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Metal Gear Rising: a flash flood of insanity

Tuesday, 19 February 2013 08:02 GMT By Dave Cook

Metal Gear Rising: Revengeance is out today in the States. Does it live up to Kojima Productions’ legacy? Dave Cook slashes his way through it to find out.

I finished Metal Gear Rising: Revengeance at the weekend. It took me just four hours, 52 minutes and 23 seconds to complete on normal mode, minus cut-scenes and deaths. The proof is above.

That’s a photo of my end-game report. I died 21 times during the campaign and still managed to cross the finish line in under five hours. I should be highly critical right now, but I’m not complaining in the slightest.

In fact, I thoroughly enjoyed this game. You will too.

Just like Platinum’s insane shooter Vanquish, I felt that the Revengeance campaign came in at the perfect length. However, I should point out that Brenna’s play-through was around the six-hour mark.

The game starts off with a bang and keeps pinging along at a steady beat, spiking occasionally thanks to mind-boggling set pieces and well-crafted boss battles. It’s hard to get bored with a title that’s this bat-shit mental and fun for the duration.

Nothing feels like filler and no moment is wasted as Raiden battles the Desperado group – a band of cyborg mercenaries trying to kick-start the war economy after the fall of The Patriots in Metal Gear Solid 4.

Although its not as tactical as Platinum’s impeccable brawler Bayonetta, the whole elevator pitch of Metal Gear Rising: Revengeance was to make anyone feel as badass as Raiden looked in this infamous Metal Gear Solid 4 cut-scene:


Thanks to BigBoss712 for the clip.

Platinum Games and Kojima Productions wants you to play this, not just watch it. If that was the goal, then both parties have exceeded expectation. What that means however, is that tactical fighting has been whittled down to spammy show-boating on lower difficulty tiers.

The core of Revengeance is its combat mechanic, and it’s shallow when compared to Bayonetta. Here, you can unleash Raiden’s high-frequency blade by hammering the light attack button, and use a secondary weapon by inputting heavy attack commands.

Secondary weapons are picked up after defeating bosses, such as Monsoon’s tactial Sai blades and Mistral’s L’Etranger polearm – which is my personal favourite due to its superb crowd-control range. The problem is that you can only switch heavy weapons in the mid-stage menu, not during combat.

Those looking for an experience closer to Bayonetta should start on hard mode, because this is where capable parrying and smart strikes become crucial. The parry system is simple, requiring you to press towards an incoming blow and light attack at the same time.

Simple, yes, but it’s brilliantly executed, just like Street Fighter III’s parry system, which requires players to press forward into an attack. The risk-reward mechanic underneath delivers a huge, gratifying pay-off. Fuck up and you get hurt hard, but succeed and you feel accomplished.

Parrying can also open ‘Blade Mode’ windows. Once Raiden’s battery gauge hits a certain level, triggering this mode will see the action slow to a crawl, giving him a chance to slice foes to pieces. Line up a swipe carefully and you can hack open enemies, exposing their electrolyte core.

Raiden can grab these cores and smash them, which tops up his health and battery power in an instant. It’s what the game refers to as ‘Zandatsu’ or, ‘Cut-and-take.’ Swipe wildly and you’ll destroy the core, losing your health boost in the process.

It’s a neat mechanic, however it’s only forced in a few instances. During a battle with hulking boss Sundowner, you have to swipe specific lines through his explosive shield to avoid taking damage. It’s a neat example of Blade Mode put to crucial use, but these moments are fleeting.

I can’t complain about any of the above, because when you take any ten minute section of gameplay, chances are you’ve hurled Metal Gear Gekkos around like toys, ran across a salvo of rockets like a makeshift walkway and carved many men into tiny, bloody chunks. It’s chaos from start to finish.

Play it again, Jack

Does Revengeance feel like a Metal Gear game? Yes, but obviously the pacing is entirely different. The weird thing is, you can play this game using stealth if you want, as Raiden’s Soliton radar maps foes, making it easy to sneak up for a stealth kill using cardboard boxes or oil drums.

