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Metal Gear Rising: Revengeance PC “looking good” says Kojima, posts gameplay image

Wednesday, 2 October 2013 11:56 GMT By Dave Cook

Metal Gear Rising: Revengeance is still in development on PC, and it’s looking good, according to Hideo Kojima. He’s also tweeted out an image of the PC build in action. Check it out here.

There it is. The image was posted along with the following tweet:

Kojima said, “Rising PC version looking good, even the shadow looks beautiful.”

We’re still none the wiser as to when this is coming out, but would you still like to get your paws on it? Let us know below.

Via Siliconera.

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22 Comments

  1. absolutezero

    http://youtu.be/OuGlP8zaw_I

    #1 1 year ago
  2. pcbros

    Looks impressive… but I still want Metar Gear 5 on PC 8)

    #2 1 year ago
  3. Megatron

    @3
    It will be if MGS rising sells enough on PC.

    #3 1 year ago
  4. loki

    Hideo Kojima, do not disgrace yourselve
    PC port crap and fail anyway
    Only idiots will play Revengeance on PC and only total idiots will buy it

    #4 1 year ago
  5. DSB

    The graphics gestapo aren’t gonna be pleased with that shitty photo :P

    #5 1 year ago
  6. pcbros

    Do not disgrace yourselve Kojima, listen to loki, he knows first hand what idiots want.

    #6 1 year ago
  7. CyberMarco

    @DSB “graphics gestapo”

    hahahaha LMAO! :D

    #7 1 year ago
  8. Vice

    Did he take this screenshot with his mobile or something…. Oh well, anyway can’t complain I guess, just bring MGS5 to PC someday. I don’t even mind waiting few months, let consolefags have their fun first…

    #8 1 year ago
  9. KTF26

    @5
    if you’re PC gamer try to support it on PC

    #9 1 year ago
  10. YoungZer0

    But are they going to fix the game?

    #10 1 year ago
  11. Francis O

    @4 MGS Rising sold like crap on the Xbox 360, less than 350K for a system with over 70 million units sold.

    So why is the Xbox One and Xbox 360 getting MGS 5 then?

    #11 1 year ago
  12. TheWulf

    Who cares about graphics? Not I. I’m just glad to see it released on the PC, personally, as I always thought it was a neat kind of game. I can’t recall having any real complaints about this one beyond the colour palette being a bit flat, but that’s common these days, and it’s not nearly as bad as it could have been. Still, it’s a fun game! I’ll be picking it up.

    I guess I’m an idiot, then. Happy to be an idiot.

    #12 1 year ago
  13. Osric

    Not releasing AAA games for PC right now is a wrong, wrong commercial move. Especially if not by Steam in the first weeks.

    #13 1 year ago
  14. Pitts

    That’s actually pretty cool that Kojima is keeping news on this fresh. Makes me feel like they actually care about this as a quality port, which is more than you can say for a lot of other developers.

    #14 1 year ago
  15. DSB

    @14 There are logistics to consider though. A lot of studios are probably busy juggling current and next gen versions. That’s a good three or four platforms depending on how you view it.

    It’s never a good business move to avoid the PC, but of course it’ll end up as the odd man out on projects like Destiny.

    #15 1 year ago
  16. pcbros

    @16 – “It’s never a good business move to avoid the PC, but of course it’ll end up as the odd man”

    This is an unfortunate truth.

    I think PC gaming needs a “reboot”. We need to change people’s view of gaming on their computer. The average person when they think of PC gaming, a geek playing MMO games comes to mind. Others think it’s too complicated or too expensive.

    Valve is hopefully on track to fix some of these problems.

    1. If the Steam Machine is well marketed, it could change PC gaming’s image. Just like Apple made computing on a Mac “cool”. They need to show people playing popular games.

    2. SteamOS will address people’s fears that gaming on the PC is too complicated. SteamOS is built around “Big Picture” and is a simple OS designed to work around a controller (a la the Xbox Dashboard and Sony XMB).

    3. Finally, Valve needs to TRY and address the pricing issue. Very few people will pay $900 for a gaming PC, when they can score a $400/$500 console. But with Valve knowing that Steam Machines will be marketed as gaming systems and not every day multiple-use computers, they have to realize that they can’t price the Steam Machine at the same price point of a comparable Windows desktop. They would be foolish to think otherwise.

    It’s an uphill battle, but hopefully it’s a battle then can win.

