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Call of Duty: Ghosts PC apparently uses 2GB RAM at maximum settings, users create MP FOV unlocker

Monday, 4 November 2013 22:37 GMT By Ewan Miller

Call of Duty: Ghosts is one of the first big budget PC games to demand its users have more than 4GB of system RAM, so much so that the game simply refuses to launch if it detects there’s less available. However, users on Guru3D and other forums are reporting the game only occupies between 1.5 and 2GB of RAM on the game’s highest settings. Additionally, unlike Treyarch’s Black Ops 2, Ghosts is locked to a 65 degree field of view, which can lead to motion sickness among some users. Luckily, some modders have created a utility that will unlock the FOV in the game’s Multiplayer to help you avoid some headaches.

Of course, I’m no technical knowledge man, so observing what the Task Manager reports might not in fact be a useful metric. Some users have raised the argument that the RAM might be used by a file buffer that isn’t reported by the Task Manager.

Additionally, these reports don’t necessarily cover the game’s entirety, there might very well be a particular section that requires vastly more RAM.

Thanks, Guru3D, NeoGAF.

We’ve got a full Call of Duty: Ghost campaign walkthrough guide here, with extra multiplayer tips.

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27 Comments

  1. Edo

    LOL.

    #1 1 year ago
  2. Erthazus

    Yeah. It is already confirmed.

    they have 2007 level visuals with the shitty engine running a game that uses specs more then any PC game’s specs. Crysis 1 required less and it was at that time power hungry and required beasty PC.

    Infinity Ward developers are the worst in the industry.

    #2 1 year ago
  3. Xbone

    What a joke. But again, its CoD.

    #3 1 year ago
  4. monkeygourmet

    I can confirm this, I just tried it on my new PC, got the message:

    “Your system does not have enough fish food to power the AI in this game…”

    I’ll try again tomorrow after I’ve come back from the pet store and upgraded my fish tank.

    #4 1 year ago
  5. Erthazus

    Infinity Ward devs have Fish AI instead of brains.

    #5 1 year ago
  6. Xbone

    65 FoV locked… jesus christ. I missed this…

    #6 1 year ago
  7. monkeygourmet

    @5

    Infinity Ward are not pleased with your comments…

    http://images2.wikia.nocookie.net/__cb20101117100204/familyguy/images/9/9a/Klausakbar.png

    #7 1 year ago
  8. TheBlackHole

    I’m glad I don’t make games for you ungrateful bunch.

    #8 1 year ago
  9. SplatteredHouse

    I couldn’t stand to watch the gameplay stream for long. There’s no way could I play this game (and I don’t remember things ever being this bad – although I haven’t played CoD since MW3, just didn’t take to it, really, and I didn’t play multi much of that as I was more about Battlefield) though today was a big chance of this game to make its case, and impress me.

    I assure you it did anything but that. In its present state, it’s rotten!

    #9 1 year ago
  10. DSB

    Oh dear… I kinda worry about the rest of the code if they can’t even check for RAM properly.

    @9 MW3 was really pretty terrible. The visuals and FOV are par for the course with a lot of console ports, but what’s worse is that the game just wasn’t stable. Crashes and glitches all over the place.

    I also grew to loathe the design decisions, but that might be horses for courses.

    I’ve never really had technical issues with any other CoD I’ve played. They’ve always run fine, although the MW2 matchmaker was a bit moody at first.

    Really hoping Ghosts isn’t a repeat of MW3.

    #10 1 year ago
  11. SplatteredHouse

    @10 I received it as a gift, and didn’t even get as far as buying expansion sets before uninstalling. I installed it to play because I hoped that IW in the driving seat meant another MW high point, but not so much. Cluttered and unfocused. I enjoyed the campaign though, especially the early advancing firefight in the streets, and finale on the hotel (I think it was) roof. Battlefield 3 was plenty more fun.

    #11 1 year ago
  12. Hcw87

    http://www.youtube.com/watch?v=1Ybky8lqLD8
    http://www.youtube.com/watch?v=nZ1NIEIjfKg

    I really don’t know why people buy this on release day. It looks exactly like every CoD since MW2 and the guns still have zero recoil. That, and you don’t need more than 2 bullets to kill someone. It’s so fucking casualized it’s not even funny.

    To think there’s actual tournaments going on in this game is so damn sad too. I really hope those players don’t actually think they’re any good, because the skill roof is so low it’s pathetic. Just mindless run and gun.

    #12 1 year ago
  13. Erthazus

    @12, I watched these two gameplay trailers and I could not believe what I saw.
    Good Lord.

    Killzone:Shadow fall in comparison to this looks like a Masterpiece from another universe.

    #13 1 year ago
  14. DSB

    @12 So you feel that someone taking you down within less than a second of you making a mistake makes something casualized? I’d say that’s instant punishment for anyone who moves without consideration.

    If anything, it’s a pretty serious incentive to not just run and gun, at least unless you’re very good at it, and maybe that’s really why these games are featured in competition, as opposed to a lot of others.

    I also don’t see how “bullets going where you shoot them” serves to make a game easier either. You still have to hit the target. Adding dispersion just adds a factor of chance to the equation, which would reasonably only favor a guy who doesn’t aim very well, and might need a bit of luck.

    Recoil is a fair point though. A big part of a game like Counter-Strike is controlling the recoil, and I guess that makes it a “purer” skillbased shooter.

    Does it serve to make it a lot more fun though? Eh, I dunno.

