Tag Archives: glen schofield
Thu, Feb 07, 2013 | 11:25 GMT
Sledgehammer CEO: ‘studios need to keep an open mind’
Modern Warfare 3 co-developer Sledgehammer Games was co-founded by one Glen Schofield, who has given a lecture at this year’s DICE summit. During his session he called on developers to keep an open mind when approaching new ideas, lest consumer interest in the industry wane.
Wed, Nov 09, 2011 | 01:41 GMT
Sledgehammer: “A lot of pressure” in co-developing Modern Warfare 3
Working alongside Infinity Ward was the the opportunity of a lifetime for Sledgehammer Games, but not a light-hearted undertaking.
Wed, Oct 19, 2011 | 10:28 BST
“We’ll probably cancel” third-person CoD effort, admits Sledgehammer
Sledgehammer Games boss Glen Schofield has admitted it may end up cancelling its third-person Call of Duty title after Modern Warfare 3′s release.
Tue, Oct 18, 2011 | 06:33 BST
Schofield: Modern Warfare 3′s engine is “a Porsche”
Sledgehammer Games general manager Glen Schofield has responded again to criticism of Call of Duty: Modern Warfare 3′s ageing engine.
Mon, Oct 10, 2011 | 15:53 BST
Modern Warfare 3 boss talks competition in video interview
One of the top leaders at Sledgehammer Games sat down with Eurogamer to talk all-things Modern Warfare 3, including his feelings on the competition.
Sat, Oct 01, 2011 | 15:58 BST
Quick Quotes: Schofield on his Modern Warfare 3 concerns
“We were very confident after Dead Space, especially with our development processes. We knew we could deliver within a deadline and with a lot of polish. And that confidence was exactly what was needed. But there are days [with Modern Warfare 3] when you think: ‘Holy shit, this is a monster’. There is a lot of stress. It’s not crippling, but the thing that worries me most is people going: ‘Look, there’s the guy who brought down Call of Duty!’ That scares the crap out of me.” – Sledgehammer co-founder and former Visceral head Glen Schofield to Edge (via CVG).
Fri, Sep 16, 2011 | 15:39 BST
Activision devs have discussions “all the time” concerning Call of Duty’s annualization
Sledgehammer CEO Glen Schofield has said there are discussions “all the time” over Call of Duty’s annualization, and the development teams have conversations about the possibility of the series losing momentum.
Wed, Sep 07, 2011 | 10:36 BST
Sledgehammer’s canned Call of Duty effort “like Dead Space”
Sledgehammer boss Glen Schofield has said that the studio’s cancelled Call of Duty game, now known to be a third-person action-adventure game, had an atmosphere similar to Dead Space.
Fri, Sep 02, 2011 | 04:28 BST
Sledgehammer’s third-person Call of Duty game was “compelling”, but Modern Warfare 3 too good to miss
Sledgehammer Games, now working with Infinity Ward on Modern Warfare 3, has spilled a few details on its shelved third-person Call of Duty game.
Thu, Jun 30, 2011 | 01:29 BST
Sledgehammer talks up MW3 frame rate and engine improvements
Sledgehammer Games co-founder Glen Schofield has said Modern Warfare 3′s frame rate is its “competitive edge”, and dismissed critique of the game’s engine.
Tue, Jun 14, 2011 | 09:05 BST
MW3: Spec Ops shown live on Jimmy Fallon – watch it now
Jimmy Fallon’s shown off Modern Warfare 3 on US TV overnight, with Activision Publishing CEO Eric Hirshberg, Infinity Ward creative strategist Rob Bowling and Sledgehammer co-founder Glen Schofield all making appearances. Footage of the New York demo that was played at Microsoft’s E3 presser was shown, with Spec Ops demoed live on the show by Bowling, Fallon and Simon Pegg. Watch it below. Game’s out on November 8 for PS3, 360 and PC.
Tue, Jun 22, 2010 | 14:53 BST
New Sledgehammer CoD title “will broaden the audience”, says Activision

Activision COO Thomas Tippl has said that the upcoming Call of Duty title from upstart Sledgehammer Games will “broaden the audience”.
Wed, Mar 03, 2010 | 07:22 GMT
Call of Duty’s DAY OF DEATH – everything you need to know

