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Oh, did you think Dying Light support was done? No sir, it now has eye tracking

Dying Light updates will be rolling out even as the Earth is consumed by the last hurrah of a dying sun, probably.

Cover image for YouTube video

Dying Light developer TechLand has set a high standard with post-launch support for the open world zombie survival adventure. Two full years on and with multiple new projects on the go you'd think things would have dried up, but no! Here's a new one.

This update isn't for everyone, though - you'll need a Tobii EyeX Controller to take advantage. Assuming you have that, grab the latest Dying Light patch for Mac and PC to enjoy up to 14 different eye-tracking options.

Eye tracking is a really interesting tech that's only just making inroads in gaming: Ubisoft has put it in a couple of Assassin's Creed games as well as The Division, Valve's experimented with it, and MSI is building it into laptops as standard. With the rise of virtual reality there's a chance it may become more ubiquitous.

But why? You may be asking. What good is eye tracking? Why do I want it? Well, apart from being very cool in a brain-machine interface cyberpunk kind of way, some of the implementations seen so far are really interesting. Here's what eye tracking can do in Dying Light:

  • Clean UI
  • Extended view
  • Auto pause
  • Dynamic light
  • Automatic interaction with gaze
  • Flashlight control
  • Multi-throw with gaze
  • Aim with gaze
  • Throw with gaze
  • Interact with gaze
  • Zombie awareness
  • Vault with gaze
  • Climb with gaze
  • Auto-climb when sprinting

Although some of these may seem to hold limited or novelty interest only, their inclusion opens Dying Light up to less able-bodied gamers, which is always a good thing. Others are just plain rad for everyone; decluttering the UI and extending the view has our vote. See it all in action in the video above.

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In this article

Dying Light

PS4, Xbox One, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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