Dragon Age: Inquisition’s Aaryn Flynn feels the next console generation is “long overdue” and the computing power behind the tech “enables so many things.”
Speaking in the same interview with CVG we reported yesterday, BioWare’s general manager said it’s nice to have “head room” in consoles once again – room which allowed the team to make a “a radical leap in character fidelity,” over the previous entries in the series.
“Our goals is to get right past the uncanny valley and right to characters who you love and interact with,” said Flynn. “Morrigan for example has moved radically forward in terms of that kind of stuff.
“The computing power behind the new consoles just enables so many things. And then you get in to the peripherals that they have and it’s almost too much – you’ve got to really pick and choose what you can do cool stuff with. It’s nice. I was telling some people that it feels like they’re It feels nice to have all of that head room again on consoles.
“A lot of our jobs the past few years have been to get really good at squeezing out incremental performance out of the consoles.”
Flynn said the team is working to “fill up all of that space with really cool things,” and admitted that none of the team working on the game thought the characters could look as good as they do when the project first started.
With the new tech also comes the ability to use the cloud which, according to Microsoft, will also give developers more “power”. However, Flynn said he could not comment yet regarding what BioWare’s plans are for the cloud -or if the team has any plans as of yet.
“We don’t have any comment yet for what we’re going to do with that, but it certainly does open up opportunities for sure,” he said. “RPGs are great because there’s no shortage of data or things to use more computing power for, right?
“If we can be smart with that and find ways, then we’ll throw it over to the cloud for sure.”
Dragon Age: Inquisition will release in fall 2014 on PC, PS3, PS4, Xbox 360 and Xbox One.
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