There are Codec discussions, hidden posters of Japanese supermodels, alert phases and the classic “!” noise whenever Raiden is exposed. If you’re a fan of the series then you will appreciate Platinum’s nods to Metal Gear Solid 4, but I’m thankful they didn’t shoe-horn too many references in there. It would have felt cheap.

Instead, Revengeance feels like its own game, and tees off what could be a new story arc in its own right. Despite my rapid play-through, the game is full of hidden secrets, and your levelling carries over into subsequent campaigns, meaning you can replay until you’ve unlocked everything. You will feel compelled to do so.

It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout.

Anyone who has grinned while slam-dunking missiles onto 50-foot tall mechas in Vanquish will know what I mean within the first ten minutes of playing Revengeance. You’ll be glad to know that the campaign is that one moment, looped over and over for five hours.

If that’s wrong, I don’t know what’s right.

Disclosure: To assist in writing this article, Konami sent Dave a copy of Metal Gear Rising: Revengeance on Xbox 360.

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26 Comments

  1. ps4some

    Is this a deliberate Enter Shikari nod Mr Cook ? If so – Good work :)

    Talking of ES, anyone else notice their Captain Price sample in sssnakepit ?

    #1 2 years ago
  2. Dave Cook

    @1 It wasn’t at first but I did realise after I wrote it :P It’s more a comment on how quickly the campaign is over.

    I need to listen to Sssnakepit again, clearly :D

    #2 2 years ago
  3. ps4some

    I’m pretty sure the ‘a nuclear submarine’ before the first chorus is a CoD sample of Price

    #3 2 years ago
  4. Telepathic.Geometry

    Fuck yeah, as an ardent fan of Vanquish, this game can’t come in through my letterbox fast enough! ^-^ Cheers for the review Dave…

    #4 2 years ago
  5. Dave Cook

    @4 It is short, but as soon as you finish it you’ll restart with all your weapons on a harder tier. I guarantee it.

    #5 2 years ago
  6. OmegaSlayer

    @Dave
    The game takes into account the best times, so the deaths don’t factor in the total playing time.
    It’s the same system offered by Bayonetta.
    Inaba twitted about it

    #6 2 years ago
  7. Dave Cook

    @6 yeah, but it’s still short. It’s not a criticism, as the pacing is perfect. It’s superb for the duration and you will definitely replay it.

    #7 2 years ago
  8. Telepathic.Geometry

    List of short:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    List of fucking awesome:

    Ico
    Rez
    Portal
    Journey
    My girlfriend
    Aeon Flux shorts
    Vanquish
    Limbo
    Braid

    #8 2 years ago
  9. Ristas

    Something VERY important:

    Platinum’s games aren’t very long. However, they are designed to be played multiple times. For Bayonetta, Kamija stated that you didn’t play through the game as long as you didn’t finish Infinite Climax-Mode. In fact, EVEN THEN there are more extras, playable characters and weapons in there. The strongest enemy in the game, Rodin, doesn’t get unlocked until you played through the game on Infinite Climax. You simply couldn’t completley understand the complex fighting mechanics of Bayonetta in one playthrough, let a lone the normal/hard difficulty.

    I am very confident that the same goes for Metal Gear Rising.

    Still, i think it’s a little unfair to the game to take this time and say “This is how long i took minus this and that”. Including your deaths and cutscenes, it would probably be more along the lines of 6-8 hours. I know that you say this is a) not the full time and b) you did enjoy the game anyway, but all people are going to see is the “4 hours”-mark and make their judgement.

    Also, in your text you write “. I died 21 times during the campaign and still managed to cross the finish line in under five hours. ” which implies that this time includes your 21 deaths, which it doesn’t :/

    #9 2 years ago
  10. Dave Cook

    @9 Did you read the whole piece? I’m not complaining about the length. Read it all, then let me know what you think.

