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Metal Gear Rising: a flash flood of insanity

Tuesday, 19 February 2013 08:02 GMT By Dave Cook

Metal Gear Rising: Revengeance is out today in the States. Does it live up to Kojima Productions’ legacy? Dave Cook slashes his way through it to find out.

I finished Metal Gear Rising: Revengeance at the weekend. It took me just four hours, 52 minutes and 23 seconds to complete on normal mode, minus cut-scenes and deaths. The proof is above.

That’s a photo of my end-game report. I died 21 times during the campaign and still managed to cross the finish line in under five hours. I should be highly critical right now, but I’m not complaining in the slightest.

In fact, I thoroughly enjoyed this game. You will too.

Just like Platinum’s insane shooter Vanquish, I felt that the Revengeance campaign came in at the perfect length. However, I should point out that Brenna’s play-through was around the six-hour mark.

The game starts off with a bang and keeps pinging along at a steady beat, spiking occasionally thanks to mind-boggling set pieces and well-crafted boss battles. It’s hard to get bored with a title that’s this bat-shit mental and fun for the duration.

Nothing feels like filler and no moment is wasted as Raiden battles the Desperado group – a band of cyborg mercenaries trying to kick-start the war economy after the fall of The Patriots in Metal Gear Solid 4.

Although its not as tactical as Platinum’s impeccable brawler Bayonetta, the whole elevator pitch of Metal Gear Rising: Revengeance was to make anyone feel as badass as Raiden looked in this infamous Metal Gear Solid 4 cut-scene:


Thanks to BigBoss712 for the clip.

Platinum Games and Kojima Productions wants you to play this, not just watch it. If that was the goal, then both parties have exceeded expectation. What that means however, is that tactical fighting has been whittled down to spammy show-boating on lower difficulty tiers.

The core of Revengeance is its combat mechanic, and it’s shallow when compared to Bayonetta. Here, you can unleash Raiden’s high-frequency blade by hammering the light attack button, and use a secondary weapon by inputting heavy attack commands.

Secondary weapons are picked up after defeating bosses, such as Monsoon’s tactial Sai blades and Mistral’s L’Etranger polearm – which is my personal favourite due to its superb crowd-control range. The problem is that you can only switch heavy weapons in the mid-stage menu, not during combat.

Those looking for an experience closer to Bayonetta should start on hard mode, because this is where capable parrying and smart strikes become crucial. The parry system is simple, requiring you to press towards an incoming blow and light attack at the same time.

Simple, yes, but it’s brilliantly executed, just like Street Fighter III’s parry system, which requires players to press forward into an attack. The risk-reward mechanic underneath delivers a huge, gratifying pay-off. Fuck up and you get hurt hard, but succeed and you feel accomplished.

Parrying can also open ‘Blade Mode’ windows. Once Raiden’s battery gauge hits a certain level, triggering this mode will see the action slow to a crawl, giving him a chance to slice foes to pieces. Line up a swipe carefully and you can hack open enemies, exposing their electrolyte core.

Raiden can grab these cores and smash them, which tops up his health and battery power in an instant. It’s what the game refers to as ‘Zandatsu’ or, ‘Cut-and-take.’ Swipe wildly and you’ll destroy the core, losing your health boost in the process.

It’s a neat mechanic, however it’s only forced in a few instances. During a battle with hulking boss Sundowner, you have to swipe specific lines through his explosive shield to avoid taking damage. It’s a neat example of Blade Mode put to crucial use, but these moments are fleeting.

I can’t complain about any of the above, because when you take any ten minute section of gameplay, chances are you’ve hurled Metal Gear Gekkos around like toys, ran across a salvo of rockets like a makeshift walkway and carved many men into tiny, bloody chunks. It’s chaos from start to finish.

Play it again, Jack

Does Revengeance feel like a Metal Gear game? Yes, but obviously the pacing is entirely different. The weird thing is, you can play this game using stealth if you want, as Raiden’s Soliton radar maps foes, making it easy to sneak up for a stealth kill using cardboard boxes or oil drums.

There are Codec discussions, hidden posters of Japanese supermodels, alert phases and the classic “!” noise whenever Raiden is exposed. If you’re a fan of the series then you will appreciate Platinum’s nods to Metal Gear Solid 4, but I’m thankful they didn’t shoe-horn too many references in there. It would have felt cheap.

Instead, Revengeance feels like its own game, and tees off what could be a new story arc in its own right. Despite my rapid play-through, the game is full of hidden secrets, and your levelling carries over into subsequent campaigns, meaning you can replay until you’ve unlocked everything. You will feel compelled to do so.

It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout.

Anyone who has grinned while slam-dunking missiles onto 50-foot tall mechas in Vanquish will know what I mean within the first ten minutes of playing Revengeance. You’ll be glad to know that the campaign is that one moment, looped over and over for five hours.

If that’s wrong, I don’t know what’s right.

Disclosure: To assist in writing this article, Konami sent Dave a copy of Metal Gear Rising: Revengeance on Xbox 360.