    #16 1 year ago
  17. TheWulf

    @17

    Pretty much what I’ve been saying all along, yeah. Plus, it’s annoying that people ignore some of the genuine strengths of the PC in favour of entirely cosmetic and shallow ones. I don’t understand this fetishistic following when it comes to graphics — and that’s all that the next gen is about, too. I think that an obsession with graphics has lessened gameplay.

    You can look at some older games and note that the AI is far superior to pretty much anything in the mainstream today. The original Gothic is a lovely example of that, really. I’d prefer to see game mechanics, AI, emergent gameplay, and different forms of storytelling and interactivity in games become more prevalent rather than just oh hey, better graphics. Honestly, who cares about graphics?

    I still play games from the ’80s, I certainly don’t. There are games out there which are still as fun today as they were back when they were released. I’ve been playing Ultimate Spider-Man lately for the PC and having a blast with it. Sure it looks a bit dated — so? It’s still a fun game.

    I suppose this is why my interest has shifted towards the indies, as they’re doing what I want in regards to interesting gaming experiences. Games like Shelter, Gone Home, The Swapper, and Beatbuddy being fairly obvious examples. And then there are games which remind me of the very unique styles of game we’ve lost, like Spud’s Quest, Shadow Warrior, and so on. I’m even fond of the games that ape Portal, such as Magrunner, because we honestly need more good story-based games that ape Portal, not less.

    That’s what I see as the purpose of the PC — being an open development platform, it’s a place for people to use as a testbed for crazy new ideas, for sheer novelty and uniqueness, rather than retreading the same ground or being all about self-imitation to appeal to the mainstream.

    I wish more people looked at the PC that way rather than as hey, better graphics.

    #17 1 year ago
  18. pcbros

    @18 – The problem is the image pc gaming has and the cost. Everyone thinks you need to upgrade your video card every 1-2 years to play games. I can still play Batman Arkham City on my PC with a 9600GT and it still out performs the Xbox 360 version.

    Hopefully Valve has enough manufacturers supporting the Steam Machine and along with Nvidia they can cut the cost of PC gaming.

    #18 1 year ago
  19. DSB

    The sales of parts for gaming PCs is way up though, even while the rest of the PC market is in fullscale decline, so actually I think the gaming PC is better than ever.

    The “problem” in getting publishers to favor the platform is the same as it’s always been – Perception. You see how much damage the ghost of piracy did. Piracy was never ever in any real danger of making the PC unviable for business if you just looked at the numbers, but somehow that became the “story” everyone was telling themselves.

    It was a bogeyman.

    Ubisoft actually had this crazy idea that they could sell a lot more on the PC if they locked their games down tight. So then they created the Ubisoft Online Services Platform, and within two years from 2010 to 2012 their profits on the PC evaporated by a whopping 60%. After which of course they began an epic retreat.

    Within the same period, in 2010, EA were making more on every PC version they put out than they were on any of the consoles.

    To me that just makes it very clear that no matter how much piracy truly “takes away” from the profits, PC gaming is still very profitable, and obviously Ubisoft completely misread the situation by assuming that they’d make more by bruteforcing piracy out of the equation, when in reality they just scared away the good customers they had.

    If you want to sell more games – Make better games. And make the delivery as smooth as possible. We should really call that the law of Steam/iTunes, because those two clients are really hugely responsible for growing the market on the PC, and in music, individually.

    #19 1 year ago
  20. pcbros

    @20 – Great point about piracy!

    I also agree that iTunes is to music, what Steam is for pc games. Hopefully the Steam Machine will be to pc games, what iPods are for music.

    Indie developers however have really embraced PC gaming (mainly due to how easy it is to develop/publish for). Usually they are released for the PC (Steam) and then find their ways to consoles.

    #20 1 year ago
  21. TheWulf

    @20

    I agree about the indies. That’s why I’d say upon getting a PC, rather than checking out how much better a console game looks (which plays just as well on a console, regardless), to instead take a look at the indie offerings and to find out what mods can do for your game collection instead.

    That’s the message I try to get out there. Only boring elitists think that PC gaming begins and ends with improved hardware. Since the ‘master platform’ for many mainstream offerings are the consoles anyway, it’s not going to make much of a difference how much better the PC is.

    But there are gaming experiences on the PC that you just can’t find anywhere else, due to the unique nature of the platform.

    #21 1 year ago
  22. Pitts

    @DSB- True. I’m not trying to make an argument for the second coming of PC gaming or anything, though it is my preferred space right now.

    It’s however nice to *feel* like a PC port will get some proper attention after so many bland ports from console developers. A few words from Kojima will do that!

    That said, I hope the game will really receive proper attention!

    #22 1 year ago

Comments are now closed on this article.

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    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]