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Capcom financials lowered due to weak Resi 6 sales, Monster Hunter 4 delayed

Wednesday, 19 December 2012 10:16 GMT By Dave Cook

Capcom has slashed its sales projections for the financial year ending March 31st 2013. The move comes following weak sales of Resident Evil 6, as well as a release date slip for Monster Hunter 4 that will see it miss this financial year. The report suggests that Capcom had high hopes for the 3DS title, but the game’s delay has now lopped off a sizeable chunk of its forecast.

The company projected net sales of 105,000 million yen for the financial year, as it bet big on the success of Resident Evil 6 and Monster Hunter 4.

Capcom has issued a new projection of 93,500 million yen, which equates to a drop of 11%, and added in its report, “Sales of the major new title Resident Evil 6 were initially strong, but subsequently weakened. As a result, sales for this title are certain to fall short of the plan.”

The developer also added that Monster Hunter 4′s delay will give it time to, “Further raise the quality of the game.” No new date has been given, but it will now launch in Japan after March 2013, with Gematsu reporting that it will launch in Summer.

Resident Evil 6 polarised game critics when it launched in October – see our score round-up for the full spectrum of numbers therein. Regardless, the game broke Capcom shipping records, but it appears as if those shipped copies failed to translate into sales.

Are you a fan of Resident Evil 6, or do you dislike it? Let us know what you made of it below.

Thanks Polygon.

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35 Comments

  1. SameeR_Fisher

    So how many unites did RE6 sell ?!

    #1 2 years ago
  2. Erthazus

    YES!

    Fuck yeah! Resident Evil brand is crappy now. That shows how CAPCOM was wrong about Broshooting fest №6. Maybe next gen it will be a horror game.

    #2 2 years ago
  3. absolutezero

    eh, Resi 6 is no where near as bad as its been made out to be. With the recent patch fixing alot of the niggling problems with the camera and FoV you can set it up to more or less play like a far smoother RE4/5.

    With another person, which I’m guessing alot of the people complaining never had access to, it turns from a middling action game into a great little co-op shooter.

    Much like Borderlands. In fact I would say I’m having far more fun with RE6 with a partner than I ever had with Borderlands 2, even when co-oping.

    At least Resi knows its script is shit.

    #3 2 years ago
  4. Da Man

    Addicts demand the same old Poor camera/tank controls/Umbrella stuff :(

    #4 2 years ago
  5. ps3fanboy

    @4

    looks like this flew straight above your head without noticing… WE ADDICTS DEMAND HORROR… yes that is what we want and we want the controls,camera etc from the new game too.. but WE DONT WANT A BROSHOOTING FEST.

    #5 2 years ago
  6. The_Red

    - Capcom’s Dream Reality: We need to make RE more action because it people don’t like survival horror games anymore.
    - Reality: The actionified RE6 doesn’t sell all that well.
    - Possible result: Capcom tries to mix Monster Hunter with RE.

    @4
    Actually no. They demand a decent horror game, something that Dead Space 1 proved can be made and enjoyed. It didn’t have tank controls, it used modern camera and obviously had nothing to do with Umbrella or RE. That game felt closer to old school REs than any modern RE game.

    Of course EA realized that it is Survival Horror and decided to add co-op, cover system and human enemies to make it more like RE6.

    #6 2 years ago
  7. Mike W

    @4

    I have to agree with some of the commenters here, I miss the survival horror aspect of the game. But I did enjoy RE 6 of what it was, but the whole time, I was thinking the game would’ve been great if they would’ve stuck to the survival horror theme of the game.

    #7 2 years ago
  8. absolutezero

    Survival Horror is not a theme, its a genre and its gameplay is tied into its appeal. The Resi titles are no longer Survival Horror and everything apart from Dead Space 1 is’nt either.

    See there needs to be some sort of Survival aspect to just the normal horror tropes, be that ammo conservation, enemy avoidance or puzzle solving, Dead Space just had jump scares and blasting everything. Mainly because it was directly inspired by Resi 4, which was not Survival Horror either.