    #10 2 years ago
  11. Hirmetrium

    @10: I think he was reiterating how Platinium design their games (i.e. with multiple difficulties and tiers in mind), rather than critiquing your review.

    Anyway, this pleases me greatly. Vanquish was utterly sublime, and I’ve been pumped for Rising for bringing together two of my great loves (Vanquish’s excellent design and the Metal Gear universe).

    Nice review Dave. Any tidbits about unlockables/extras?

    #11 2 years ago
  12. Ristas

    @Dave

    Yeah i did, I’m not criticising your review, it’s a great piece ;)

    All i’m saying is that you are doing the game a great misservice by putting that picture at the very beginning of it. Because i am 100% sure that it will only take a few hours until that picture will make it’s round in forums – without the text – and people will think “Oh, this game took 4 hours to complete”. They won’t care about the fact that it takes you longer because the time doesn’t show deaths or cutscenes. They will see the “4″ and that’s it. That isn’t really your fault though ;)

    That you imply that the deaths count TOWARDS that time doesn’t really help though :P

    Still, i greatly appreciate that you don’t hold the game’s length against it (you are doing the exact opposite) and i’m just happy that Platinum Games finally get’s the mainstream attention it deserves :)

    #12 2 years ago
  13. mathare92

    About the length, Dave. I know you’re not complaining but for those who might be too quick to judge from that one screenshot, you might want to include a small note about what it doesn’t count: cutscenes, etc.

    You can see Inaba’s entire Twitter clarification on Neogaf:

    http://www.neogaf.com/forum/showthread.php?t=512855

    Edit: Ristas beat me to it. Agree 100% with his argument about the placement of the pic. But then again, if it’s not there, the whole intro changes.

    #13 2 years ago
  14. Dave Cook

    @13 people should learn to read whole articles then ;)

    It’s the same as people skipping straight to review scores. It’s silly.

    But yes, stellar game. I loved it.

    #14 2 years ago
  15. mathare92

    Fair enough. I actually just read that part again, and noticed the phrase “minus cut-scenes and deaths”. Must have missed it for some reason on the first read through.

    #15 2 years ago
  16. frostquake

    Sadly the US economy has caused my life so many financial problems that I am forced into looking at game length. I am the few, that will not go back and play a game the second time. I loved Bayoneta, but once completed, I did not replay. Unless a game can offer me an entirely different story, then I won’t replay. Also, to replay a game again just because it will be tougher, makes no sense to me. I play the game to enjoy the story not the Challenge. In fact, a game that is too Challenging to me, ruins the story. So unless the story mode is different on different levels of how challenging it is, I will always play on easy.
    Now, before you attack me, I want you to know, I am not putting this game down, nor the way others play a game, I am just showing you that there are consumers out there like me, that take the length of a game, because of my style of playing, into consideration. So while I will buy this game, due to the shortness of the single player campaign, and due to the fact I only play through once for the story line, I will wait till it is much cheaper. I know I am in the minority, but that’s just who I am, and how you perceive game play and purchasing is also fine.
    Stay Frosty My Friends.

    #16 2 years ago
  17. mathare92

    ^ +1

    A valid counterpoint, and eloquently delivered. Something we could use more of around these parts.

    #17 2 years ago
  18. Dave Cook

    @16 no one can argue with that mate :) If they do, they’re an idiot.

    #18 2 years ago
  19. Telepathic.Geometry

    @frostquake: I completely agree with you, BUT, some games do lend themselves very well to repeated play-throughs.

    For example, playing Lumines to survive, and playing to get 210 blocks in 3 minutes is totally different.

    Going through Dark Souls as a mage or as a cleric might as well be 2 different games.

    Playing Dishonored as a stealth pacifist or as a bloodthirsty psychopath are completely different.

    I also think that a game like Vanquish – very similar to this game I suspect – plays radically differently on different difficulties. Easy, try to grab lots of trophies, play around with all of the different weapons, and see the story. Difficult, use your knowledge of the enemies’ weaknesses and your accumulated skill to annihilate everything you see quickly and efficiently.