That was exciting, wasn’t it? Fuck the APOCALYPS3 – Infinity Ward implosion and Sledgehammer obvo-reveals are where it’s at.
The face of Call of Duty, one of the world’s biggest game franchises, drastically altered in the last 24 hours, with the story ballooning faster than you may have liked. What happened? Hit the link.
Tue, Jan 26, 2010 | 15:53 GMT
Visceral: Dante’s Inferno not affected by Schofield and Condrey departures

Visceral has revealed that the departures of former general manager Glen Schofield and COO Michael Condrey had no impact on Dante’s Inferno whatsoever.
Wed, Dec 09, 2009 | 09:28 GMT
Sledgehammer Games gets site, logo
Sledgehammer Games now has a website and a logo. Amazing scenes.
The new Activision studio was formed when Visceral’s Glen Schofield and Michael Condrey jumped ship from EA.
There’s little on there aside from a picture of a man with a sledgehammer for a head. Beggars can’t be choosers, remember.
No Sledgehammer products have been announced as yet.
Tue, Nov 17, 2009 | 22:42 GMT
Activision announces Sledgehammer Games, Condrey and Schofield appointments

Remember back in July when Glen Schofield and Michael Condrey left EA for Activision? Well, it’s finally been revealed by the company what the two former Visceral Games execs will be doing.
The duo will co-head new studio Sledgehammer Games, which is currently at work on an unannounced project. Schofield takes on the role of vice president and general manager, while Condrey will serve as vice president and COO.
“Michael and I are thrilled to be building a brand new studio for Activision”, said Schofield. “This was an opportunity for us to assemble a world-class team made up of developers with a proven track record in delivering top-rated games.
“We know what it takes to develop a Game of the Year title, and we also know that the title needs the support of a strong publisher to make the game a success.”
“Activision Blizzard’s independent studio model is very empowering,” added Condrey. “We have a fantastic new studio facility, the foundation for a world-class team and the backing of the industry’s most profitable game publisher.
“This was a rare opportunity we couldn’t pass up and we are thankful for the support the Activision organization has shown us.”
Via GI.biz.
Wed, Jul 22, 2009 | 20:09 BST
EA confirms departure of Glen Schofield and Michael Condrey [UPDATE]

EA has responded to requests from VG247 regarding the departure of Glen Schofield and Michael Condrey.
According to a spokesperson:
“I can confirm that they are exiting EA. It takes a team of talented people to make a highly-rated game like Dead Space. The team at Visceral are currently working on Dante’s Inferno, Dead Space Extraction and new titles to be announced at a later date.
“Production is uninterrupted on Dante’s Inferno and Dead Space Extraction. SVP Nick Earl continues to lead the Visceral Games Studio.”
So there ya have it. Confirmed.
Now we are awaiting word from Activison regarding what their positions with the newly formed studio entails.
Update: According to an email we received from an Activision spokesperson:
“Glen Schofield along with Michael Condrey will lead the studio which will be creating a new game based on one of Activision’s existing franchises.
“We will be providing more details regarding the game at a later date.”
No other details were forthcoming, other than Activision’s plans on continuing its revamp of proven titles which is not news, really.
Wed, Jul 22, 2009 | 18:07 BST
Reports claim Glen Schofield and Michael Condrey have left EA for Activision [Update]

Reports surfacing around the net are claiming that EA’s Glen Schofield and Michael Condrey have left Redwood Shores for positions at Activison’s new Bay Area studio.
According to sources close to Gamespot, Visceral Games employees were informed that general manager Glen Schofield and COO Michael Condrey were leaving to work at the as of yet unnamed studio.
Schofield was the man behind Dead Space, and was recently busy talking up Dante’s Inferno.
EA nor Activision have commented on the situation yet, but we have contacted both so hopefully one or the other will get back with us soon.
UPDATE: Kotaku has word from EA: “EA has been nurturing great developers for 27 years and making room for the next generation is an important part of that process,” said EA’s head of corporate communications, Jeff Brown. “It takes a team to make a great game like Deas Space and and there’s a stunning array of talent in the Visceral studio — creative leaders who now have the opportunity to step into the spotlight and have their talent recognized.”
Still, not much of a comment. We’re still waiting for one on this end.




Xbox One: Microsoft aims for 1 billion lifetime sales, 100 million Xbox 360 units