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Assassin's Creed: Ubisoft would gladly break yearly cycle to fix weak projects

Assassin's Creed publisher Ubisoft has stressed that like its recent Watch Dogs delay and the Rainbow Six: Patriots restart, it would have no trouble postponing the release of an annualised sequel to ensure a high level of quality.

It recently transpired that Watch Dogs was salvaged from a canned Driver concept. Find out what happened through the link.

Now, speaking with IGN, Ubisoft North American president Laurent Detoc said, “If we think we’ve ended up with a 70 percent Assassin’s Creed game, we’re not going to ship it. That damages the brand.

"I’m not going to give you the names of products, because you know them as well as I do, but if you start to make games at 70 percent, even with a big brand, eventually people are going to change their mind about that brand. They won’t want it any more. That’s what saves the recurrence.

"There are 30 million people or so who have been playing Grand Theft Auto. Last year, to pick a round number, we had about 10 million people playing Assassin’s Creed. When we come up with an Assassin’s Creed the next year, there’s another 10 million brand new people who might be interested in the new setting, because of the new history, or the new naval battles and the pirates. It’s a variation on gameplay from even last year.”

Detoc added, “You bring something fresh, but you have to bring quality too. There’s a lot of people who can play your game. We have fans who come back to the franchise and we’re very thankful for them, because we think we’re giving them a good game to play, and they give back to us when they buy it. But there’s a lot more people out there who we can sell games to.”

Did you feel that Ubisoft Montreal upped its game in Assassin's Creed 4: Black Flag compared to previous efforts? let us know below.

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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