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26 Comments

  1. ps4some

    Is this a deliberate Enter Shikari nod Mr Cook ? If so – Good work :)

    Talking of ES, anyone else notice their Captain Price sample in sssnakepit ?

    #1 2 years ago
  2. Dave Cook

    @1 It wasn’t at first but I did realise after I wrote it :P It’s more a comment on how quickly the campaign is over.

    I need to listen to Sssnakepit again, clearly :D

    #2 2 years ago
  3. ps4some

    I’m pretty sure the ‘a nuclear submarine’ before the first chorus is a CoD sample of Price

    #3 2 years ago
  4. Telepathic.Geometry

    Fuck yeah, as an ardent fan of Vanquish, this game can’t come in through my letterbox fast enough! ^-^ Cheers for the review Dave…

    #4 2 years ago
  5. Dave Cook

    @4 It is short, but as soon as you finish it you’ll restart with all your weapons on a harder tier. I guarantee it.

    #5 2 years ago
  6. OmegaSlayer

    @Dave
    The game takes into account the best times, so the deaths don’t factor in the total playing time.
    It’s the same system offered by Bayonetta.
    Inaba twitted about it

    #6 2 years ago
  7. Dave Cook

    @6 yeah, but it’s still short. It’s not a criticism, as the pacing is perfect. It’s superb for the duration and you will definitely replay it.

    #7 2 years ago
  8. Telepathic.Geometry

    List of short:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    List of fucking awesome:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    #8 2 years ago
  9. Ristas

    Something VERY important:

    Platinum’s games aren’t very long. However, they are designed to be played multiple times. For Bayonetta, Kamija stated that you didn’t play through the game as long as you didn’t finish Infinite Climax-Mode. In fact, EVEN THEN there are more extras, playable characters and weapons in there. The strongest enemy in the game, Rodin, doesn’t get unlocked until you played through the game on Infinite Climax. You simply couldn’t completley understand the complex fighting mechanics of Bayonetta in one playthrough, let a lone the normal/hard difficulty.

    I am very confident that the same goes for Metal Gear Rising.

    Still, i think it’s a little unfair to the game to take this time and say “This is how long i took minus this and that”. Including your deaths and cutscenes, it would probably be more along the lines of 6-8 hours. I know that you say this is a) not the full time and b) you did enjoy the game anyway, but all people are going to see is the “4 hours”-mark and make their judgement.

    Also, in your text you write “. I died 21 times during the campaign and still managed to cross the finish line in under five hours. ” which implies that this time includes your 21 deaths, which it doesn’t :/

    #9 2 years ago
  10. Dave Cook

    @9 Did you read the whole piece? I’m not complaining about the length. Read it all, then let me know what you think.

    #10 2 years ago
  11. Hirmetrium

    @10: I think he was reiterating how Platinium design their games (i.e. with multiple difficulties and tiers in mind), rather than critiquing your review.

    Anyway, this pleases me greatly. Vanquish was utterly sublime, and I’ve been pumped for Rising for bringing together two of my great loves (Vanquish’s excellent design and the Metal Gear universe).

    Nice review Dave. Any tidbits about unlockables/extras?

    #11 2 years ago
  12. Ristas

    @Dave

    Yeah i did, I’m not criticising your review, it’s a great piece ;)

    All i’m saying is that you are doing the game a great misservice by putting that picture at the very beginning of it. Because i am 100% sure that it will only take a few hours until that picture will make it’s round in forums – without the text – and people will think “Oh, this game took 4 hours to complete”. They won’t care about the fact that it takes you longer because the time doesn’t show deaths or cutscenes. They will see the “4″ and that’s it. That isn’t really your fault though ;)

    That you imply that the deaths count TOWARDS that time doesn’t really help though :P

    Still, i greatly appreciate that you don’t hold the game’s length against it (you are doing the exact opposite) and i’m just happy that Platinum Games finally get’s the mainstream attention it deserves :)

    #12 2 years ago
  13. mathare92

    About the length, Dave. I know you’re not complaining but for those who might be too quick to judge from that one screenshot, you might want to include a small note about what it doesn’t count: cutscenes, etc.

    You can see Inaba’s entire Twitter clarification on Neogaf:

    http://www.neogaf.com/forum/showthread.php?t=512855

    Edit: Ristas beat me to it. Agree 100% with his argument about the placement of the pic. But then again, if it’s not there, the whole intro changes.

    #13 2 years ago
  14. Dave Cook

    @13 people should learn to read whole articles then ;)

    It’s the same as people skipping straight to review scores. It’s silly.

    But yes, stellar game. I loved it.

    #14 2 years ago
  15. mathare92

    Fair enough. I actually just read that part again, and noticed the phrase “minus cut-scenes and deaths”. Must have missed it for some reason on the first read through.

