Final Fantasy 15 E3 gameplay shows a high level Noctis

Thursday, 20th June 2013 02:59 GMT By Brenna Hillier

Describing Final Fantasy 15′s combat, director Tetsuya Nomura has confirmed that players won’t have access to all the skills and abilities Noctis uses in gameplay footage released at E3.

The news comes from a new interview in this week’s Famitsu, as translated by Gematsu and distinct from an online interview from earlier in the week.

“Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game,” Nomura said.

The director said the basis of the new combat system is that of Kingdom Hearts, and that it’s designed to be intuitive. In battle, companions will participate in co-operative attacks and also take action on their own.

Combat has an emphasis on speed, with players in control at all times, which may be difficult for spectators to understand, Nomura added.

There’s a mention of ‘free-running towards monsters outside the map’, which may mean an encounter system similar to Final Fantasy 12 and Final Fantasy 13′s, which allow you to avoid random encounters. On the subject of monsters, you’ll be able to ride on some, and in battle, target certain parts of their body.

Nomura said battles will be varied and there will be some “flashy” encounters like the Leviathan battle in the E3 trailer, where the player navigates collapsing buildings.

Nomura also chatted a bit about the game’s engine; it’s a mix of the original engine build for the project, pieces of Square’s next-gen Luminous engine; and middleware. Nomura said there are plans to “integrate it into Luminous Studio”, which may mean the whole game will be converted to Square’s in-house tech.

Both Nomura’s development team and the Luminous development team are working on the game and the engine simultaneously, he said. Luminous’s camera system is being optimised for Final Fantasy 15.

All this means Final Fantasy requires quite high spec hardware to run, hence the switch to next-generation console; a PC port isn’t on the cards right now, Nomura said, but may be considered if demand is high enough. PC gaming in Japan tends to be a fairly low-spec affair.

As for staff on the project, Hajime Tabata is co-director, and Visual Works’ Takeshi Nozue is visual director; the latter is bringing the production quality of tech demo Agni’s Philosophy to the table.

Yoko Shimomura is the composer and Shinji Hashimoto is serving as producer.

The interview also gave a few more details on the first five characters to be revealed, which we covered last week. Hit the link above for some snippets of new information.

Final Fantasy 15 is headed to PlayStation 4 and Xbox One in 2014.



  1. machy

    did say anything about release window i’m on the waiting list for this game since 2006 i’m not getting any younger here SE

    #1 2 years ago
  2. Vice

    I absolutely hate it how they all look asian…

    #2 2 years ago
  3. Ireland Michael

    “Yoko Shimomura is the composer…”

    This is the first good thing I have heard about this game so far. The series hasn’t had a decent soundtrack since IX and XI.

    #3 2 years ago
  4. redwood

    wasnt’s cloud supposed to be in this FF?

    #4 2 years ago
  5. Clupula

    @2 – Then don’t buy it. Go buy some knuckledragging Titanfall bullshit, instead.

    #5 2 years ago
  6. Clupula

    @4 – That wouldn’t make any sense. Considering that only TWO of the previous Final Fantasy titles were connected to each other (VII and X), it’s very unlikely Cloud would have been showing up.

    #6 2 years ago
  7. Dave Cook

    @5 What @2 said is idiotic, but what’s wrong with Titanfall? I thought it looked brilliant, and FF is my favourite series :)

    #7 2 years ago
  8. voxelman

    It would be interesting to see the game come to PC. They have been re-releasing their old PC final fantasy 7 & 8 ports (with crippling DRM and selling it only through their own website for some reason) and the Enix side of the company has a close relationship with Nixxes Software who do PC ports like Deus Ex: HR, Tomb Raider, Hitman etc as well as the upcoming Thief 4.

    The last game that SE Japan brought to PC, The Last Remnant was sadly not a great game on top of being months after the X360 version which had already bombed. It was a good port tho and added several features that weren’t in the X360 version. They have recently started putting it on sale more in Steam Sales etc so maybe the long tale on the PC port will convince them to give it another go with a higher profile release.

    #8 2 years ago
  9. CyberMarco

    Can’t wait, a Kingdom Hearts like game with 100% of Final Fantasy? YES PLEASE! :D

    #9 2 years ago
  10. Clupula

    @7 – I’m not a fan of first person shooters, with a couple small exceptions (Bioshock, Borderlands, Doom, and Clive Barker’s Jericho). Otherwise, I find them to be, at best, uninspired Michael Bay-movie simulations, and at their worst, straight up recruitment tools for the military-industrial complex. Titanfall, Battlefield 4, the new Killzone, and the new Call of Duty were all quite boring-looking, imo.

    #10 2 years ago

Comments are now closed on this article.