    SH is niche as all hell so I guess I can’t blame the major huge publishers from shying away from it, what I don’t understand is why no other teams are steping in to fill the void. Current Handhelds, XBLA and Steam are the perfect places to create some cheaper actual horror titles. Cinema gets this thats why things like Paranormal Activity are pumped out every single year.

    #8 2 years ago
  9. YoungZer0

    If you completely ignore the fact that Resident Evil is not a Horror Game anymore, you have a rather decent action title here. Terrible dialogs, terrible story, terrible characters, but decent action.

    Nothing new, mind you, but still better than RE5.

    PS: When is Revelation going to come out on PSN? Heard a shitload of good things about the game.

    #9 2 years ago
  10. Da Man

    #5

    Well, then addict, please elaborate on what makes the game horrible. Since if it wasn’t for the backwards camera angles, controls and recycled ‘story’ Re 1, 2, and 3 are all the same as 4 or Dead Space.

    Silent Hill was just a right game released at the right time, it was really cool and well-made, which is why the first two originals sold a bit, but who wants to play the same psychotic Steven King induced bs again and again.

    #10 2 years ago
  11. RPRezo

    #10

    And who said it was horrible? It’s a mediocre game that ditched the genre of the original series to play in totally different field. And there are 2 problems with that:
    1) Series fans wanted a horror, not a shooter.
    2) Shooter fans have a lot of much better games and they don’t need another “mostly ok” series.

    #11 2 years ago
  12. Clupula

    Man, I can’t wait to see what happens after Lost Planet 3 and DmC don’t mean projections, either.

    I’m not a Capcom hater, but I really think they should focus on what they do best.

    I will say I actually quite liked RE6, EXCEPT for the tedious Chris sections. I’m trying to platinum the game right now, and replaying the Leon and Jake sections was fun. Doing Chris’ right now on Professional, even if I only have one more chapter left to do, is work. And not fun work.

    #12 2 years ago
  13. Clupula

    As for survival horror, I’d say the first Dead Space still managed to be it, while the only true game in the genre this entire gen has been Siren: Blood Curse on the PSN.

    #13 2 years ago
  14. OlderGamer

    Thing is, the deffinitions of Survival Horror have changed scince PSx. The Resi games where built with bad controls, poor cam work, and a slow pace. I get the slow pace. But the other two need fixing. You have to look at what came after Resi. Left4Dead, for example, took the slow pace stuff and turned it on its head. No longer where gamers fighting the controler, the cam, or the lack of amo. And no longer was it a game where only a select few would want to play. My wife plays the L4D games and loves em.

    If Capcom set out to recreate the experience of the first games, they will fail.

    If you want to see how to do a Survival Horror game go study ZombiU. Because it the closest thing to a Resi game we are going to get, and for good reason. The rules have change, the genere has changed. All Capcom was trying to do was tap into that. Too bad some fans are stuck in the past. We live in a day where most gamers would rather play Gears of War then Resi Evil.

    #14 2 years ago
  15. Da Man

    #11

    I was saying horrible in the sense of the horror genre..

    What is a horror game? I presume an action one with a handicapped protagonist and scarce ammo..

    #15 2 years ago
  16. Clupula

    Left4Dead is NOT a survival horror game. It’s a FPS with zombies. Fun, but even less horror than RE6.

    #16 2 years ago
  17. theevilaires

    Bring back Onimusha! I miss Samanosuke and I think he shoukld be in the next PlayStation Battle Royale or at least a DLC character.

    http://www.youtube.com/watch?v=tki5y2Llyp8

    Kick ass intro plain and simple

    #17 2 years ago
  18. OlderGamer

    But that is what I mean Clupula, ask the average person what their deffenition of the genere is and most would likly include a game like L4D. My wife for example. Watched Walking Dead, loved it, and started looking for games like it. Had Zero intrest in Resi games because she played them on PSx and Dreamcast, found them frustrating and not much fun. I showed her L4D, now we own both games(even bought 4 packs on Steam to hand them out to friends/family) and we play often.

    It isn’t about being Survival Horror for the sake of it. It is about making a fun game. The old RE games weren’t acsesable. And outside dedicated fans, I doubt they would sell. I think Capcom knows that and has been trying to broaden them up. But more people play Blops games then RE games. And games like Gears and L4D prolly eat the would be purchases of RE games too.

