XCOM: Enemy Unknown preps for launch with new trailer

Thursday, 4th October 2012 13:29 GMT By Stephany Nunneley

XCOM: Enemy Unknown’s launch trailer has been released by 2K. You know you want to watch it, so head below the break and make yourself happy. XCOM: Enemy Unknown launches in North American on PC, PS3, and Xbox 360 on October 9 and in Europe on October 12.



  1. Custard Ganet

    What happened to the FPS they were making of this franchise?

    #1 2 years ago
  2. Dodg3r

    @1 The FPS was delayed several times. It*s sheduled to come out in end of 2013 / or early 2014

    I preordered the Steam Version and find it quite sad that i have to wait 3 days longer :(
    Cant’ wait to play it!

    #2 2 years ago
  3. Gadzooks!

    Starting to get quite excited about this. No news on the 360 demo then?

    #3 2 years ago
  4. Deacon

    I can’t wait any longer!!!! Just over a week to go…

    #4 2 years ago
  5. DrDamn

    I assumed this was XBLA so would come with a demo on release – is it full retail?

    #5 2 years ago
  6. TMRNetShark

    @5 It’s a retail release for $60. The Steam demo was amazing.

    #6 2 years ago
  7. Gadzooks!

    It’s retail I’m afraid.

    Totally no need for it to be retail IMO, but there it is..

    #7 2 years ago
  8. Deacon

    Why is there no need for this to be retail Gadz?

    #8 2 years ago
  9. DrDamn

    @6 & @7
    Ah thanks. Yeah I think it should have gone digital. I won’t be shelling out full price for this. Will wait to pick it up cheap I think.

    #9 2 years ago
  10. DrDamn

    It’s more the fact that retail means £50 RRP, ~£40 in reality. If you compare the type of game this is to the quality and depth you can get on XBLA or PSN then the question is more how does this justify charging me 4 times as much as something like Rainbow Moon for example.

    #10 2 years ago
  11. Gadzooks!


    A little bit of what DrDamn said, but my take on it is that it simply doesnt need the glitz and cutscenes that typically devs feel the need to include for retail games.

    I like my strategy games stripped back and clear. Like a clock with a perspex case, I like the strategic and tactical elements on display, and I fear that going retail could push the devs into making it look flashier than it needs to be, which for me would be clutter.

    Still, I havent tried the demo so am not going to judge.

    #11 2 years ago
  12. DSB

    I think that’s a pretty major deroute.

    Portal 2 was something like 8 hours long. That doesn’t mean it wasn’t worth the money, even though you can spend more than 10 times as long in Skyrim, or get much better graphics from Crysis 2.

    Ultimately it’s about the quality and the experience, and I don’t see anything to indicate that this game isn’t top quality.

    I know of games reviewers who have put 40 hours into it already, for whatever that’s worth.

    Besides, it’s XCOM. My immediate choice for any sort of article on this game would be “You had me at XCOM”. It’s videogame royalty.

    #12 2 years ago
  13. Dodg3r

    After i played the demo (which is far to short :) ) i must say: mission accomplished. It’s one of the rare reboots that stays true to the original but with some innovation that benefits gameplay.

    Thank god it is not like Shadowrun FPS or Syndicate.

    #13 2 years ago
  14. YoungZer0

    @12: So you’re also going to buy the XCOM Shooter?


    #14 2 years ago
  15. DrDamn

    I think games should be largely priced based on what they are. We need to get away from the idea that good game == worth £50 automatically. Devs and publishers will pad out games which should get a lower priced release with flash and frippery which don’t add to the game in any significant way. As Gadzooks said this stuff can actually get in the way.

    With Portal 2 it’s a cracking game, but I wouldn’t say it’s a £50 game. Portal 1 was a quarter/fifth of the Orange box when it came to consoles. What did Portal 2 do to justify 4x/5x the effective cost. It was a better game with more stuff but £50?

    Digital delivery allows devs to take a bigger cut and pass on savings to the end users. Look at things like Torchlight 2 and release plans for that.

    The quality you can get through XBLA/PSN just help highlight the gulf. As an example Rainbow Moon is a SRPG, vaguely similar genre. 80-odd hours of content. £10 on release. Ask the question what you get in this game to justify an extra £30-£40? Where is that money going? Very little of it is going to the developer.

    #15 2 years ago
  16. Gadzooks!

    Of course the other part of not wanting a retail release is that I just prefer diskless gaming.

    I also fear many people, like DrDamn, will pass this by because of the price tag. Retail tends to be rather cruel to anything but blockbuster AAA.

    I think it would have a better chance of ‘doing a minecraft’ on XBLA.

    Not such a problem on PC of course as its available as DD there.

    #16 2 years ago
  17. DSB

    @14 But this isn’t XCOM: The Shooter. This is XCOM: The turnbased strategy game.