    And challenge is always good. Difficulty – I would argue – is never good. I don’t want to be frustrated by cheapness and shitty detection and loose controls. But if the mistake was my fault AND the game gives me enough feedback on what I did wrong and how I can rectify it, I love it…

    #19 2 years ago
  20. Dave Cook

    @19 the increased challenge demands a different approach to battles too. Parrying becomes key.

    #20 2 years ago
  21. YoungZer0

    I knew the gameplay wouldn’t have much depth. I was able to defeat the Demo Boss even without parrying or blocking on Normal. To be honest though for a game that looks this insane, I don’t mind that at all. I’m in it for the experience. Never had much trouble in Vanquish either (which I didn’t like).

    I will probably rent it this weekend, then decide if it’s worth the real deal.

    Funny how the same people who complained about DmC’s combat rush to buy this game. The same people who called the new Dante ‘faggy’ and ‘emo’, can’t wait to play as a mascara abusing, high heels wearing Cyborg Ninja who has longer fingernails than someone named Lateesha.

    I saw some of the insane footage of the first level and although the action was solid, my initial problems have been confirmed. Confused color palette, PS2-like facial animation and bad, bad 3d models. At least the writing wasn’t as bad as I imagined, although the line “my sword is a tool of justice” is so embarrassingly bad, I nearly felt from my chair.

    Again, won’t hurt my playthrough, but the game really looks fucking terrible for an artistic standpoint. Never been Plantinum’s strongest suit, but I was hoping with some of the KojiPro team on board that would change.

    It didn’t. :/

    #21 2 years ago
  22. ActionGameKing

    Before I finish read this I gotta say Platinum’s first and probably only true mistake with this game was the way they handled the Total Play Time. The game only records your shortest playthrough of each mission, so if you play a section for 2 hours, but finally beat it in 15 mins. The game only records 15 mins to your “Total Play Time”, not the 2 hours. Now reviewers are taking points off and belittling the game’s play time because they’re surprised at the length, even though they KNOW they played it for longer than that.

    Smh, if only reviewers would do their job and research the game before knee-jerking that the game is short when it’s probably PG’s longest game at about 8 hours average.

    Rant over :)

    (EDIT) When I say reviewers I mean IGN and REV3Games

    #22 2 years ago
  23. ActionGameKing

    Just got back to reading this, nicely written Dave! So hyped to get my copy!

    #23 2 years ago
  24. SplatteredHouse

    “It may not have the tactical combat of Bayonetta or even the Devil May Cry series, but depth was never this game’s objective. Raiden’s combat is all about style and empowerment, and that’s a double-sentiment that come across tangibly throughout. ”

    Watching Giant Bomb play this, I just thought it looked one-note. I didn’t doubt that it was very good at playing that note (can’t get much of a tune from that note, though), but it looks fluffy as anything, and I’m not really looking for this/I wouldn’t buy a spectacle game like this, at this point. I don’t see it as having great value for money for my interest, and it’s a prime “wait ’til its on sale” prospect in that regard.

    @22: I can find nothing wrong with Rev3Games’ review: http://www.youtube.com/watch?v=SRGLIE8b6xI&list=UUQXR8pItAoKDAJSbphFxbrg&index=3 says the reviewer – “now, bear in mind that Revengeance is meant to be replayed” after which they detail the various tasks you can play to add further time to your total! One and done-ers, and achievement nuts especially may indeed find MGSR to be lacking in playtime.

    #24 2 years ago
  25. Dave Cook

    @23 thanks man, I appreciate that :)

    #25 2 years ago
  26. Hirmetrium

    I do need to point out that MGS games scream to be replayed. Over and over. I must of repeated MGS1 a million times and its still one of the best games I’ve ever played.

    #26 2 years ago

Comments are now closed on this article.

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  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]