    Alan Wake played similar to the classic RE formula. It was a good game, but didn’t sell all that well.

    So really, what is a Survival Horror game, and is it important enough to stick with a tired and aging formula in spite of weak sales?

    #18 2 years ago
  19. RPRezo

    #15 And what’s an action game? I presume it’s a god-game with a handicapped protagonist that can’t kill everyone on sight with a touch of a button? Oh, and what’s up with that Mario fellah, why doesn’t he use a machine-gun?

    What I’m trying to say is: making character weaker is not equal “handicapped protagonist and scarce ammo”. But yeah, horror and unstoppable killing machine in place of a protagonist a two mutually exclusive things.

    #19 2 years ago
  20. Da Man

    #19

    Populous was called that..

    Action game is where the point of the game is to kill your way through the level, these so called ‘horror’ games are about killing your way through but in a handicapped way.. I really don’t see that warrants to be called differently.

    I get it you don’t want to play a co-op shooter, but last I checked all Iw as doing in Re3 was killing Nemesis with a crapload of ammo I synthesized, while in Dead Space I was killing aliens with a crapload of ammo I bought..

    There really is a blurry line in between.

    #20 2 years ago
  21. RPRezo

    #20

    No, they horrors are not “about killing your way through”. They are about surviving through. Remember my Mario example? Well it still works: you can say that most platformers are “about killing your way through but in a handicapped way”. But you wouldn’t say that (I hope). Because platformers are not actions despite having enemies (well some games are both, but that’s beside the point). And it’s also right for horrors.

    #21 2 years ago
  22. xino

    shame Capcom.

    very annoying that the reviews impacted the sales of RE6.
    great game to me.

    the industry do not know they are the ones killing the industry.

    just because you don’t like a game because it isn’t what it used to be or changed, doesn’t mean you need to hate the game.

    #22 2 years ago
  23. absolutezero

    OG you need to look at the numbers that the Resident Evil series sold. Really, I’ll wait here while you nip off and have a look.

    To date the series has shifted over 50 Million copies putting it into a pretty exclusive little club. Its by far the most important franchise to Capcom with the list of Capcom produced games selling over a million dominated by Resi.

    Its not a small series, Mikami changed it up because the series was getting stale by continuing down the same path, he completely changed action gaming in doing so.

    Survival horror is a pretty specific genre the edges are a little bit misty in that quite a few games can fit into the genre while mainly being something else, like Amnesia for example. Theres nothing Survival Horror about L4D, nothing at all. Half Life is closer to SH than L4D ever will be.

    Its deader than a dodo though, no one actually wants to be scared or even think about being scared. Look at the reaction to Dark Souls asking for players to work a little bit.

    “It’s too hard, my feet hurt, the music is too loud, I’m scared, I wish I was at home.”

    #23 2 years ago
  24. freedoms_stain

    Alan Wake played like RE? Really?

    Alan Wake didn’t have much survival about it, or horror for that matter.

    I’ve never been a huge RE fan, but I fail to recall infinite ammo crates laying around at handy intervals.

    #24 2 years ago
  25. Da Man

    #21

    For games built around surviving most of them have way too many shooting and bonuses based on how well you perform in regards to killing.

    Halo Odst was more about surviving than Res. And it was dark and scary too.

    You got enhanced weapons and an infinite ammo for killing Nemesis.

    The whole genre is just something gamers made up. Which is why it’s so called ‘dead’. It never really existed, there were just just a few action games which weren’t the same as the rest.

    #25 2 years ago
  26. RPRezo

    #26

    And Metal Gear Solid has a bandana with infinite ammo as one of the bonuses for completion. So what? That’s not stopping MGS from being a stealth game. Having infinite ammo is a reward that gives you an ability to get revenge on monsters after all they’ve put you through. It totally breaks the game, but that’s the whole point – to have some mindless fun after playing it properly.

    And horror-games are not dead in the slightest. But as with so many genres that are not actions or sandboxes, it’s not loved by AAA-making companies anymore. Still, some of the best ever horror games were made in recent years – like Amnesia and Corpse Party.

    #26 2 years ago
  27. RPRezo

    #23

    >>Look at the reaction to Dark Souls asking for players to work a little bit.

