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DayZ Standalone being held up by bugs & optimisation, Hall reveals

Monday, 11th November 2013 08:35 GMT By Dave Cook

DayZ Standalone creator Dean Hall has taken to Reddit to give fans eager for the new zombie sandbox release an update on how it’s all going, and why it’s being held up. It should clear the air a little for those growing impatient.

It follows DayZ Standalone Alpha appearing in the Steam Database, suggesting a test phase is incoming.

Hall took to this Reddit thread to give gamers an update. Under a section labelled ‘Optimizing/Bugfixing Dedicated server’ he wrote, “This is why we are not out. We need performance.”

In the section he stressed that his team needs the game to run at a minimum of 15 FPS, with 50 players in the sandbox, 2,000 zombies and 25,000 loot items.

“Our latest tests have all shown some runaway systems in the code we have to tidy up,” Hall explained. “The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. We’re optimizing this. Also, there are many string comparisons. These have been refactored so references are used (lookup numbers) to speed up the process. things like animations etc… are generally recorded as strings – ArmA wasn’t build to handle very large numbers of things so this has been a large area of optimization.

“We also have a bug where sounds (which are temporary vehicles) are being queued up and sent to all JIP players. This causes us a steady loss of performance on the server. The synchronized variables are also checked for each player, this is inefficient and we are refactoring that. It is our biggest obstacle to releasing the alpha right now. We know what needs to be done with it so we’re working on that, then we will again reassess the performance.”

Hall then addressed why he and his team are reluctant to give a release date for DayZ Standalone, “If I start saying ‘oh it won’t be out then’ people start asking me about the day after, and the day after. So it just encourages people to keep asking me when it is, and the ‘announced date’ would be when I go ‘yeah, it could be out then’.

It seems to be coming on surely enough though, as Hall added that basic functionality works for between 10-20 players, new zombie types are in, the client runs smoothly but is prone to frame rate drops, and he says the inventory system is a “mixed bag.”

Finally, he confirmed that development is very much ongoing.

Are you eager to play DayZ Standalone? Let us know below.

Via MP1st.

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14 Comments

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  1. tenthousandgothsonacid

    A ps4 version would be great

    #1 5 months ago
  2. DgtheGreat

    @tenthousandgothsonacid A PS4, Xbox One, Wii U, N64, Gamecube, or any other console version of DayZ would be a very bad idea.

    The master race comes first.

    #2 5 months ago
  3. Panthro

    @1

    I agree, console gamers are missing out on an awesome experience.

    I thought the mod was great even with its bugs, I managed to see past them because the core game underneath was just to unique to pass on playing.

    Even since the mods release I haven’t played a game which gets my heart pumping with adrenaline as much as that did.

    #3 5 months ago
  4. Hcw87

    DayZ is a buggy, wonky piece of crap.

    It’s meant to be a survival sim, but the bugs destroys any and all immersion. Unbelievably overrated game. Hopefully the standalone will be MUCH better.

    #4 5 months ago
  5. DSB

    @4 Yeah, it’s a freak of nature. They created a game that arguably deserves to be made, but they made it in an engine that could never support it properly.

    I don’t see how DayZ is gonna get past that. They would have to change the engine at the fundamental level, and I haven’t seen any evidence of that in any of the gameplay videos.

    #5 5 months ago
  6. Panthro

    I disagree, the bugs are annoying but they hardly ruin immersion on the scale you are talking about…

    And come on; give it a break, it was a very ambitions MOD.

    #6 5 months ago
  7. Hcw87

    @6
    Shitty animations, horrible authenticity (crash a plane into someone, disembark and heal yourself and you’re fine), zombies apparently having no AI at all until they suddenly decides to take notice of you.

    Stuff like that ruins any sort of immersion.

    #7 5 months ago
  8. Panthro

    @7

    In a survival simulator why were you trying to crash your plane into someone anyway? ;)

    Yeah it does have shitty animations, they used all the anims that they could from the base game though, they couldn’t go much further than what they had already done, they are making new animations for the standalone.

    Having no AI? they are zombies… what do you expect them to be doing exactly?

    They wander around the environment until they see something to attack, like any zombie does, so in that regard I have no idea what you mean whEN you say they don’t have any AI

    #8 5 months ago
  9. Hcw87

    @8
    Plenty of times you can walk right past them, but they don’t start taking notice of you until several seconds (or even minutes) later.

    It’s really on and off.

    #9 5 months ago
  10. Erthazus

    @Hcw87, It’s a MOD. Not a game.

    It’s not overrated. Try to make it yourself alone.

    #10 5 months ago
  11. Panthro

    several minutes later is a blatant exaggeration.

    And just because something is popular doesn’t make it overrated.

    Maybe to you because you clearly have a distaste for it, and that’s your opinion but don’t try to state it as a fact.

    I do agree on some of your points though, the mod needed worked on a lot and what needed to be done couldn’t be fixed unless it moved away from using Arma II as the base game.

    Fingers crossed everything will be fixed once the game launches (and not when the alpha comes out) its just ridiculous to think in an ambitious project like the standalone the alpha will be anything more than just playable.

    #11 5 months ago
  12. MrDanGregson18

    it wont be as good if it went on the new consoles its better off as a pc only game.

    #12 5 months ago
  13. Panthro

    @12

    How would it moving to consoles impact your experience?

    I hope as many people as possible who would like to play this game can, if it means consoles have to have it then so be it… the more fans the merrier ;)

    #13 5 months ago
  14. PsychicMint

    @5 If you actually read any of the previous news on standalone, you’d know that they said they are going to completely rebuild the engine… Notice the keyword, completely.
    @9 Not the mods fault that you go to 1500 ping servers with 60 people playing on it.

    #14 5 months ago