‘junction point’, at which time the focus shifts to the villain of the piece, Paul Serene, head of super bad guys Monarch Solutions. Serene can manipulate time, and the player chooses which timeline the game goes down.

“Both the game and the show ship on the same disc and are tied together in multiple ways that the player can affect with their choices,” creative director Sam Lake told Digital Spy.

“You will be playing him – our equivalent of action movie scenes [where a villain is] planning and making his moves, but interactive. You play that scene, you see those glimpses of the future, and you make a choice – that this is the future I want to become reality in my game.

“You make a choice, and it’s kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make.”

These live-action bits will be skippable, but doing so means players run the risk of missing important clues about how to proceed when they regain full control.

Quantum Break is coming to Xbox One in 2015.

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