    #15 2 years ago
  16. frostquake

    Sadly the US economy has caused my life so many financial problems that I am forced into looking at game length. I am the few, that will not go back and play a game the second time. I loved Bayoneta, but once completed, I did not replay. Unless a game can offer me an entirely different story, then I won’t replay. Also, to replay a game again just because it will be tougher, makes no sense to me. I play the game to enjoy the story not the Challenge. In fact, a game that is too Challenging to me, ruins the story. So unless the story mode is different on different levels of how challenging it is, I will always play on easy.
    Now, before you attack me, I want you to know, I am not putting this game down, nor the way others play a game, I am just showing you that there are consumers out there like me, that take the length of a game, because of my style of playing, into consideration. So while I will buy this game, due to the shortness of the single player campaign, and due to the fact I only play through once for the story line, I will wait till it is much cheaper. I know I am in the minority, but that’s just who I am, and how you perceive game play and purchasing is also fine.
    Stay Frosty My Friends.

    #16 2 years ago
  17. mathare92

    ^ +1

    A valid counterpoint, and eloquently delivered. Something we could use more of around these parts.

    #17 2 years ago
  18. Dave Cook

    @16 no one can argue with that mate :) If they do, they’re an idiot.

    #18 2 years ago
  19. Telepathic.Geometry

    @frostquake: I completely agree with you, BUT, some games do lend themselves very well to repeated play-throughs.

    For example, playing Lumines to survive, and playing to get 210 blocks in 3 minutes is totally different.

    Going through Dark Souls as a mage or as a cleric might as well be 2 different games.

    Playing Dishonored as a stealth pacifist or as a bloodthirsty psychopath are completely different.

    I also think that a game like Vanquish – very similar to this game I suspect – plays radically differently on different difficulties. Easy, try to grab lots of trophies, play around with all of the different weapons, and see the story. Difficult, use your knowledge of the enemies’ weaknesses and your accumulated skill to annihilate everything you see quickly and efficiently.

    And challenge is always good. Difficulty – I would argue – is never good. I don’t want to be frustrated by cheapness and shitty detection and loose controls. But if the mistake was my fault AND the game gives me enough feedback on what I did wrong and how I can rectify it, I love it…

    #19 2 years ago
  20. Dave Cook

    @19 the increased challenge demands a different approach to battles too. Parrying becomes key.

    #20 2 years ago
  21. YoungZer0

    I knew the gameplay wouldn’t have much depth. I was able to defeat the Demo Boss even without parrying or blocking on Normal. To be honest though for a game that looks this insane, I don’t mind that at all. I’m in it for the experience. Never had much trouble in Vanquish either (which I didn’t like).

    I will probably rent it this weekend, then decide if it’s worth the real deal.

    Funny how the same people who complained about DmC’s combat rush to buy this game. The same people who called the new Dante ‘faggy’ and ‘emo’, can’t wait to play as a mascara abusing, high heels wearing Cyborg Ninja who has longer fingernails than someone named Lateesha.

    I saw some of the insane footage of the first level and although the action was solid, my initial problems have been confirmed. Confused color palette, PS2-like facial animation and bad, bad 3d models. At least the writing wasn’t as bad as I imagined, although the line “my sword is a tool of justice” is so embarrassingly bad, I nearly felt from my chair.

    Again, won’t hurt my playthrough, but the game really looks fucking terrible for an artistic standpoint. Never been Plantinum’s strongest suit, but I was hoping with some of the KojiPro team on board that would change.

    It didn’t. :/

    #21 2 years ago
  22. ActionGameKing

    Before I finish read this I gotta say Platinum’s first and probably only true mistake with this game was the way they handled the Total Play Time. The game only records your shortest playthrough of each mission, so if you play a section for 2 hours, but finally beat it in 15 mins. The game only records 15 mins to your “Total Play Time”, not the 2 hours. Now reviewers are taking points off and belittling the game’s play time because they’re surprised at the length, even though they KNOW they played it for longer than that.

    Smh, if only reviewers would do their job and research the game before knee-jerking that the game is short when it’s probably PG’s longest game at about 8 hours average.

    Rant over :)

    (EDIT) When I say reviewers I mean IGN and REV3Games

    #22 2 years ago
  23. ActionGameKing

    Just got back to reading this, nicely written Dave! So hyped to get my copy!

    #23 2 years ago
  24. SplatteredHouse

    “It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout. ”

    Watching Giant Bomb play this, I just thought it looked one-note. I didn’t doubt that it was very good at playing that note (can’t get much of a tune from that note, though), but it looks fluffy as anything, and I’m not really looking for this/I wouldn’t buy a spectacle game like this, at this point. I don’t see it as having great value for money for my interest, and it’s a prime “wait ’til its on sale” prospect in that regard.

    @22: I can find nothing wrong with Rev3Games’ review: http://www.youtube.com/watch?v=SRGLIE8b6xI&list=UUQXR8pItAoKDAJSbphFxbrg&index=3 says the reviewer – “now, bear in mind that Revengeance is meant to be replayed” after which they detail the various tasks you can play to add further time to your total! One and done-ers, and achievement nuts especially may indeed find MGSR to be lacking in playtime.

    #24 2 years ago
  25. Dave Cook

    @23 thanks man, I appreciate that :)

    #25 2 years ago
  26. Hirmetrium

    I do need to point out that MGS games scream to be replayed. Over and over. I must of repeated MGS1 a million times and its still one of the best games I’ve ever played.

    #26 2 years ago

Comments are now closed on this article.

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  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]