    It got so successful that Namco Bandai decided to turn it into one of it’s main big-budget franchises.

    #27 2 years ago
  28. Da Man

    #27

    You totally took that out of the context.

    Metal Gear Solid.. not only lets you play practically the whole game by blasting people away with an auto-aim, but regardless of it not really being an example of a stealth game (it always tried to be as accessible as possible, so why even bring that up here?..)…

    …The whole game of Re3 Nemesis was built around your weapon performance.. against Nemesis. It wasn’t a funny bonus for beating the game by running away from him.. It was the opposite.

    They were always about shooting your way through. I can go Rambo style as Master Chief, but I have to be careful and stealthy as an Odst. Does that mean Odst is another genre.

    Even in Silent Hill there were so many ammo if you explored that city it’s not funny..

    #28 2 years ago
  29. absolutezero

    The phrase Survival Horror was coined by Capcom for Resident Evil itself. Each time you load up a saved game you would get a message along the lines of :

    “You have now stepped into the world of survival horror…Good luck!”

    During the last generation there were enough games with similar controls, atmosphere and goals that it could easily be a new genre itself. Its entirely possible to create one with great controls and still keep the prime tenents of the series in-tact. Blood Curse and the Wii Fatal Frames have no hampering controls or camera problems.

    Make no mistake though it is dead now, a couple of games a generation may come forward with some new ideas alongside more traditional ones but aside from those theres nothing there apart from a community now. Perhaps Zwei or Outlast might instill some undead life to the scene.

    #29 2 years ago
  30. RPRezo

    #29

    Yes, it’s possible to play MGS as an action. And Hitman. And other stealh-games or survival horrors. But that’s not how they are supposed to be played. That’s just an option added to make this games more accessible and give players more freedom.

    This talk is getting a bit redundant and pointless, but I’ll try one last time: there is a difference between giving an additional option and making it a main gameplay focus. A LOT of games have action elements. That doesn’t make every game an action. But if you insist that horror-games doesn’t exist, than you should start saying this about stealth, platformers, sandboxes and other genres that intersect with actions from time to time. Otherwise it looks like you are a hater with double standards.

    #30 2 years ago
  31. Da Man

    #31

    Stealth games do exist though: Thief, Splinter Cell, Manhunt. And they’re actually impossible to beat the shooty way. I was saying Mgs would be a poor example since we were talking about such a niche genre, see..

    As for intersections, yes there exist as well multi-genre video games.

    I’m saying there isn’t that much to differ these ‘horrors’ from mere action games. As opposed to e.g. stealth games.

    #31 2 years ago
  32. RPRezo

    #32

    Amnesia. Corpse Party. Horror games with almost no action whatsoever.

    RE was one of those intersections that you admitted do exist (like MGS was for stealth). Horror + action with the focus on the first one. And now it has no horror, while action is sub-par.

    #32 2 years ago
  33. Da Man

    #33

    I haven’t played neither ‘Amnesia’ nor that ‘Corpse Party’.. but I did play what was apparently the genre pioneers (Alone in The Dark, through Res, Sh and the rest) which were supposed to define it, do you agree?

    Mgs was multigenre (with the aim of accessibility), Re wasn’t, and it has always been actually niche and quirky.

    Anyway though, I get you want a more explory, less shooty, more moody videogame and that’s ok. It’s a shame they don’t make them anymore I suppose..

    #33 2 years ago
  34. RPRezo

    #34

    Guess what: Metal Gear created stealth-genre, yet as you said – it’s not a pure stealth. You know, this gives me an interesting thought: maybe that is how it’s supposed to be. Maybe new genres aren’t just born out of nowhere, they evolve from other things. And that’s why first horrors and stealth games had action in them, while pure games of that types came later.

    And I’m happy that after all we came to some sort of agreement )

    #34 2 years ago
  35. Da Man

    #35

    I thought Castle Wolfenstein started it but anyway.

    Why, yes that’s how it often works, barely any videogame existed in a vacuum and came from nowhere.

    No problem, I know it’s annoying to see your fav styles and types of games fade away, I for one would hope the proper platforming games come back sometime.

    #35 2 years ago

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    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]