Star Wars: Battlefront 3 was 99% finished, says ex-Free Radical dev

Friday, 30 November 2012 10:54 GMT By Dave Cook

Star Wars: Battlefront 3 is a sought-after game among fans of the originals, and all of the leaked gameplay footage and rumours can do nothing to satisfy the itch. Free Radical co-founder Steve Ellis has revealed that the game was almost done before it got canned.

Speaking with gamesTM magazine – via NowGamer – “It felt like we had turned a corner as a company,” explained Ellis. “We had had a dark period during the development of Haze, we’d had problems with our tech and we’d had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact.

“We were making a game with very high ambition. You could start a battle on the ground, jump into a ship and fly into space, continuing on to dock in a capital ship and continue the battle there. We’d had to build all kinds of new tech and overcome numerous technical challenges and limitations but we had done it.

“We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it.”

The question is then: why did it get canned? Earlier this week we reported that Free Radical found it impossible to sign a publishing deal for Timesplitters 4. Check out what the ex-studio employees had to say here.

Thanks GAF.

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