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Watch Dogs: PS4 & Xbox One frame-rates not final, Morin spills many new details

Tuesday, 1st April 2014 08:25 GMT By Dave Cook

Watch Dogs creative director Jonathan Morin has been spilling many a bean over on Twitter, discussing several aspects of his incoming sandbox title, including online invasions, enemy health and more.

We’ll start with some resolution-gate fluff, and Morin’s claim that the frame-rate for both PS4 and Xbox One are being finalised, and he added that the PS4 version is, “very stable/constant.”

Here’s a weird one about how the title Watch Dogs can be interpreted:

Interesting. On combat, Morin explained that regular enemies will take between two-to-three bullets to go down unless players score a headshot. He added, “But lets just say mean mother****** are better protected.”

Morin also confirmed that driving will offer cockpit view for those who like to get closer to the road:

The City of Chicago itself is big, says Morin, but he added that he isn’t a fan of the “scale war,” and promised that he’s more interested in environments that offer depth and density:

The city’s residents will whip out their phone and call the police if they see you firing your gun in public, and it won’t take long for the boys and girls in blue to arrive on the scene and try to haul Aiden’s ass in. Whether you flee or fight, Morin added, is up to you.

On Watch Dogs multiplayer, which involves invading another player’s game and then attempting to hack money from them, Morin confirmed that players will have time to formulate a plan as they stalk their victim, before running the hacking program:

Once it’s on however, players can expect a lengthy, wild game of cat and mouse:

Another gamer asked Morin if it would be possible to buy songs in-game to bolster the Watch Dogs soundtrack, to which he replied, “I said no micro-transaction ;). So we don’t sell song through our game.” If this is the case, then the game could be free of micro-currency and bite-sized DLC altogether.

On PC, Morin added:

Lastly, when asked if Watch Dogs pushed PS4′s potential to the maximum, Morin replied:

That’s a nice message about the future to go out on we’re sure you’ll agree.

Watch Dogs hits PC, PS3, PS4, Xbox 360 and Xbox One from May 27.

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3 Comments

  1. Fin

    I assume it’ll be X1 720p @ = 30fps.

    #1 9 months ago
  2. Fin

    Whoops, the formatting doesn’t like greater than/less than

    X1 720p at 30fps or under
    PS4 1080p at 30fps or over

    #2 9 months ago
  3. ILiveForMagic

    @Fin, Let’s hope it is 30 FPS! I dont want 50-60 FPS making unsmooth gameplay, Consoles just shouldn’t do that whole 60 FPS thing, Quite alot of games can’t do smooth 60,

    #3 9 months ago

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