    #14 1 year ago
  15. CPC_RedDawn

    @12

    The tournaments in the later COD games such as this one have literally lost ALL traction. Only 12 year old kids enter those now, but back in the day of COD2 and COD4 the tournament scene was seriously awash with some extremely skilled players. COD4 ProMod was and still is one of the best fps games/modes out there. Even Black Ops 1 was good and was extremely over looked as it did have bugs at launch and some very questionable performance on even high end PC rigs but at its core it was still a superb game and its version of ProMod could of been even better than COD4′s. Just a shame that ProMod is dead now, and basically only a handful of teams play it and the pub servers are littered with Roccat/Silent Aim Assist hackers.

    #15 1 year ago
  16. Hcw87

    @14
    No matter how you look at it, CoD and its maps promote run and gunning.

    If you stay in one place long enough, someone’s bound to spawn behind you and shoot you in the back.

    Also, when guns do this much damage you have really no chance to turn around and kill the guy behind you if he sees you first. He could be a 5 year old with a controller and he’d still get the kill because all it takes is a few hits from a gun with laser precision.

    This is why i’m saying this is casualized beyond recognition. There is no sense of accomplishment when you do well in a game. Because everyone is equally skilled because of all the advantages they get.

    #16 1 year ago
  17. DSB

    @16 Actually I’d say the opposite is true. You’re far more likely to be shot by a freshly spawned enemy (or immediately after spawning, yourself) in Battlefield than you are in CoD.

    I’ve seen guys pop out of thin air in BF3, while I’ve never had that happen to me in CoD, and I only got instakilled four or five times upon spawning over 160 hours of MW2. It was so rare I actually kept count. In Battlefield it was so common I gave up.

    The way the maps used to be designed in CoD is that you’d have very clear corridors going down and across the map. That way the battle would center around the intersections, and you’d usually have one faction on the either side, with new players spawning behind their own faction, and as far away from the enemy as possible.

    And because of the number of corridors, there would always be “undefended” areas of the map, with everybody gravitating towards the bulk of the combat.

    That’s something I’ve always loved about CoD.

    Why would you need a chance to turn around and shoot a guy? To me that would be the epitome of casualization. You don’t get training wheels or mulligans, man. If you allow a guy to flank you, you deserve to die.

    I think maybe you should play the game a lot more and try to take it seriously, you’re missing the finer points of the game. Be the flanker, not the flankee.

    With the vast majority of CoD players achieving a roughly 15/7-15/15 K/D ratio every game, I took a lot of pride in eventually coming in around 30/5. That’s not easy to do when anyone can kill you with a lucky shot. You have to know what you’re doing. To me that’s always been rewarding.

    #17 1 year ago
  18. Erthazus

    @Hcw87, +1000 points for you.

    @DSB, “I’ve seen guys pop out of thin air in BF3″

    Only if you are in the middle of the capturing the flag and if you are that stupid to be in the middle of the capturing the flag.

    #18 1 year ago
  19. DSB

    @18 Right. Blame the player, not the game ;)

    That’s one indication of bad design.

    #19 1 year ago
  20. Erthazus

    @19, That’s not bad design. It’s that system can’t predict your movements and spawn other players somewhere at long distance when enemy player need a chance to get bak their flag.
    It is impossible to predict when/where you move + you need to understand that system calculates something that is flying and moving around you aswell.

    The rules are there. When you are capturing the flag you are still at the enemy base.
    That system worked since BF 1942 and It won’t go away because it is perfectly balanced.

    Spawning is the last thing that should be worried by the community with BF games.

    #20 1 year ago
  21. DSB

    @20 Fair enough, I’ll give you that one. It’s less of a bad design, and more of a fundamentally flawed concept.

    But that still doesn’t make it great though. We accept that flaw because we like to have the flags in the game.

    You’d be hard pressed to call anything perfect if it has unintended results. Like the instakilling of spawning players, or allowing people to camp out static spawn zones.

    #21 1 year ago
  22. Erthazus

    How it is bad concept? For example you have a good team that is looking after you. You are… uhm.. engineer and is trying to take the flag. Medic behind you (and behind spawn point) controls you and controls your spawn place.

    So the enemy player has two choices:

    1) Retard – Spawn at that place behind you while medic kills him
    2) Not spawning at that place and spawn somewhere else. (enemies also have enough intel to see if you are there alone or with someone else)

    you on the other hand can carry explosives or mines and no one will get you. you see what is in front of you.

    It’s team game.

    #22 1 year ago
  23. DSB

    @22 Adding variables and scenarios don’t change the fundamental design. Battlefield allows snipers and campers to prey on spawn zones, because everyone knows where they are.

    If you’re spawning on a contested flag, which is far from unreasonable, and the enemy, or really just one happy camper, happens to be sitting in the spawn zone waiting for you, that’s an instant death.

    That may be DICEs idea of fun, although I doubt that, but I don’t think it’s anyone elses.

    #23 1 year ago
  24. Reddpayn

    Cod is a game that you should not take seriously. It is just some little fps competition online where your additude matters if you like it (or skill:)) . Besides its the only fothcoming fps wchich has splitscreen online and that is actually the reason i buy it. Haters gonna hate.

    #24 1 year ago
  25. Matthijs

    http://www.youtube.com/watch?v=Cuuhxy07GWo THIS IS THE FIX PLEASE COMMENT ON THE VIDEO ! SUBSCRIBE FOR THE MULTIPLAYER FIX THAT WILL COME SOON :D:D:D:D:D::D:D NO PROBLEM BRO’S !

    #25 1 year ago
  26. shadowwolf88

    I have personally given up on pc requirments and building my pc for a game, and spending nice amounts of money to upgrade my pc video card or RAM! just to be dissapointed by future crashes and bugs, popups, etc… I have went to PS3, and later down the road will probably buy a Playstation 4 . Peace…

    #26 1 year ago
  27. shadowwolf88

    BTW I bought Ghost for PS3, and the graphics are awesome and gameplay is better than pc as well..

    #27 1 year ago

Comments are now closed on this article.

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    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]