    I didn’t think the demo did a very good job though. It felt like a display build, with nothing but a tutorial and a lousy little map, that was only there to show off three different types of aliens.

    I’m apprehensive about the fact that it’s obviously made for gamepads, but I’m gonna give it the benefit of the doubt. I think it would be nuts to say that Firaxis haven’t shown their respects to the old game though.

    Unlike XCOM: The Shooter, or Syndicate: The Shooter.

    @15 I think that’s totally disregarding reality.

    “What they are” to you is always going to be subjective. I would gladly pay 20 euros for something like FTL, and I did pay 45 euros for Krater, but that purely reflects my own opinion, not the fiscal realities of the studios making the games.

    Which is ultimately what makes a certain business model realistic or unrealistic.

    You can’t have upwards of a 100 guys working on a game like this for the better part of 4 years and sell it for 10 euros.

    You can do that if you’d had 2 guys working on it for a year. The guys who worked on FTL are arguably going to see more money from every sold copy of that game, than Firaxis devs are going to see from every sold copy of this game.

    You can only go so far with opinion and feelings when making a business.

    #17 2 years ago
  18. Gadzooks!

    After all I’ve said though, I’ll almost certainly have the game in my clammy mitts on release! :D

    #18 2 years ago
  19. DrDamn

    “You can’t have upwards of a 100 guys working on a game like this for the better part of 4 years and sell it for 10 euros.”

    I agree with that – but why does it need 100 guys working on it for 4 years? Some sort of games do, but a turn based strategy game? What have they been doing and actually adding to the game? Does XCom really need it?

    #19 2 years ago
  20. Deacon

    @Gadzooks – I can understand that. I think I’m at the other end though. As a remake of one of my favourite childhood games, I can’t wait to see a properly fleshed out world – complete with epic orchestral score and high-quality cut-scenes.

    I don’t see it detracting from the core experience, but we’ll all have to see about that I guess!

    (The ‘glam cam’ looks awesome!) ;)

    #20 2 years ago
  21. DSB

    @19 I have no way to answer that until I see the finished game.

    But I do agree with the sentiment though. I think the industry is stuck in a major rut when it comes to using hundreds of guys, and a ton of investment just to make a game pretty and shiny, instead of maybe using 30 guys to make a game interesting, deep and truly challenging.

    The justification for lousy products like subscriptions or online passes or other scams is that “games are more expensive to make”, obviously referring to the tech. So essentially we’re getting stuff we hate, to help publishers pay for stuff we never asked for.

    It seems to me like the major publishers are more concerned with what they can put ON the box, instead of what they can put IN the box.

    Obviously it isn’t working for a major part of the industry. They’re just slowly sinking to the bottom right now, from Take Two to EA.

    #21 2 years ago
  22. TMRNetShark


    LOL… It’s a bigger game than you think.. but would you not say that Firaxis is probably one of the best developers out there in terms of turn based strategy games?

    If you honestly think the game is better on XBLA or that it’s reflexive of such… who cares? Buy it when it’s cheaper.

    #22 2 years ago
  23. Gadzooks!


    Thats why Indie/XBLA/PSN is doing so well now I think, which is great as far as I’m concerned.

    There’s still some awesome AAA retail out there, but the herd needs a damn good thinning and I believe DD is the catalyst.

    #23 2 years ago
  24. DSB

    @22 I wasn’t aiming that at XCOM or Firaxis.

    They used something like 50-60 guys over a 4 year period.

    I’m also not saying that we’re better off without blockbusters, but I don’t think we’re better off when everything has to be super huge either.

    I’d say Firaxis is one of the only developers out there who specialize in turnbased strategy games, and they did drop the ball on Civ V.

    @23 Yeah, but I think DD is still so new that people are still trying to figure it out. Consoles are lagging behind in a bad way right now, and that’s obviously a barrier for the industry.

    It should allow for cheaper games, when you think about it. Depending on who you ask, physical distribution eats up something like 60%-70% of the profit once you go through the whole chain, from manufacture through shipping to retail.

    DD costs something like 30%. And yet you’re not looking at games that are 30-40% cheaper, online or offline.

    #24 2 years ago
  25. DrDamn

    “If you honestly think the game is better on XBLA or that it’s reflexive of such… who cares? Buy it when it’s cheaper.”

    Well as DSB points out …

    “physical distribution eats up something like 60%-70% of the profit once you go through the whole chain”

    If I wait until I can get it cheap at retail I’m still not supporting the dev in a way I want to. I love turn based strategy games, it’s the way strategy games should be played for me. So when there is a good one I want to support it in the best way possible. Here I don’t feel I can.

    #25 2 years ago
  26. Erthazus

    I preordered this on steam long time ago.

    I hope it delivers and I really hope for a nice oldschool atmosphere. XCOM games were scary in the past.

    #26 2 years ago

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