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Black Ops 2: Treyarch wants your opinion on improving Hardcore playlists

Call of Duty: Black Ops 2 is perhaps the hardest multiplayer offering from the series to date, and this could explain the slow uptake of Hardcore playlists - which, if you're unaware - increases damage and removes the HUD entirely. Treyarch's David Vonderhaar wants your hlp in improving Hardcore play. Find out what he wants below.

In a thread over at the official Black Ops 2 forum, Vonderhaar addressed complaints that there were not enough Hardcore playlists in the game, citing a lack of players as the reason for the scaled-down focus.

He added, "I am taking feedback as we think about how to provide more hardcore game modes as Public Playlists without fragmenting the small Hardcore community or matchmaking."

Vonderhaar stated that if Hardcore playlists were spread too thing - in others words, making a Hardcore version of each game type - then matchmaking would suffer across all formats.

"The problem here is that not every game mode playable in a hardcore variant has sufficient enough traffic to warrant having it’s own playlist," he continued, "Hardcore Free-For-All, for example, has a very low traffic count. This makes Matchmaking in that playlist more difficult."

He also listed - from most popular to least popular - the current state of Hardcore playlists:

  • 1. Hardcore TDM (by a large margin)
  • 2. Hardcore CTF
  • 3. Hardcore Search
  • 4. Hardcore FFA

"Hardcore is not a game mode," Vonderhaar stressed, "It’s a variant on the game rules. One that is popular with a very passionate, but very small crowd of people. Keeping the 80,000 (or so, across 2 platforms) of you together and able to play together has to be a priority over any specific variant."

Would you like to see a Hardcore playlist added for each game type, or are you not that bothered this year? Let us know below.

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Call of Duty: Black Ops 2

PS3, Xbox 360, Nintendo Wii U, PC

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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